[4838] | 1 | /*! |
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[5391] | 2 | * @file glgui_widget.h |
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| 3 | * The gl_widget of the openglGUI |
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| 4 | */ |
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[1853] | 5 | |
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[5362] | 6 | #ifndef _GLGUI_WIDGET_H |
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| 7 | #define _GLGUI_WIDGET_H |
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[1853] | 8 | |
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[5362] | 9 | #include "element_2d.h" |
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[7919] | 10 | #include "rect2D.h" |
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| 11 | |
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[6295] | 12 | #include "material.h" |
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| 13 | |
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[7919] | 14 | #include "event.h" |
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[7779] | 15 | #include "signal_connector.h" |
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[5690] | 16 | |
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[7919] | 17 | #include "glincl.h" |
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| 18 | |
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| 19 | #include <vector> |
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| 20 | |
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[4838] | 21 | // FORWARD DECLARATION |
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[5365] | 22 | class Material; |
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[3543] | 23 | |
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[7779] | 24 | namespace OrxGui |
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[5391] | 25 | { |
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| 26 | |
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[7919] | 27 | class GLGuiCursor; |
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| 28 | |
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[7779] | 29 | //! if the Element should be visible by default. |
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[5387] | 30 | #define GLGUI_WIDGET_DEFAULT_VISIBLE false |
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| 31 | |
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[7779] | 32 | //! This is widget part of the openglGUI class |
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| 33 | /** |
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| 34 | * A widget is the main class of all the elements of th GUI. |
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| 35 | */ |
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| 36 | class GLGuiWidget : public Element2D |
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[8144] | 37 | { |
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[5366] | 38 | public: |
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[8144] | 39 | //! An enumerator that defines the different states Widgets may be in. |
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| 40 | typedef enum { |
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| 41 | Normal, //!< Normal state of the GUI's Widgets. |
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| 42 | Active, //!< If the widget is Active. |
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| 43 | Selected, //!< If the Widget is Selected. |
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| 44 | Insensitive //!< If the Widget is insensitive. |
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| 45 | } State; |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | public: |
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[8035] | 50 | GLGuiWidget(GLGuiWidget* parent = NULL); |
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[5366] | 51 | virtual ~GLGuiWidget(); |
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[2036] | 52 | |
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[5366] | 53 | void show(); |
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[6431] | 54 | void hide(); |
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[5364] | 55 | |
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[8035] | 56 | void setParentWidget(GLGuiWidget* parent); |
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| 57 | GLGuiWidget* parent() const { return this->_parent; } |
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[7868] | 58 | |
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[7919] | 59 | /// FOCUS |
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| 60 | /** @brief gives focus to this widget */ |
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| 61 | void giveFocus(); |
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| 62 | void breakFocus(); |
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| 63 | /** @returns true if the widget is focusable */ |
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| 64 | bool focusable() const { return this->_focusable; }; |
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| 65 | /** @param focusable sets if the Widget should be focusable */ |
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| 66 | void setFocusable(bool focusable = true) { this->_focusable = focusable; }; |
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| 67 | /** @returns true if the position is inside of the Widget. @param position the position to check */ |
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| 68 | bool focusOverWidget(const Vector2D& position) const; |
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| 69 | /** @brief overloaded function, that returns true if the cursor is on top of the Widget */ |
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| 70 | bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const; |
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| 71 | |
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| 72 | /** @returns the currently focused Widget (NULL if none is selected) */ |
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| 73 | static GLGuiWidget* focused() { return GLGuiWidget::_focused; }; |
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| 74 | |
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| 75 | |
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| 76 | /// CLICK |
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[8035] | 77 | void click(const Vector2D& pos); |
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| 78 | void release(const Vector2D& pos); |
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[7919] | 79 | bool clickable() const { return this->_clickable; }; |
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| 80 | void setClickable(bool clickable = true) { this->_clickable = clickable; }; |
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| 81 | |
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[8035] | 82 | static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor); |
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| 83 | void connect(Signal& signal, BaseObject* receiver, Slot executor); |
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[7868] | 84 | |
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[8035] | 85 | void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver); |
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[7919] | 86 | |
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[8035] | 87 | |
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[7919] | 88 | /// MATERIAL (looks) |
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[8035] | 89 | Material& backMaterial() { return this->_backMat; }; |
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| 90 | const Material& backMaterial() const { return this->_backMat; }; |
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| 91 | Rect2D& backRect() { return this->_backRect; }; |
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| 92 | const Rect2D& backRect() const { return this->_backRect; }; |
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[7868] | 93 | |
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[8035] | 94 | Material& frontMaterial() { return this->_frontMat; }; |
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| 95 | const Material& frontMaterial() const { return this->_frontMat; }; |
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| 96 | Rect2D& frontRect() { return this->_frontRect; }; |
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| 97 | const Rect2D& frontRect() const { return this->_frontRect; }; |
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[7868] | 98 | |
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[8115] | 99 | /** @brief sets all borders to the same value. */ |
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[8035] | 100 | void setBorderSize(float borderSize); |
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[8115] | 101 | void setBorderLeft(float borderLeft); |
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| 102 | void setBorderRight(float borderRight); |
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| 103 | void setBorderTop(float borderTop); |
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| 104 | void setBorderBottom(float borderBottom); |
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[8035] | 105 | |
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[8115] | 106 | float borderLeft() const { return this->_borderLeft; }; |
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| 107 | float borderRight() const { return this->_borderRight; }; |
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| 108 | float borderTop() const { return this->_borderTop; }; |
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| 109 | float borderBottom() const { return this->_borderBottom; }; |
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| 110 | |
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| 111 | |
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[8035] | 112 | void setWidgetSize(const Vector2D& size); |
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| 113 | void setWidgetSize(float x, float y); |
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| 114 | |
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| 115 | |
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| 116 | void setBackgroundColor(float x, float y, float z) { this->backMaterial().setDiffuse(x,y,z); }; |
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| 117 | |
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| 118 | inline void drawRect(const Rect2D& rect) const { |
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| 119 | glBegin(GL_QUADS); |
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| 120 | glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top()); |
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| 121 | glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom()); |
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| 122 | glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom()); |
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| 123 | glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top()); |
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| 124 | glEnd(); |
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| 125 | } |
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| 126 | |
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| 127 | |
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| 128 | virtual void update() {}; |
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| 129 | virtual void draw() const; |
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| 130 | |
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[7919] | 131 | /** @param the Event to process. @returns true if the Event has been consumed*/ |
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[8148] | 132 | virtual bool processEvent(const Event& event) { return false; }; |
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[7919] | 133 | |
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[8035] | 134 | protected: |
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[7919] | 135 | |
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[8035] | 136 | /// LOOKS |
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| 137 | virtual void resize(); |
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[7919] | 138 | |
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[8115] | 139 | virtual void hiding() {}; |
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| 140 | virtual void showing() {}; |
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[8035] | 141 | // if something was clickt on the GUI-widget. |
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| 142 | virtual void clicking(const Vector2D& pos); |
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| 143 | virtual void releasing(const Vector2D& pos); |
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[7919] | 144 | virtual void receivedFocus(); |
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| 145 | virtual void removedFocus(); |
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[5391] | 146 | |
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[7919] | 147 | virtual void destroyed(); |
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[5391] | 148 | |
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[7855] | 149 | |
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[8035] | 150 | inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); }; |
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[6287] | 151 | inline void endDraw() const { glPopMatrix(); }; |
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| 152 | |
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[7779] | 153 | private: |
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| 154 | void init(); |
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| 155 | |
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[7855] | 156 | |
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[7919] | 157 | private: |
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[8035] | 158 | GLGuiWidget* _parent; //!< The parent of this Widget. |
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| 159 | |
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[7919] | 160 | /// LOOKS |
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[8035] | 161 | Material _backMat; |
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| 162 | Rect2D _backRect; |
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[7855] | 163 | |
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[8035] | 164 | Material _frontMat; |
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| 165 | Rect2D _frontRect; |
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[7855] | 166 | |
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[8115] | 167 | float _borderLeft; |
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| 168 | float _borderRight; |
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| 169 | float _borderTop; |
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| 170 | float _borderBottom; |
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[3245] | 171 | |
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[8140] | 172 | Vector2D _minSize; |
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| 173 | |
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[7919] | 174 | /// EVENTS |
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| 175 | bool _focusable; //!< If this widget can receive focus. |
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| 176 | bool _clickable; //!< if this widget can be clicked upon. |
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[5391] | 177 | |
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[7919] | 178 | bool _pushed; |
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| 179 | |
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[8035] | 180 | |
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| 181 | static GLGuiWidget* _selected; //!< The currently selected Widget. |
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| 182 | static GLGuiWidget* _focused; //!< The currently Focused Widget. |
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| 183 | |
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| 184 | static GLGuiWidget* _inputGrabber; //!< The Widget that grabs input. |
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[7779] | 185 | }; |
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| 186 | } |
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[5362] | 187 | #endif /* _GLGUI_WIDGET_H */ |
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