[4838] | 1 | /*! |
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[5391] | 2 | * @file glgui_widget.h |
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| 3 | * The gl_widget of the openglGUI |
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| 4 | */ |
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[1853] | 5 | |
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[5362] | 6 | #ifndef _GLGUI_WIDGET_H |
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| 7 | #define _GLGUI_WIDGET_H |
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[1853] | 8 | |
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[5362] | 9 | #include "element_2d.h" |
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[7919] | 10 | |
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[8619] | 11 | #include "glgui_defs.h" |
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| 12 | |
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[6295] | 13 | #include "material.h" |
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[8769] | 14 | #include "font.h" |
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| 15 | |
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[8448] | 16 | #include "rect2D.h" |
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[6295] | 17 | |
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[7919] | 18 | #include "event.h" |
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[7779] | 19 | #include "signal_connector.h" |
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[5690] | 20 | |
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[7779] | 21 | namespace OrxGui |
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[5391] | 22 | { |
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| 23 | |
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[7919] | 24 | class GLGuiCursor; |
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| 25 | |
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[5387] | 26 | |
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[7779] | 27 | //! This is widget part of the openglGUI class |
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| 28 | /** |
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| 29 | * A widget is the main class of all the elements of th GUI. |
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| 30 | */ |
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| 31 | class GLGuiWidget : public Element2D |
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[8448] | 32 | { |
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[5366] | 33 | public: |
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[8035] | 34 | GLGuiWidget(GLGuiWidget* parent = NULL); |
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[5366] | 35 | virtual ~GLGuiWidget(); |
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[2036] | 36 | |
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[5366] | 37 | void show(); |
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[6431] | 38 | void hide(); |
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[5364] | 39 | |
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[8035] | 40 | void setParentWidget(GLGuiWidget* parent); |
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| 41 | GLGuiWidget* parent() const { return this->_parent; } |
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[7868] | 42 | |
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[7919] | 43 | /// FOCUS |
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[8717] | 44 | /** @brief gives mouse - focus to this widget */ |
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| 45 | void giveMouseFocus(); |
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| 46 | void breakMouseFocus(); |
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| 47 | |
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[7919] | 48 | /** @returns true if the widget is focusable */ |
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| 49 | bool focusable() const { return this->_focusable; }; |
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| 50 | /** @returns true if the position is inside of the Widget. @param position the position to check */ |
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| 51 | bool focusOverWidget(const Vector2D& position) const; |
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| 52 | /** @brief overloaded function, that returns true if the cursor is on top of the Widget */ |
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| 53 | bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const; |
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| 54 | |
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[8717] | 55 | /** @returns the currently mouse - focused Widget (NULL if none is focused). */ |
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| 56 | static GLGuiWidget* mouseFocused() { return GLGuiWidget::_mouseFocused; }; |
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[7919] | 57 | |
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[8717] | 58 | /// SELECT |
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| 59 | void select(); |
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| 60 | void unselect(); |
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| 61 | /** @returns true if the Widget is selectable */ |
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| 62 | bool selectable() const { return this->_selectable; } |
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[7919] | 63 | |
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[8717] | 64 | /** @returns the currently Selected Widget (NULL if none is selected). */ |
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| 65 | static GLGuiWidget* selected() { return GLGuiWidget::_selected; }; |
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| 66 | |
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[7919] | 67 | /// CLICK |
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[8717] | 68 | bool pushed() { return _pushed; }; |
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[8035] | 69 | void click(const Vector2D& pos); |
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| 70 | void release(const Vector2D& pos); |
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[7919] | 71 | bool clickable() const { return this->_clickable; }; |
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| 72 | |
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[8035] | 73 | static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor); |
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| 74 | void connect(Signal& signal, BaseObject* receiver, Slot executor); |
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[7868] | 75 | |
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[8035] | 76 | void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver); |
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[7919] | 77 | |
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[8619] | 78 | OrxGui::State state() const { return this->_state; }; |
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[8035] | 79 | |
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| 80 | Rect2D& backRect() { return this->_backRect; }; |
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| 81 | const Rect2D& backRect() const { return this->_backRect; }; |
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[7868] | 82 | |
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[8448] | 83 | void setFrontColor(const Color& frontColor, bool instantaniously = false); |
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[7868] | 84 | |
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[8619] | 85 | void setWidgetSize(const Vector2D& size); |
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| 86 | void setWidgetSize(float x, float y); |
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[8035] | 87 | |
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[8619] | 88 | void animateBack(); |
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[8115] | 89 | |
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[8717] | 90 | /////////////////////////////////////////////////////////////////////////////////// |
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| 91 | /// STYLE ///////////////////////////////////////////////////////////////////////// |
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[8619] | 92 | //////////////////////////////// |
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| 93 | /// Retrieve Current Values. /// |
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| 94 | //////////////////////////////// |
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| 95 | /** @returns current left borderWidth */ |
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| 96 | inline float borderLeft() const { return _currentStyle._borderLeft; } |
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| 97 | /** @returns current right borderWidth */ |
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| 98 | inline float borderRight() const { return _currentStyle._borderRight; } |
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| 99 | /** @returns current top borderWidth */ |
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| 100 | inline float borderTop() const { return _currentStyle._borderTop; } |
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| 101 | /** @returns burrent bottom borderWidth */ |
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| 102 | inline float borderBottom() const { return _currentStyle._borderBottom; } |
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[8115] | 103 | |
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[8035] | 104 | |
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[8619] | 105 | /** @returns current textSize */ |
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| 106 | inline float textSize() const { return _currentStyle._textSize; } |
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| 107 | /** @returns the Background Color */ |
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| 108 | inline const Color& backgroundColor() const { return _currentStyle._background.diffuseColor(); } |
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| 109 | /** @returns the current Background Material. */ |
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| 110 | inline const Material& background() const { return _currentStyle._background; } |
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| 111 | /** @returns the current background Texture. */ |
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| 112 | inline const Texture& backgroundTexture() const { return _currentStyle._background.diffuseTexture(); } |
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| 113 | /** @returns the current foreground Color */ |
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| 114 | inline const Color& foregroundColor() const { return _currentStyle._foreground.diffuseColor(); } |
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| 115 | /** @returns the current ForeGroung Material. */ |
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| 116 | inline const Material& foreground() const { return _currentStyle._foreground; } |
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[8035] | 117 | |
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| 118 | |
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[8619] | 119 | /** @returns FeaturePosition */ |
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| 120 | inline FeaturePosition featurePosition() const { return _featurePosition; } |
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| 121 | /** @returns the font */ |
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[8769] | 122 | inline const Font& font() const { return _font; } |
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[8619] | 123 | /** @returns true if the Element is Animated */ |
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| 124 | inline bool animating() const { return _animating; } |
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| 125 | /** @returns true if State-Changes are animated */ |
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| 126 | inline bool animatedStateChanges() const { return _animatedStateChanges; } |
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| 127 | |
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| 128 | |
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| 129 | /////////////////////////////////////////////////////////////// |
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| 130 | /// Retrieve Values for the Saved Values inside the States. /// |
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| 131 | /////////////////////////////////////////////////////////////// |
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| 132 | /** @returns left borderWidth @param state the State to retrieve from */ |
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| 133 | inline float borderLeft(OrxGui::State state) const { return _style[state]._borderLeft; } |
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| 134 | /** @returns right borderWidth @param state the State to retrieve from */ |
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| 135 | inline float borderRight(OrxGui::State state) const { return _style[state]._borderRight; } |
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| 136 | /** @returns top borderWidth @param state the State to retrieve from */ |
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| 137 | inline float borderTop(OrxGui::State state) const { return _style[state]._borderTop; } |
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| 138 | /** @returns bottom borderWidth @param state the State to retrieve from */ |
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| 139 | inline float borderBottom(OrxGui::State state) const { return _style[state]._borderBottom; } |
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| 140 | |
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| 141 | /** @returns textSize @param state the State to retrieve from */ |
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| 142 | inline float textSize(OrxGui::State state) const { return _style[state]._textSize; } |
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| 143 | /** @returns the Background Color @param state the State to retrieve from */ |
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| 144 | inline const Color& backgroundColor(OrxGui::State state) const { return _style[state]._background.diffuseColor(); } |
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| 145 | /** @returns the Background Material. @param state the state to retrieve from */ |
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| 146 | inline const Material& background(OrxGui::State state) const { return _style[state]._background; } |
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| 147 | /** @returns background Texture. @param state the State to retrieve from */ |
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| 148 | inline const Texture& backgroundTexture(OrxGui::State state) const { return _style[state]._background.diffuseTexture(); } |
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| 149 | /** @returns the foreground Color @param state the State to retrieve from */ |
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| 150 | inline const Color& foregroundColor(OrxGui::State state) const { return _style[state]._foreground.diffuseColor(); } |
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| 151 | /** @returns the ForeGroung Material. @param state the state to retrieve from */ |
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| 152 | inline const Material& foreground(OrxGui::State state) const { return _style[state]._foreground; } |
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| 153 | |
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| 154 | |
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| 155 | /// SETUP |
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| 156 | void resetStyle(); |
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| 157 | void loadParams(const TiXmlElement* root); |
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| 158 | |
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| 159 | void setBorderLeft(float value); |
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| 160 | void setBorderLeft(float value, OrxGui::State state); |
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| 161 | void setBorderLeftS(float value, const std::string& stateName); |
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| 162 | |
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| 163 | void setBorderRight(float value); |
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| 164 | void setBorderRight(float value, OrxGui::State state); |
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| 165 | void setBorderRightS(float value, const std::string& stateName); |
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| 166 | |
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| 167 | void setBorderTop(float value); |
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| 168 | void setBorderTop(float value, OrxGui::State state); |
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| 169 | void setBorderTopS(float value, const std::string& stateName); |
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| 170 | |
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| 171 | void setBorderBottom(float value); |
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| 172 | void setBorderBottom(float value, OrxGui::State state); |
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| 173 | void setBorderBottomS(float value, const std::string& stateName); |
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| 174 | |
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| 175 | void setTextSize(float value); |
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| 176 | void setTextSize(float value, OrxGui::State state); |
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| 177 | void setTextSizeS(float value, const std::string& stateName); |
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| 178 | |
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| 179 | void setBackgroundColor(const Color& color); |
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| 180 | void setBackgroundColor(const Color& color, OrxGui::State state); |
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| 181 | void setBackgroundColorS(float r, float g, float b, float a, const std::string& stateName); |
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| 182 | |
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| 183 | void setBackgroundTexture(const Texture& texture); |
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| 184 | void setBackgroundTexture(const std::string& textureName); |
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| 185 | void setBackgroundTexture(const Texture& texture, OrxGui::State state); |
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| 186 | void setBackgroundTexture(const std::string& textureName, const std::string& stateName); |
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| 187 | |
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| 188 | void setForegroundColor(const Color& color); |
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| 189 | void setForegroundColor(const Color& color, OrxGui::State state); |
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| 190 | void setForegroundColorS(float r, float g, float b, float a, const std::string& stateName); |
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| 191 | |
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| 192 | void loadBackgroundMaterial(const Material& material); |
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| 193 | void loadBackgroundMaterial(const Material& material, OrxGui::State state); |
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| 194 | void loadBackgroundMaterial(const TiXmlElement* element); |
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| 195 | void loadBackgroundMaterial(const TiXmlElement* element, OrxGui::State state); |
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| 196 | void loadBackgroundMaterialS(const TiXmlElement* element, const std::string& stateName); |
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| 197 | |
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| 198 | void loadForegroundMaterial(const Material& material); |
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| 199 | void loadForegroundMaterial(const Material& material, OrxGui::State state); |
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| 200 | void loadForegroundMaterial(const TiXmlElement* element, OrxGui::State state); |
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| 201 | void loadForegroundMaterialS(const TiXmlElement* element, const std::string& stateName); |
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| 202 | |
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| 203 | void setFeaturePosition(FeaturePosition featurePosition); |
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| 204 | void setFeaturePositionS(const std::string& featurePosition); |
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| 205 | |
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[8769] | 206 | void setFont(const Font& font); |
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| 207 | void setFont(const std::string& fontName, unsigned int renderSize); |
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[8619] | 208 | |
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| 209 | void setAnimatedStateChanges(bool animated); |
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| 210 | void switchState(OrxGui::State state); |
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[8717] | 211 | /////////////////////////////////////////////////////////////////////////////////// |
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[8619] | 212 | |
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| 213 | |
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[8448] | 214 | inline void drawRect(const Rect2D& rect) const |
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| 215 | { |
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[8035] | 216 | glBegin(GL_QUADS); |
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| 217 | glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top()); |
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| 218 | glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom()); |
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| 219 | glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom()); |
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| 220 | glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top()); |
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| 221 | glEnd(); |
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| 222 | } |
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| 223 | |
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| 224 | |
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| 225 | virtual void update() {}; |
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[8448] | 226 | virtual void tick(float dt); |
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[8035] | 227 | virtual void draw() const; |
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| 228 | |
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[7919] | 229 | /** @param the Event to process. @returns true if the Event has been consumed*/ |
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[8148] | 230 | virtual bool processEvent(const Event& event) { return false; }; |
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[7919] | 231 | |
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[8619] | 232 | bool getState(const std::string& stateName, OrxGui::State* state); |
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[8448] | 233 | |
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[8035] | 234 | protected: |
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[8717] | 235 | /** @param focusable sets if the Widget should be focusable */ |
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| 236 | void setFocusable(bool focusable = true) { this->_focusable = focusable; }; |
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| 237 | /** @param selectable true if the widget should be selectable */ |
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| 238 | void setSelectable(bool selectable) { this->_selectable = selectable; } |
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| 239 | /** @param focusable true if the widget should be focusable */ |
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| 240 | void setClickable(bool clickable = true) { this->_clickable = clickable; }; |
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| 241 | |
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| 242 | |
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| 243 | /// RENDERING |
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| 244 | inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); }; |
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| 245 | inline void endDraw() const { glPopMatrix(); }; |
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| 246 | |
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| 247 | |
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[8035] | 248 | /// LOOKS |
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| 249 | virtual void resize(); |
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[7919] | 250 | |
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[8115] | 251 | virtual void hiding() {}; |
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| 252 | virtual void showing() {}; |
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[8717] | 253 | |
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[8448] | 254 | virtual void updateFrontColor() {}; |
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| 255 | |
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| 256 | |
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| 257 | /// EVENTS |
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[8717] | 258 | // mouse clicking |
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[8035] | 259 | virtual void clicking(const Vector2D& pos); |
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[8717] | 260 | virtual void releasing(const Vector2D& pos, bool focused); |
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| 261 | // mouse focusing |
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[7919] | 262 | virtual void receivedFocus(); |
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| 263 | virtual void removedFocus(); |
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[8717] | 264 | // selecting either with the mouse by clicking, or by the keybord traversing to it. |
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| 265 | virtual void selecting(); |
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| 266 | virtual void unselecting(); |
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| 267 | // destroying the Widget. |
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| 268 | virtual void destroying(); |
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[5391] | 269 | |
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| 270 | |
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[8717] | 271 | virtual void debug(unsigned int level) const; |
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[8619] | 272 | |
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[7779] | 273 | private: |
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| 274 | void init(); |
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| 275 | |
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[7919] | 276 | private: |
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[8619] | 277 | static GLGuiWidget* _selected; //!< The currently selected Widget. |
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[8717] | 278 | static GLGuiWidget* _mouseFocused; //!< The currently Focused Widget (mouse-focus). |
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| 279 | static GLGuiWidget* _inputGrabber; //!< The Widget that grabs input (keyboard-focus). |
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[8619] | 280 | |
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| 281 | |
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| 282 | /// WIDGET |
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[8035] | 283 | GLGuiWidget* _parent; //!< The parent of this Widget. |
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| 284 | |
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[7919] | 285 | /// LOOKS |
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[8035] | 286 | Rect2D _backRect; |
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[8140] | 287 | Vector2D _minSize; |
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| 288 | |
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[8448] | 289 | |
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[7919] | 290 | /// EVENTS |
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[8619] | 291 | OrxGui::State _state; |
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[8717] | 292 | bool _pushed; |
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[8619] | 293 | |
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[7919] | 294 | bool _focusable; //!< If this widget can receive focus. |
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| 295 | bool _clickable; //!< if this widget can be clicked upon. |
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[8717] | 296 | bool _selectable; //!< If this widget can be selected. |
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[5391] | 297 | |
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[7919] | 298 | |
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[8035] | 299 | |
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| 300 | |
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[8619] | 301 | /// STYLE - Variables. |
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| 302 | typedef struct |
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| 303 | { |
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[8717] | 304 | float _borderLeft; //!< The Distance to the left Border of the widget, before any internal Element starts. |
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| 305 | float _borderRight; //!< The Distance to the right Border of the widget, before any internal Element starts. |
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| 306 | float _borderTop; //!< The Distance to the top Border of the widget, before any internal Element starts |
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| 307 | float _borderBottom; //!< The Distance to the bottom Border of the widget, before any internal Element starts |
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[8619] | 308 | |
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[8717] | 309 | float _textSize; //!< The TextSize of the Widget. |
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[8619] | 310 | |
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[8717] | 311 | Material _background; //!< The Background Material of the Widget. |
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[8619] | 312 | |
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[8717] | 313 | Material _foreground; //!< The foreground Material of the Widget. |
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[8619] | 314 | } |
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| 315 | StatedStyle; |
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| 316 | |
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| 317 | |
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[8717] | 318 | StatedStyle _style[GLGUI_STATE_COUNT]; //!< Styles configured for different States |
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[8619] | 319 | |
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[8717] | 320 | FeaturePosition _featurePosition; //!< The Position a Feature will be layed at (checkbox(box), slider(text),...) |
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[8769] | 321 | Font _font; //!< The Font used in the current Widget. |
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[8619] | 322 | |
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| 323 | |
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| 324 | /// ANIMATION STUFF: |
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[8717] | 325 | bool _animatedStateChanges; //!< If the Transitions between States are Animated automatically. |
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[8619] | 326 | |
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[8717] | 327 | bool _animating; //!< If the Widget is animated at the moment (Texture might be an AnimatedTexture.) |
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| 328 | float _animationCycle; |
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| 329 | float _animationDuration; |
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| 330 | StatedStyle _currentStyle; |
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[8619] | 331 | |
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[7779] | 332 | }; |
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| 333 | } |
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[5362] | 334 | #endif /* _GLGUI_WIDGET_H */ |
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