1 | /*! |
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2 | * @file glgui_widget.h |
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3 | * The gl_widget of the openglGUI |
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4 | */ |
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5 | |
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6 | #ifndef _GLGUI_WIDGET_H |
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7 | #define _GLGUI_WIDGET_H |
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8 | |
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9 | #include "element_2d.h" |
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10 | |
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11 | #include "glgui_defs.h" |
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12 | |
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13 | #include "material.h" |
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14 | #include "font.h" |
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15 | |
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16 | #include "rect2D.h" |
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17 | |
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18 | #include "event.h" |
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19 | #include "signal_connector.h" |
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20 | |
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21 | namespace OrxGui |
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22 | { |
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23 | |
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24 | class GLGuiCursor; |
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25 | |
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26 | |
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27 | //! This is widget part of the openglGUI class |
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28 | /** |
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29 | * A widget is the main class of all the elements of th GUI. |
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30 | */ |
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31 | class GLGuiWidget : public Element2D |
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32 | { |
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33 | public: |
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34 | GLGuiWidget(GLGuiWidget* parent = NULL); |
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35 | virtual ~GLGuiWidget(); |
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36 | |
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37 | void show(); |
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38 | void hide(); |
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39 | |
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40 | void setParentWidget(GLGuiWidget* parent); |
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41 | GLGuiWidget* parent() const { return this->_parent; } |
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42 | |
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43 | /// FOCUS |
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44 | /** @brief gives mouse - focus to this widget */ |
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45 | void giveMouseFocus(); |
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46 | void breakMouseFocus(); |
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47 | |
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48 | /** @returns true if the widget is focusable */ |
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49 | bool focusable() const { return this->_focusable; }; |
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50 | /** @returns true if the position is inside of the Widget. @param position the position to check */ |
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51 | bool focusOverWidget(const Vector2D& position) const; |
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52 | /** @brief overloaded function, that returns true if the cursor is on top of the Widget */ |
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53 | bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const; |
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54 | |
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55 | /** @returns the currently mouse - focused Widget (NULL if none is focused). */ |
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56 | static GLGuiWidget* mouseFocused() { return GLGuiWidget::_mouseFocused; }; |
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57 | |
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58 | /// SELECT |
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59 | void select(); |
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60 | void unselect(); |
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61 | /** @returns true if the Widget is selectable */ |
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62 | bool selectable() const { return this->_selectable; } |
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63 | |
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64 | /** @returns the currently Selected Widget (NULL if none is selected). */ |
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65 | static GLGuiWidget* selected() { return GLGuiWidget::_selected; }; |
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66 | |
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67 | /// CLICK |
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68 | bool pushed() { return _pushed; }; |
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69 | void click(const Vector2D& pos); |
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70 | void release(const Vector2D& pos); |
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71 | bool clickable() const { return this->_clickable; }; |
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72 | |
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73 | static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor); |
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74 | void connect(Signal& signal, BaseObject* receiver, Slot executor); |
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75 | |
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76 | void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver); |
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77 | |
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78 | OrxGui::State state() const { return this->_state; }; |
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79 | |
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80 | Rect2D& backRect() { return this->_backRect; }; |
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81 | const Rect2D& backRect() const { return this->_backRect; }; |
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82 | |
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83 | void setFrontColor(const Color& frontColor, bool instantaniously = false); |
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84 | |
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85 | void setWidgetSize(const Vector2D& size); |
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86 | void setWidgetSize(float x, float y); |
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87 | |
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88 | void animateBack(); |
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89 | |
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90 | /////////////////////////////////////////////////////////////////////////////////// |
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91 | /// STYLE ///////////////////////////////////////////////////////////////////////// |
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92 | //////////////////////////////// |
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93 | /// Retrieve Current Values. /// |
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94 | //////////////////////////////// |
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95 | /** @returns current left borderWidth */ |
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96 | inline float borderLeft() const { return _currentStyle._borderLeft; } |
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97 | /** @returns current right borderWidth */ |
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98 | inline float borderRight() const { return _currentStyle._borderRight; } |
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99 | /** @returns current top borderWidth */ |
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100 | inline float borderTop() const { return _currentStyle._borderTop; } |
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101 | /** @returns burrent bottom borderWidth */ |
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102 | inline float borderBottom() const { return _currentStyle._borderBottom; } |
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103 | |
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104 | |
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105 | /** @returns current textSize */ |
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106 | inline float textSize() const { return _currentStyle._textSize; } |
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107 | /** @returns the Background Color */ |
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108 | inline const Color& backgroundColor() const { return _currentStyle._background.diffuseColor(); } |
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109 | /** @returns the current Background Material. */ |
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110 | inline const Material& background() const { return _currentStyle._background; } |
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111 | /** @returns the current background Texture. */ |
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112 | inline const Texture& backgroundTexture() const { return _currentStyle._background.diffuseTexture(); } |
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113 | /** @returns the current foreground Color */ |
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114 | inline const Color& foregroundColor() const { return _currentStyle._foreground.diffuseColor(); } |
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115 | /** @returns the current ForeGroung Material. */ |
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116 | inline const Material& foreground() const { return _currentStyle._foreground; } |
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117 | |
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118 | |
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119 | /** @returns FeaturePosition */ |
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120 | inline FeaturePosition featurePosition() const { return _featurePosition; } |
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121 | /** @returns the constant font */ |
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122 | inline const Font& font() const { return _font; } |
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123 | /** @returns the font */ |
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124 | inline Font& font() { return _font; } |
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125 | /** @returns true if the Element is Animated */ |
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126 | inline bool animating() const { return _animating; } |
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127 | /** @returns true if State-Changes are animated */ |
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128 | inline bool animatedStateChanges() const { return _animatedStateChanges; } |
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129 | |
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130 | |
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131 | /////////////////////////////////////////////////////////////// |
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132 | /// Retrieve Values for the Saved Values inside the States. /// |
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133 | /////////////////////////////////////////////////////////////// |
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134 | /** @returns left borderWidth @param state the State to retrieve from */ |
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135 | inline float borderLeft(OrxGui::State state) const { return _style[state]._borderLeft; } |
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136 | /** @returns right borderWidth @param state the State to retrieve from */ |
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137 | inline float borderRight(OrxGui::State state) const { return _style[state]._borderRight; } |
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138 | /** @returns top borderWidth @param state the State to retrieve from */ |
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139 | inline float borderTop(OrxGui::State state) const { return _style[state]._borderTop; } |
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140 | /** @returns bottom borderWidth @param state the State to retrieve from */ |
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141 | inline float borderBottom(OrxGui::State state) const { return _style[state]._borderBottom; } |
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142 | |
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143 | /** @returns textSize @param state the State to retrieve from */ |
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144 | inline float textSize(OrxGui::State state) const { return _style[state]._textSize; } |
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145 | /** @returns the Background Color @param state the State to retrieve from */ |
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146 | inline const Color& backgroundColor(OrxGui::State state) const { return _style[state]._background.diffuseColor(); } |
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147 | /** @returns the Background Material. @param state the state to retrieve from */ |
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148 | inline const Material& background(OrxGui::State state) const { return _style[state]._background; } |
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149 | /** @returns background Texture. @param state the State to retrieve from */ |
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150 | inline const Texture& backgroundTexture(OrxGui::State state) const { return _style[state]._background.diffuseTexture(); } |
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151 | /** @returns the foreground Color @param state the State to retrieve from */ |
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152 | inline const Color& foregroundColor(OrxGui::State state) const { return _style[state]._foreground.diffuseColor(); } |
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153 | /** @returns the ForeGroung Material. @param state the state to retrieve from */ |
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154 | inline const Material& foreground(OrxGui::State state) const { return _style[state]._foreground; } |
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155 | |
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156 | |
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157 | /// SETUP |
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158 | void resetStyle(); |
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159 | void loadParams(const TiXmlElement* root); |
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160 | |
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161 | void setBorderLeft(float value); |
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162 | void setBorderLeft(float value, OrxGui::State state); |
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163 | void setBorderLeftS(float value, const std::string& stateName); |
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164 | |
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165 | void setBorderRight(float value); |
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166 | void setBorderRight(float value, OrxGui::State state); |
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167 | void setBorderRightS(float value, const std::string& stateName); |
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168 | |
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169 | void setBorderTop(float value); |
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170 | void setBorderTop(float value, OrxGui::State state); |
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171 | void setBorderTopS(float value, const std::string& stateName); |
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172 | |
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173 | void setBorderBottom(float value); |
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174 | void setBorderBottom(float value, OrxGui::State state); |
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175 | void setBorderBottomS(float value, const std::string& stateName); |
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176 | |
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177 | void setTextSize(float value); |
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178 | void setTextSize(float value, OrxGui::State state); |
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179 | void setTextSizeS(float value, const std::string& stateName); |
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180 | |
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181 | void setBackgroundColor(const Color& color); |
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182 | void setBackgroundColor(const Color& color, OrxGui::State state); |
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183 | void setBackgroundColorS(float r, float g, float b, float a, const std::string& stateName); |
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184 | |
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185 | void setBackgroundTexture(const Texture& texture); |
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186 | void setBackgroundTexture(const std::string& textureName); |
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187 | void setBackgroundTexture(const Texture& texture, OrxGui::State state); |
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188 | void setBackgroundTexture(const std::string& textureName, const std::string& stateName); |
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189 | |
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190 | void setForegroundColor(const Color& color); |
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191 | void setForegroundColor(const Color& color, OrxGui::State state); |
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192 | void setForegroundColorS(float r, float g, float b, float a, const std::string& stateName); |
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193 | |
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194 | void loadBackgroundMaterial(const Material& material); |
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195 | void loadBackgroundMaterial(const Material& material, OrxGui::State state); |
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196 | void loadBackgroundMaterial(const TiXmlElement* element); |
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197 | void loadBackgroundMaterial(const TiXmlElement* element, OrxGui::State state); |
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198 | void loadBackgroundMaterialS(const TiXmlElement* element, const std::string& stateName); |
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199 | |
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200 | void loadForegroundMaterial(const Material& material); |
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201 | void loadForegroundMaterial(const Material& material, OrxGui::State state); |
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202 | void loadForegroundMaterial(const TiXmlElement* element, OrxGui::State state); |
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203 | void loadForegroundMaterialS(const TiXmlElement* element, const std::string& stateName); |
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204 | |
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205 | void setFeaturePosition(FeaturePosition featurePosition); |
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206 | void setFeaturePositionS(const std::string& featurePosition); |
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207 | |
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208 | void setFont(const Font& font); |
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209 | void setFont(const std::string& fontName, unsigned int renderSize); |
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210 | |
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211 | void setAnimatedStateChanges(bool animated); |
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212 | void switchState(OrxGui::State state); |
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213 | /////////////////////////////////////////////////////////////////////////////////// |
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214 | |
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215 | |
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216 | inline void drawRect(const Rect2D& rect) const |
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217 | { |
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218 | glBegin(GL_QUADS); |
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219 | glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top()); |
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220 | glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom()); |
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221 | glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom()); |
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222 | glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top()); |
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223 | glEnd(); |
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224 | } |
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225 | |
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226 | |
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227 | virtual void update() {}; |
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228 | virtual void tick(float dt); |
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229 | virtual void draw() const; |
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230 | |
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231 | /** @param the Event to process. @returns true if the Event has been consumed*/ |
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232 | virtual bool processEvent(const Event& event) { return false; }; |
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233 | |
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234 | bool getState(const std::string& stateName, OrxGui::State* state); |
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235 | |
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236 | protected: |
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237 | /** @param focusable sets if the Widget should be focusable */ |
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238 | void setFocusable(bool focusable = true) { this->_focusable = focusable; }; |
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239 | /** @param selectable true if the widget should be selectable */ |
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240 | void setSelectable(bool selectable) { this->_selectable = selectable; } |
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241 | /** @param focusable true if the widget should be focusable */ |
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242 | void setClickable(bool clickable = true) { this->_clickable = clickable; }; |
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243 | |
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244 | |
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245 | /// RENDERING |
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246 | inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); }; |
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247 | inline void endDraw() const { glPopMatrix(); }; |
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248 | |
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249 | |
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250 | /// LOOKS |
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251 | virtual void resize(); |
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252 | |
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253 | virtual void hiding() {}; |
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254 | virtual void showing() {}; |
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255 | |
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256 | virtual void updateFrontColor() {}; |
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257 | |
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258 | |
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259 | /// EVENTS |
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260 | // mouse clicking |
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261 | virtual void clicking(const Vector2D& pos); |
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262 | virtual void releasing(const Vector2D& pos, bool focused); |
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263 | // mouse focusing |
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264 | virtual void receivedFocus(); |
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265 | virtual void removedFocus(); |
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266 | // selecting either with the mouse by clicking, or by the keybord traversing to it. |
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267 | virtual void selecting(); |
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268 | virtual void unselecting(); |
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269 | // destroying the Widget. |
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270 | virtual void destroying(); |
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271 | |
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272 | |
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273 | virtual void debug(unsigned int level) const; |
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274 | |
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275 | private: |
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276 | void init(); |
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277 | |
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278 | private: |
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279 | static GLGuiWidget* _selected; //!< The currently selected Widget. |
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280 | static GLGuiWidget* _mouseFocused; //!< The currently Focused Widget (mouse-focus). |
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281 | static GLGuiWidget* _inputGrabber; //!< The Widget that grabs input (keyboard-focus). |
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282 | |
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283 | |
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284 | /// WIDGET |
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285 | GLGuiWidget* _parent; //!< The parent of this Widget. |
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286 | |
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287 | /// LOOKS |
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288 | Rect2D _backRect; |
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289 | Vector2D _minSize; |
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290 | |
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291 | |
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292 | /// EVENTS |
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293 | OrxGui::State _state; |
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294 | bool _pushed; |
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295 | |
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296 | bool _focusable; //!< If this widget can receive focus. |
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297 | bool _clickable; //!< if this widget can be clicked upon. |
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298 | bool _selectable; //!< If this widget can be selected. |
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299 | |
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300 | |
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301 | |
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302 | |
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303 | /// STYLE - Variables. |
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304 | typedef struct |
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305 | { |
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306 | float _borderLeft; //!< The Distance to the left Border of the widget, before any internal Element starts. |
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307 | float _borderRight; //!< The Distance to the right Border of the widget, before any internal Element starts. |
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308 | float _borderTop; //!< The Distance to the top Border of the widget, before any internal Element starts |
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309 | float _borderBottom; //!< The Distance to the bottom Border of the widget, before any internal Element starts |
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310 | |
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311 | float _textSize; //!< The TextSize of the Widget. |
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312 | |
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313 | Material _background; //!< The Background Material of the Widget. |
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314 | |
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315 | Material _foreground; //!< The foreground Material of the Widget. |
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316 | } |
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317 | StatedStyle; |
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318 | |
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319 | |
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320 | StatedStyle _style[GLGUI_STATE_COUNT]; //!< Styles configured for different States |
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321 | |
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322 | FeaturePosition _featurePosition; //!< The Position a Feature will be layed at (checkbox(box), slider(text),...) |
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323 | Font _font; //!< The Font used in the current Widget. |
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324 | |
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325 | |
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326 | /// ANIMATION STUFF: |
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327 | bool _animatedStateChanges; //!< If the Transitions between States are Animated automatically. |
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328 | |
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329 | bool _animating; //!< If the Widget is animated at the moment (Texture might be an AnimatedTexture.) |
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330 | float _animationCycle; |
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331 | float _animationDuration; |
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332 | StatedStyle _currentStyle; |
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333 | |
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334 | }; |
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335 | } |
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336 | #endif /* _GLGUI_WIDGET_H */ |
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