1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
---|
17 | |
---|
18 | #include "glgui_inputline.h" |
---|
19 | |
---|
20 | namespace OrxGui |
---|
21 | { |
---|
22 | /** |
---|
23 | * standard constructor |
---|
24 | */ |
---|
25 | GLGuiInputLine::GLGuiInputLine () |
---|
26 | { |
---|
27 | this->init(); |
---|
28 | |
---|
29 | } |
---|
30 | |
---|
31 | |
---|
32 | /** |
---|
33 | * standard deconstructor |
---|
34 | */ |
---|
35 | GLGuiInputLine::~GLGuiInputLine() |
---|
36 | {} |
---|
37 | |
---|
38 | float GLGuiInputLine::repeatDelay = 0.3f; |
---|
39 | float GLGuiInputLine::repeatRate = 0.01f; |
---|
40 | |
---|
41 | |
---|
42 | /** |
---|
43 | * initializes the GUI-element |
---|
44 | */ |
---|
45 | void GLGuiInputLine::init() |
---|
46 | { |
---|
47 | this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine"); |
---|
48 | |
---|
49 | this->setFocusable(true); |
---|
50 | |
---|
51 | this->text.setParent2D(this); |
---|
52 | this->text.setRelCoor2D(4,4); |
---|
53 | this->text.setFont("fonts/final_frontier.ttf", 20); |
---|
54 | } |
---|
55 | |
---|
56 | void GLGuiInputLine::setText(const std::string& text) |
---|
57 | { |
---|
58 | this->text.setText(text); |
---|
59 | this->resize(); |
---|
60 | } |
---|
61 | |
---|
62 | void GLGuiInputLine::append(const std::string& appendText) |
---|
63 | { |
---|
64 | this->text.append(appendText); |
---|
65 | this->resize(); |
---|
66 | } |
---|
67 | |
---|
68 | void GLGuiInputLine::appendCharacter(char character) |
---|
69 | { |
---|
70 | this->text.appendCharacter(character); |
---|
71 | this->resize(); |
---|
72 | } |
---|
73 | |
---|
74 | |
---|
75 | void GLGuiInputLine::removeCharacters(unsigned int chars) |
---|
76 | { |
---|
77 | this->text.removeCharacters(chars); |
---|
78 | this->resize(); |
---|
79 | } |
---|
80 | |
---|
81 | |
---|
82 | void GLGuiInputLine::removedFocus() |
---|
83 | { |
---|
84 | GLGuiWidget::removedFocus(); |
---|
85 | this->pressedKey = 0; |
---|
86 | this->pressedKeyName = 0; |
---|
87 | } |
---|
88 | |
---|
89 | |
---|
90 | bool GLGuiInputLine::processEvent(const Event& event) |
---|
91 | { |
---|
92 | if (event.bPressed) |
---|
93 | { |
---|
94 | if (event.type == SDLK_BACKSPACE) |
---|
95 | { |
---|
96 | this->delayNext = GLGuiInputLine::repeatDelay; |
---|
97 | this->pressedKey = SDLK_BACKSPACE; |
---|
98 | this->pressedKeyName = SDLK_BACKSPACE; |
---|
99 | this->removeCharacters(1); |
---|
100 | return true; |
---|
101 | } |
---|
102 | // any other keyboard key |
---|
103 | else if (likely(event.type < 127)) |
---|
104 | { |
---|
105 | this->delayNext = GLGuiInputLine::repeatDelay; |
---|
106 | |
---|
107 | this->appendCharacter(event.x); |
---|
108 | this->pressedKey = event.type; |
---|
109 | this->pressedKeyName = event.x; |
---|
110 | return true; |
---|
111 | } |
---|
112 | } |
---|
113 | else // if(!event.bPressed) |
---|
114 | { |
---|
115 | if (this->pressedKey == event.type) |
---|
116 | { |
---|
117 | this->pressedKeyName = 0; |
---|
118 | this->pressedKey = 0; |
---|
119 | this->delayNext = 0.0; |
---|
120 | return true; |
---|
121 | } |
---|
122 | } |
---|
123 | |
---|
124 | return false; |
---|
125 | } |
---|
126 | |
---|
127 | |
---|
128 | void GLGuiInputLine::resize() |
---|
129 | { |
---|
130 | this->setSize2D( this->text.getSize2D() + Vector2D(8, 8)); |
---|
131 | } |
---|
132 | |
---|
133 | |
---|
134 | void GLGuiInputLine::tick(float dt) |
---|
135 | { |
---|
136 | if (this->delayNext > 0.0) |
---|
137 | this->delayNext -= dt; |
---|
138 | else if (this->pressedKey != SDLK_FIRST ) |
---|
139 | { |
---|
140 | this->delayNext = GLGuiInputLine::repeatRate; |
---|
141 | switch (this->pressedKey) |
---|
142 | { |
---|
143 | case SDLK_BACKSPACE: |
---|
144 | this->removeCharacters(1); |
---|
145 | break; |
---|
146 | default: |
---|
147 | { |
---|
148 | if (likely(this->pressedKey < 127)) |
---|
149 | this->appendCharacter(this->pressedKeyName); |
---|
150 | } |
---|
151 | } |
---|
152 | } |
---|
153 | |
---|
154 | |
---|
155 | } |
---|
156 | |
---|
157 | /** |
---|
158 | * draws the GLGuiInputLine |
---|
159 | */ |
---|
160 | void GLGuiInputLine::draw() const |
---|
161 | { |
---|
162 | this->startDraw(); |
---|
163 | GLGuiWidget::draw(); |
---|
164 | |
---|
165 | this->frontMaterial().select(); |
---|
166 | glBegin(GL_QUADS); |
---|
167 | |
---|
168 | glTexCoord2i(0,0); glVertex2d(3, 3); |
---|
169 | glTexCoord2i(0,1); glVertex2d(3, this->getSizeY2D() - 3); |
---|
170 | glTexCoord2i(1,1); glVertex2d(this->getSizeX2D() - 3, this->getSizeY2D() -3); |
---|
171 | glTexCoord2i(1,0); glVertex2d(this->getSizeX2D() - 3, 3); |
---|
172 | |
---|
173 | glEnd(); |
---|
174 | this->endDraw(); |
---|
175 | } |
---|
176 | } |
---|