1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_widget.h" |
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19 | |
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20 | #include "debug.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | /** |
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25 | * standard constructor |
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26 | */ |
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27 | GLGuiWidget::GLGuiWidget ( ) : Element2D(NULL) |
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28 | { |
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29 | this->init(); |
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30 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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31 | } |
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32 | |
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33 | |
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34 | /** |
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35 | * standard deconstructor |
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36 | */ |
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37 | GLGuiWidget::~GLGuiWidget() |
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38 | { |
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39 | |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * initializes the GUI-element |
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45 | */ |
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46 | void GLGuiWidget::init() |
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47 | { |
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48 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); |
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49 | |
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50 | this->focusable = true; |
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51 | this->clickable = true; |
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52 | |
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53 | this->backMat = NULL; |
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54 | this->backModel = 0; |
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55 | this->frontMat = NULL; |
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56 | this->frontModel = 0; |
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57 | |
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58 | for (unsigned int i = 0; i < GLGuiSignalCount; i++) |
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59 | this->widgetSignals[i] = NULL; |
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60 | } |
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61 | |
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62 | |
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63 | bool GLGuiWidget::focusOverWidget(float x, float y) |
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64 | { |
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65 | if (this->getAbsCoor2D().x < x && this->getAbsCoor2D().x+ this->getSizeX2D() > x && |
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66 | this->getAbsCoor2D().y < y && this->getAbsCoor2D().y+ this->getSizeX2D() > y) |
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67 | return true; |
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68 | else |
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69 | return false; |
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70 | } |
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71 | |
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72 | /** |
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73 | * @brief connects a Signal to the Gui-Elements' Event. |
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74 | * @param sinalType the Type of Signal to set. @see GLGuiSignalType |
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75 | * @param signal the name of the Signal |
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76 | */ |
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77 | void GLGuiWidget::connectSignal(GLGuiSignalType signalType, Signal* signal) |
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78 | { |
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79 | if (signal == NULL || signalType >= GLGuiSignalCount) |
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80 | return; |
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81 | |
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82 | if (this->widgetSignals[signalType] != NULL) |
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83 | PRINTF(2)("Already connected a Signal to %s (%s) type %s... overwriting\n"); |
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84 | |
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85 | this->widgetSignals[signalType] = signal; |
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86 | } |
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87 | |
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88 | /** |
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89 | * @brief removes a Signal from a Gui-ELements' Event |
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90 | * @param signalType the type of Signal to remove. |
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91 | */ |
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92 | void GLGuiWidget::disconnectSignal(GLGuiSignalType signalType) |
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93 | { |
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94 | if (signalType > GLGuiSignalCount) |
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95 | return; |
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96 | |
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97 | this->widgetSignals[signalType] = NULL; |
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98 | } |
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99 | |
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