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source: orxonox.OLD/trunk/src/lib/gui/gl_gui/glgui_widget.cc @ 6291

Last change on this file since 6291 was 6287, checked in by bensch, 19 years ago

orxonox/trunk: some gui-work

File size: 2.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_widget.h"
19
20#include "material.h"
21
22#include "debug.h"
23
24using namespace std;
25
26/**
27 * standard constructor
28*/
29GLGuiWidget::GLGuiWidget ( ) : Element2D(NULL)
30{
31  this->init();
32}
33
34
35/**
36 * standard deconstructor
37 */
38GLGuiWidget::~GLGuiWidget()
39{
40
41}
42
43
44/**
45 * initializes the GUI-element
46 */
47void GLGuiWidget::init()
48{
49  this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget");
50
51  this->focusable = true;
52  this->clickable = true;
53  this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE);
54//  this->setParent2D((Element2D*)NULL);
55
56  this->backMat = new Material();
57  this->backMat->setDiffuse(0, 0, 0);
58
59  this->frontMat = NULL;
60  this->frontModel = 0;
61
62  for (unsigned int i = 0; i < GLGuiSignalCount; i++)
63    this->widgetSignals[i] = NULL;
64}
65
66
67bool GLGuiWidget::focusOverWidget(float x, float y)
68{
69  if (this->getAbsCoor2D().x < x && this->getAbsCoor2D().x+ this->getSizeX2D() > x &&
70      this->getAbsCoor2D().y < y && this->getAbsCoor2D().y+ this->getSizeX2D() > y)
71    return true;
72  else
73    return false;
74}
75
76/**
77 * @brief connects a Signal to the Gui-Elements' Event.
78 * @param sinalType the Type of Signal to set. @see GLGuiSignalType
79 * @param signal the name of the Signal
80 */
81void GLGuiWidget::connectSignal(GLGuiSignalType signalType, const Executor& signal)
82{
83  if (signalType >= GLGuiSignalCount)
84    return;
85
86  if (this->widgetSignals[signalType] != NULL)
87    PRINTF(2)("Already connected a Signal to %s (%s) type %s... overwriting\n");
88
89  this->widgetSignals[signalType] = signal.clone();
90}
91
92/**
93 * @brief removes a Signal from a Gui-ELements' Event
94 * @param signalType the type of Signal to remove.
95 */
96void GLGuiWidget::disconnectSignal(GLGuiSignalType signalType)
97{
98  if (signalType > GLGuiSignalCount)
99    return;
100
101  this->widgetSignals[signalType] = NULL;
102}
103
104
105void GLGuiWidget::show()
106{
107  this->setVisibility(true);
108}
109
110
111void GLGuiWidget::draw() const
112{
113  this->backMat->select();
114
115  glBegin(GL_QUADS);
116
117
118  glVertex2d(0,0);
119  glVertex2d(0, this->getSizeY2D());
120  glVertex2d(this->getSizeX2D(), this->getSizeY2D());
121  glVertex2d(this->getSizeX2D(),0);
122
123  glEnd();
124}
125
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