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source: orxonox.OLD/trunk/src/lib/gui/gl_gui/glgui_widget.h @ 7952

Last change on this file since 7952 was 7919, checked in by bensch, 19 years ago

orxonox/trunk: merged the gui branche back
merged with command:
https://svn.orxonox.net/orxonox/branches/gui
no conflicts

File size: 3.6 KB
Line 
1/*!
2 * @file glgui_widget.h
3 * The gl_widget of the openglGUI
4 */
5
6#ifndef _GLGUI_WIDGET_H
7#define _GLGUI_WIDGET_H
8
9#include "element_2d.h"
10#include "rect2D.h"
11
12#include "material.h"
13
14#include "event.h"
15#include "signal_connector.h"
16
17#include "glincl.h"
18
19#include <vector>
20
21// FORWARD DECLARATION
22class Material;
23
24namespace OrxGui
25{
26  typedef enum
27  {
28    Signal_click     = 0,
29    Signal_release,
30    Signal_rollOn,
31    Signal_rollOff,
32    Signal_open,
33    Signal_close,
34    Signal_destroy,
35
36    SignalCount,
37  } SignalType;
38
39
40  class GLGuiCursor;
41
42  //! if the Element should be visible by default.
43#define GLGUI_WIDGET_DEFAULT_VISIBLE       false
44
45  //! This is widget part of the openglGUI class
46  /**
47   * A widget is the main class of all the elements of th GUI.
48   */
49  class GLGuiWidget : public Element2D
50  {
51
52  private:
53
54  public:
55    GLGuiWidget();
56    virtual ~GLGuiWidget();
57
58    void show();
59    void hide();
60
61    /// INTERCONNECTIVITY
62    void connectSignal(SignalType signalType, BaseObject* obj, const Executor* signal);
63    void disconnectSignal(SignalType signalType);
64
65
66    /// FOCUS
67    /** @brief gives focus to this widget */
68    void giveFocus();
69    void breakFocus();
70    /** @returns true if the widget is focusable */
71    bool focusable() const { return this->_focusable; };
72    /** @param focusable sets if the Widget should be focusable */
73    void setFocusable(bool focusable = true) { this->_focusable = focusable; };
74    /** @returns true if the position is inside of the Widget. @param position the position to check */
75    bool focusOverWidget(const Vector2D& position) const;
76    /** @brief overloaded function, that returns true if the cursor is on top of the Widget */
77    bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const;
78
79    /** @returns the currently focused Widget (NULL if none is selected) */
80    static GLGuiWidget* focused() { return GLGuiWidget::_focused; };
81
82
83    /// CLICK
84    void click();
85    void release();
86    bool clickable() const { return this->_clickable; };
87    void setClickable(bool clickable = true) { this->_clickable = clickable; };
88
89    virtual void update() {};
90    virtual void draw() const;
91
92
93    /// MATERIAL (looks)
94    Material& backMaterial() { return this->backMat; };
95    const Material& backMaterial() const { return this->backMat; };
96
97    Material& frontMaterial() { return this->frontMat; };
98    const Material& frontMaterial() const { return this->frontMat; };
99
100    /** @param the Event to process. @returns true if the Event has been consumed*/
101    virtual bool processEvent(const Event& event) { };
102
103
104    DeclareSignal(testSignal, ());
105
106  protected:
107        // if something was clickt on the GUI-widget.
108    virtual void clicked();
109    virtual void released();
110    virtual void receivedFocus();
111    virtual void removedFocus();
112
113    virtual void destroyed();
114
115
116    inline void startDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); };
117    inline void endDraw() const { glPopMatrix(); };
118
119  private:
120    void init();
121
122
123  private:
124    /// LOOKS
125    Material                       backMat;
126    Rect2D                         backRect;
127
128    Material                       frontMat;
129    Rect2D                         frontRect;
130
131
132    /// SIGNALS
133    std::vector<SignalConnector>   widgetSignals;
134
135    /// EVENTS
136    bool                           _focusable;        //!< If this widget can receive focus.
137    bool                           _clickable;        //!< if this widget can be clicked upon.
138
139    bool                           _pushed;
140
141    static GLGuiWidget*            _focused;
142    static GLGuiWidget*            _inputGrabber;
143  };
144}
145#endif /* _GLGUI_WIDGET_H */
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