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source: orxonox.OLD/trunk/src/lib/gui/gl_gui/glgui_widget.h @ 8103

Last change on this file since 8103 was 8035, checked in by bensch, 19 years ago

gui: merged the gui back to the trunk

File size: 4.8 KB
Line 
1/*!
2 * @file glgui_widget.h
3 * The gl_widget of the openglGUI
4 */
5
6#ifndef _GLGUI_WIDGET_H
7#define _GLGUI_WIDGET_H
8
9#include "element_2d.h"
10#include "rect2D.h"
11
12#include "material.h"
13
14#include "event.h"
15#include "signal_connector.h"
16
17#include "glincl.h"
18
19#include <vector>
20
21// FORWARD DECLARATION
22class Material;
23
24namespace OrxGui
25{
26
27  class GLGuiCursor;
28
29  //! if the Element should be visible by default.
30#define GLGUI_WIDGET_DEFAULT_VISIBLE       false
31
32  //! This is widget part of the openglGUI class
33  /**
34   * A widget is the main class of all the elements of th GUI.
35   */
36  class GLGuiWidget : public Element2D
37  {
38  public:
39    GLGuiWidget(GLGuiWidget* parent = NULL);
40    virtual ~GLGuiWidget();
41
42    void show();
43    void hide();
44
45
46    void setParentWidget(GLGuiWidget* parent);
47    GLGuiWidget* parent() const { return this->_parent; }
48
49    /// FOCUS
50    /** @brief gives focus to this widget */
51    void giveFocus();
52    void breakFocus();
53    /** @returns true if the widget is focusable */
54    bool focusable() const { return this->_focusable; };
55    /** @param focusable sets if the Widget should be focusable */
56    void setFocusable(bool focusable = true) { this->_focusable = focusable; };
57    /** @returns true if the position is inside of the Widget. @param position the position to check */
58    bool focusOverWidget(const Vector2D& position) const;
59    /** @brief overloaded function, that returns true if the cursor is on top of the Widget */
60    bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const;
61
62    /** @returns the currently focused Widget (NULL if none is selected) */
63    static GLGuiWidget* focused() { return GLGuiWidget::_focused; };
64
65
66    /// CLICK
67    void click(const Vector2D& pos);
68    void release(const Vector2D& pos);
69    bool clickable() const { return this->_clickable; };
70    void setClickable(bool clickable = true) { this->_clickable = clickable; };
71
72    static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor);
73    void connect(Signal& signal, BaseObject* receiver, Slot executor);
74
75    void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver);
76
77
78    /// MATERIAL (looks)
79    Material& backMaterial() { return this->_backMat; };
80    const Material& backMaterial() const { return this->_backMat; };
81    Rect2D& backRect() { return this->_backRect; };
82    const Rect2D& backRect() const { return this->_backRect; };
83
84    Material& frontMaterial() { return this->_frontMat; };
85    const Material& frontMaterial() const { return this->_frontMat; };
86    Rect2D& frontRect() { return this->_frontRect; };
87    const Rect2D& frontRect() const { return this->_frontRect; };
88
89    float borderSize() const { return this->_borderSize; };
90    void setBorderSize(float borderSize);
91
92    void setWidgetSize(const Vector2D& size);
93    void setWidgetSize(float x, float y);
94
95
96    void setBackgroundColor(float x, float y, float z) { this->backMaterial().setDiffuse(x,y,z); };
97
98    inline void drawRect(const Rect2D& rect) const {
99      glBegin(GL_QUADS);
100      glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top());
101      glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom());
102      glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom());
103      glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top());
104      glEnd();
105    }
106
107
108    virtual void update() {};
109    virtual void draw() const;
110
111    /** @param the Event to process. @returns true if the Event has been consumed*/
112    virtual bool processEvent(const Event& event) { };
113
114  protected:
115
116    /// LOOKS
117    virtual void resize();
118
119    // if something was clickt on the GUI-widget.
120    virtual void clicking(const Vector2D& pos);
121    virtual void releasing(const Vector2D& pos);
122    virtual void receivedFocus();
123    virtual void removedFocus();
124
125    virtual void destroyed();
126
127
128    inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); };
129    inline void endDraw() const { glPopMatrix(); };
130
131  private:
132    void init();
133
134
135  private:
136    GLGuiWidget*                   _parent;           //!< The parent of this Widget.
137
138    /// LOOKS
139    Material                       _backMat;
140    Rect2D                         _backRect;
141
142    Material                       _frontMat;
143    Rect2D                         _frontRect;
144
145    float                          _borderSize;
146
147    /// EVENTS
148    bool                           _focusable;        //!< If this widget can receive focus.
149    bool                           _clickable;        //!< if this widget can be clicked upon.
150
151    bool                           _pushed;
152
153
154    static GLGuiWidget*            _selected;         //!< The currently selected Widget.
155    static GLGuiWidget*            _focused;          //!< The currently Focused Widget.
156
157    static GLGuiWidget*            _inputGrabber;     //!< The Widget that grabs input.
158  };
159}
160#endif /* _GLGUI_WIDGET_H */
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