[3302] | 1 | |
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| 2 | |
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[4591] | 3 | /* |
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[3302] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "base_object.h" |
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[4747] | 20 | |
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[4436] | 21 | #include "load_param.h" |
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[4595] | 22 | #include "compiler.h" |
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[4747] | 23 | #include "class_list.h" |
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[3302] | 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | /** |
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[4836] | 29 | * sets the name from a LoadXML-Element |
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| 30 | * @param root the element to load from |
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[3302] | 31 | */ |
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[4436] | 32 | BaseObject::BaseObject(const TiXmlElement* root) |
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[3531] | 33 | { |
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| 34 | this->className = NULL; |
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[4591] | 35 | this->classID = CL_BASE_OBJECT; |
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[4435] | 36 | |
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| 37 | this->objectName = NULL; |
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[4436] | 38 | |
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| 39 | if (root) |
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| 40 | this->loadParams(root); |
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[4747] | 41 | |
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[4778] | 42 | // ClassList::addToClassList(this, this->classID, "BaseObject"); |
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[3531] | 43 | } |
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[3302] | 44 | |
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| 45 | /** |
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[4836] | 46 | * standard deconstructor |
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[3302] | 47 | */ |
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[4591] | 48 | BaseObject::~BaseObject () |
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[3531] | 49 | { |
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[4747] | 50 | ClassList::removeFromClassList(this); |
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| 51 | |
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[4261] | 52 | // delete []this->className; |
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[4435] | 53 | if (this->objectName) |
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[5113] | 54 | delete[] this->objectName;} |
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[3302] | 55 | |
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[4436] | 56 | /** |
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[4836] | 57 | * loads parameters |
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| 58 | * @param root the element to load from |
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[4436] | 59 | */ |
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| 60 | void BaseObject::loadParams(const TiXmlElement* root) |
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| 61 | { |
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| 62 | // name setup |
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| 63 | LoadParam<BaseObject>(root, "name", this, &BaseObject::setName) |
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[4874] | 64 | .describe("the name of the Object at hand"); |
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[4436] | 65 | } |
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[4321] | 66 | |
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| 67 | /** |
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[4836] | 68 | * sets the class identifiers |
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| 69 | * @param id a number for the class from class_id.h enumeration |
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| 70 | * @param className the class name |
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[4321] | 71 | */ |
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[4591] | 72 | void BaseObject::setClassID(long classID, const char* className) |
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[4320] | 73 | { |
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[4592] | 74 | this->classID |= classID; |
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[4320] | 75 | this->className = className; |
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[4747] | 76 | |
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| 77 | ClassList::addToClassList(this, classID, className); |
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[4320] | 78 | } |
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[4318] | 79 | |
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[4435] | 80 | /** |
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[4591] | 81 | \brief set the name of the Object |
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| 82 | */ |
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[4742] | 83 | void BaseObject::setName (const char* objectName) |
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[4435] | 84 | { |
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| 85 | if (this->objectName) |
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[5113] | 86 | delete[] this->objectName; |
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[4591] | 87 | if (objectName) |
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[4592] | 88 | { |
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| 89 | this->objectName = new char[strlen(objectName)+1]; |
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| 90 | strcpy(this->objectName, objectName); |
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| 91 | } |
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[4591] | 92 | else |
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[4435] | 93 | this->objectName = NULL; |
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| 94 | } |
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[4592] | 95 | |
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| 96 | |
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| 97 | /** |
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[4836] | 98 | * checks if the class is a classID |
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| 99 | * @param classID the Identifier to check for |
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| 100 | * @returns true if it is, false otherwise |
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[4592] | 101 | */ |
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[4747] | 102 | bool BaseObject::isA (long classID) const |
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[4592] | 103 | { |
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[4837] | 104 | // if classID is a derivable object from a SUPERCLASS |
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| 105 | if (classID & CL_MASK_SUPER_CLASS) |
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[4594] | 106 | { |
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[4837] | 107 | if( likely(this->classID & classID)) |
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[4594] | 108 | return true; |
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[4837] | 109 | } |
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| 110 | // if classID is a SubSuperClass, and |
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| 111 | else if (classID & CL_MASK_SUBSUPER_CLASS) |
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| 112 | { |
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| 113 | if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) && |
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| 114 | this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2)) |
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| 115 | return true; |
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| 116 | } |
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| 117 | // if classID is a LOWLEVEL-class |
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[4594] | 118 | else |
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| 119 | { |
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[4837] | 120 | if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID)) |
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[4594] | 121 | return true; |
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| 122 | } |
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[4592] | 123 | return false; |
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| 124 | } |
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| 125 | |
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| 126 | /** |
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[4836] | 127 | * displays everything this class is |
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[4592] | 128 | */ |
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[4746] | 129 | void BaseObject::whatIs() const |
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[4592] | 130 | { |
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[4595] | 131 | PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); |
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[4596] | 132 | if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) |
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| 133 | PRINT(0)("is a Singleton-Class "); |
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[4594] | 134 | if (this->classID & CL_MASK_SUPER_CLASS) |
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[4592] | 135 | { |
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[4596] | 136 | PRINT(0)(" ->is a derived from the following superclasses:"); |
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[4595] | 137 | if (this->isA(CL_BASE_OBJECT)) |
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| 138 | PRINT(0)(" =BaseObject="); |
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| 139 | if (this->isA(CL_PARENT_NODE)) |
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| 140 | PRINT(0)(" =PNode="); |
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| 141 | if (this->isA(CL_WORLD_ENTITY)) |
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| 142 | PRINT(0)(" =WorldEntity="); |
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| 143 | if (this->isA(CL_PHYSICS_INTERFACE)) |
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| 144 | PRINT(0)(" =PhysicsInterface="); |
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| 145 | if (this->isA(CL_EVENT_LISTENER)) |
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| 146 | PRINT(0)(" =EventListener="); |
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| 147 | if (this->isA(CL_STORY_ENTITY)) |
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| 148 | PRINT(0)(" =StoryEntity="); |
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[4874] | 149 | if (this->isA(CL_ELEMENT_2D)) |
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| 150 | PRINT(0)(" =Element2D="); |
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[4595] | 151 | PRINT(0)("\n"); |
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[4592] | 152 | } |
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[4595] | 153 | // subsuper-classes |
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| 154 | if (this->classID & CL_MASK_SUBSUPER_CLASS) |
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| 155 | { |
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| 156 | PRINT(0)(" ->further derivations: "); |
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| 157 | if (this->isA(CL_PLAYER)) |
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| 158 | PRINT(0)(" -Player-"); |
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| 159 | if (this->isA(CL_NPC)) |
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| 160 | PRINT(0)(" -NPC-"); |
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| 161 | if (this->isA(CL_POWER_UP)) |
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| 162 | PRINT(0)(" -PowerUp-"); |
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| 163 | if (this->isA(CL_FIELD)) |
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| 164 | PRINT(0)(" -Field-"); |
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| 165 | if (this->isA(CL_PROJECTILE)) |
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| 166 | PRINT(0)(" -Projectile-"); |
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| 167 | if (this->isA(CL_WEAPON)) |
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| 168 | PRINT(0)(" -Weapon-"); |
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| 169 | PRINT(0)("\n"); |
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| 170 | } |
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[4592] | 171 | } |
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