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source: orxonox.OLD/trunk/src/lib/lang/base_object.cc @ 5648

Last change on this file since 5648 was 5646, checked in by bensch, 19 years ago

orxonox/trunk: new Macro for LoadParam

File size: 4.9 KB
RevLine 
[3302]1
2
[4591]3/*
[3302]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: ...
16*/
[5439]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_BASE
[3302]18
19#include "base_object.h"
[4747]20
[4436]21#include "load_param.h"
[4595]22#include "compiler.h"
[4747]23#include "class_list.h"
[3302]24
25using namespace std;
26
27
28/**
[4836]29 *  sets the name from a LoadXML-Element
30 * @param root the element to load from
[5439]31 */
[4436]32BaseObject::BaseObject(const TiXmlElement* root)
[3531]33{
34  this->className = NULL;
[4591]35  this->classID = CL_BASE_OBJECT;
[4435]36
37  this->objectName = NULL;
[4436]38
39  if (root)
40    this->loadParams(root);
[4747]41
[4778]42//  ClassList::addToClassList(this, this->classID, "BaseObject");
[3531]43}
[3302]44
45/**
[4836]46 *  standard deconstructor
[3302]47*/
[4591]48BaseObject::~BaseObject ()
[3531]49{
[4747]50  ClassList::removeFromClassList(this);
51
[4261]52  //  delete []this->className;
[4435]53  if (this->objectName)
[5447]54    delete[] this->objectName;
55}
[3302]56
[4436]57/**
[4836]58 *  loads parameters
59 * @param root the element to load from
[5439]60 */
[4436]61void BaseObject::loadParams(const TiXmlElement* root)
62{
63  // name setup
[5646]64  LoadParamNEW(root, "name", this, BaseObject, setName)
65  //LoadParamBase(root, "name", this, ExecutorObjective<BaseObject>(&BaseObject::setName))
[5645]66      .describe("the Name of the Object.");
67//  LoadParam<BaseObject>(root, "name", this, &BaseObject::setName)
68      //.describe("the name of the Object at hand");
[4436]69}
[4321]70
71/**
[4836]72 *  sets the class identifiers
73 * @param id a number for the class from class_id.h enumeration
74 * @param className the class name
[4321]75*/
[4591]76void BaseObject::setClassID(long classID, const char* className)
[4320]77{
[4592]78  this->classID |= classID;
[4320]79  this->className = className;
[4747]80
81  ClassList::addToClassList(this, classID, className);
[4320]82}
[4318]83
[4435]84/**
[4591]85  \brief set the name of the Object
86 */
[4742]87void BaseObject::setName (const char* objectName)
[4435]88{
89  if (this->objectName)
[5113]90    delete[] this->objectName;
[5645]91  if (objectName != NULL)
[4592]92  {
93    this->objectName = new char[strlen(objectName)+1];
94    strcpy(this->objectName, objectName);
95  }
[4591]96  else
[4435]97    this->objectName = NULL;
98}
[4592]99
100
101/**
[4836]102 *  checks if the class is a classID
103 * @param classID the Identifier to check for
104 * @returns true if it is, false otherwise
[4592]105*/
[4747]106bool BaseObject::isA (long classID) const
[4592]107{
[4837]108  // if classID is a derivable object from a SUPERCLASS
109  if (classID & CL_MASK_SUPER_CLASS)
[4594]110  {
[4837]111    if( likely(this->classID & classID))
[4594]112      return true;
[4837]113  }
114  // if classID is a SubSuperClass, and
115  else if (classID & CL_MASK_SUBSUPER_CLASS)
116  {
117    if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) &&
118        this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2))
119      return true;
120  }
121  // if classID is a LOWLEVEL-class
[4594]122  else
123  {
[4837]124    if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID))
[4594]125      return true;
126  }
[4592]127  return false;
128}
129
130/**
[5513]131 *  checks if the class is a classID
132 * @param classID the Identifier to check for
133 * @returns true if it is, false otherwise
134 */
135bool BaseObject::isA (const char* className) const
136{
137  long classID = ClassList::StringToID(className);
138  if (classID != CL_NULL)
139    return this->isA(classID);
140}
141
[5626]142/**
143 * compares the ObjectName with an external name
144 * @param objectName: the name to check.
145 * @returns true on match, false otherwise.
146 */
147bool BaseObject::operator ==(const char* objectName)
148{
149  if (likely(this->objectName != NULL && objectName != NULL))
150    return (strcmp(this->objectName, objectName)) ? false : true;
151}
[5513]152
[5626]153
[5513]154/**
[4836]155 *  displays everything this class is
[5642]156 * @TODO REIMPLEMENT WITH SENSE.
[4592]157 */
[4746]158void BaseObject::whatIs() const
[4592]159{
[4595]160  PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName());
[4596]161  if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON)
162    PRINT(0)("is a Singleton-Class ");
[4594]163  if (this->classID & CL_MASK_SUPER_CLASS)
[4592]164  {
[4596]165    PRINT(0)(" ->is a derived from the following superclasses:");
[4595]166    if (this->isA(CL_BASE_OBJECT))
167      PRINT(0)(" =BaseObject=");
168    if (this->isA(CL_PARENT_NODE))
169      PRINT(0)(" =PNode=");
170    if (this->isA(CL_WORLD_ENTITY))
171      PRINT(0)(" =WorldEntity=");
172    if (this->isA(CL_PHYSICS_INTERFACE))
173      PRINT(0)(" =PhysicsInterface=");
174    if (this->isA(CL_EVENT_LISTENER))
175      PRINT(0)(" =EventListener=");
176    if (this->isA(CL_STORY_ENTITY))
177      PRINT(0)(" =StoryEntity=");
[4874]178    if (this->isA(CL_ELEMENT_2D))
179      PRINT(0)(" =Element2D=");
[4595]180    PRINT(0)("\n");
[4592]181  }
[4595]182  // subsuper-classes
183  if (this->classID & CL_MASK_SUBSUPER_CLASS)
184  {
185    PRINT(0)(" ->further derivations: ");
186    if (this->isA(CL_PLAYER))
187      PRINT(0)(" -Player-");
188    if (this->isA(CL_NPC))
189      PRINT(0)(" -NPC-");
190    if (this->isA(CL_POWER_UP))
191      PRINT(0)(" -PowerUp-");
192    if (this->isA(CL_FIELD))
193      PRINT(0)(" -Field-");
194    if (this->isA(CL_PROJECTILE))
195      PRINT(0)(" -Projectile-");
196    if (this->isA(CL_WEAPON))
197      PRINT(0)(" -Weapon-");
198    PRINT(0)("\n");
[4592]199}
[5642]200}
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