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source: orxonox.OLD/trunk/src/lib/lang/base_object.cc @ 6229

Last change on this file since 6229 was 6077, checked in by bensch, 19 years ago

orxonox/trunk: better and faster BaseObject/ClassList

File size: 4.7 KB
RevLine 
[3302]1
2
[4591]3/*
[3302]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: ...
16*/
[5439]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_BASE
[3302]18
19#include "base_object.h"
[4747]20
[4436]21#include "load_param.h"
[4595]22#include "compiler.h"
[4747]23#include "class_list.h"
[3302]24
25using namespace std;
26
27
28/**
[4836]29 *  sets the name from a LoadXML-Element
30 * @param root the element to load from
[5439]31 */
[4436]32BaseObject::BaseObject(const TiXmlElement* root)
[3531]33{
34  this->className = NULL;
[4591]35  this->classID = CL_BASE_OBJECT;
[4435]36
37  this->objectName = NULL;
[4436]38
39  if (root)
40    this->loadParams(root);
[4747]41
[4778]42//  ClassList::addToClassList(this, this->classID, "BaseObject");
[3531]43}
[3302]44
45/**
[4836]46 *  standard deconstructor
[3302]47*/
[4591]48BaseObject::~BaseObject ()
[3531]49{
[4747]50  ClassList::removeFromClassList(this);
51
[4261]52  //  delete []this->className;
[4435]53  if (this->objectName)
[5447]54    delete[] this->objectName;
55}
[3302]56
[4436]57/**
[4836]58 *  loads parameters
59 * @param root the element to load from
[5439]60 */
[4436]61void BaseObject::loadParams(const TiXmlElement* root)
62{
63  // name setup
[5671]64  LoadParam(root, "name", this, BaseObject, setName)
[5645]65      .describe("the Name of the Object.");
[4436]66}
[4321]67
68/**
[4836]69 *  sets the class identifiers
70 * @param id a number for the class from class_id.h enumeration
71 * @param className the class name
[4321]72*/
[5791]73void BaseObject::setClassID(ClassID classID, const char* className)
[4320]74{
[5791]75  this->classID |= (long)classID;
[4320]76  this->className = className;
[4747]77
78  ClassList::addToClassList(this, classID, className);
[4320]79}
[4318]80
[4435]81/**
[4591]82  \brief set the name of the Object
83 */
[4742]84void BaseObject::setName (const char* objectName)
[4435]85{
86  if (this->objectName)
[5113]87    delete[] this->objectName;
[5645]88  if (objectName != NULL)
[4592]89  {
90    this->objectName = new char[strlen(objectName)+1];
91    strcpy(this->objectName, objectName);
92  }
[4591]93  else
[4435]94    this->objectName = NULL;
95}
[4592]96
97
98/**
[4836]99 *  checks if the class is a classID
100 * @param classID the Identifier to check for
101 * @returns true if it is, false otherwise
[4592]102*/
[6077]103bool BaseObject::isA (ClassID classID) const
[4592]104{
[4837]105  // if classID is a derivable object from a SUPERCLASS
106  if (classID & CL_MASK_SUPER_CLASS)
[4594]107  {
[4837]108    if( likely(this->classID & classID))
[4594]109      return true;
[4837]110  }
111  // if classID is a SubSuperClass, and
112  else if (classID & CL_MASK_SUBSUPER_CLASS)
113  {
[5915]114    if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_IDA) == (this->classID & CL_MASK_SUBSUPER_CLASS_IDA)) &&
115        this->classID & classID & CL_MASK_SUBSUPER_CLASS_IDB))
[4837]116      return true;
117  }
118  // if classID is a LOWLEVEL-class
[4594]119  else
120  {
[4837]121    if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID))
[4594]122      return true;
123  }
[4592]124  return false;
125}
126
127/**
[5513]128 *  checks if the class is a classID
129 * @param classID the Identifier to check for
130 * @returns true if it is, false otherwise
131 */
132bool BaseObject::isA (const char* className) const
133{
[6077]134  ClassID classID = ClassList::StringToID(className);
[5513]135  if (classID != CL_NULL)
136    return this->isA(classID);
137}
138
[5626]139/**
140 * compares the ObjectName with an external name
141 * @param objectName: the name to check.
142 * @returns true on match, false otherwise.
143 */
[5791]144bool BaseObject::operator==(const char* objectName)
[5626]145{
146  if (likely(this->objectName != NULL && objectName != NULL))
147    return (strcmp(this->objectName, objectName)) ? false : true;
148}
[5513]149
[5626]150
[5513]151/**
[4836]152 *  displays everything this class is
[5642]153 * @TODO REIMPLEMENT WITH SENSE.
[4592]154 */
[4746]155void BaseObject::whatIs() const
[4592]156{
[4595]157  PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName());
[4596]158  if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON)
159    PRINT(0)("is a Singleton-Class ");
[4594]160  if (this->classID & CL_MASK_SUPER_CLASS)
[4592]161  {
[4596]162    PRINT(0)(" ->is a derived from the following superclasses:");
[4595]163    if (this->isA(CL_BASE_OBJECT))
164      PRINT(0)(" =BaseObject=");
165    if (this->isA(CL_PARENT_NODE))
166      PRINT(0)(" =PNode=");
167    if (this->isA(CL_WORLD_ENTITY))
168      PRINT(0)(" =WorldEntity=");
169    if (this->isA(CL_PHYSICS_INTERFACE))
170      PRINT(0)(" =PhysicsInterface=");
171    if (this->isA(CL_EVENT_LISTENER))
172      PRINT(0)(" =EventListener=");
173    if (this->isA(CL_STORY_ENTITY))
174      PRINT(0)(" =StoryEntity=");
[4874]175    if (this->isA(CL_ELEMENT_2D))
176      PRINT(0)(" =Element2D=");
[4595]177    PRINT(0)("\n");
[4592]178  }
[4595]179  // subsuper-classes
180  if (this->classID & CL_MASK_SUBSUPER_CLASS)
181  {
182    PRINT(0)(" ->further derivations: ");
183    if (this->isA(CL_PLAYER))
184      PRINT(0)(" -Player-");
185    if (this->isA(CL_NPC))
186      PRINT(0)(" -NPC-");
187    if (this->isA(CL_POWER_UP))
188      PRINT(0)(" -PowerUp-");
189    if (this->isA(CL_FIELD))
190      PRINT(0)(" -Field-");
191    if (this->isA(CL_PROJECTILE))
192      PRINT(0)(" -Projectile-");
193    if (this->isA(CL_WEAPON))
194      PRINT(0)(" -Weapon-");
195    PRINT(0)("\n");
[4592]196}
[5642]197}
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