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source: orxonox.OLD/trunk/src/lib/lang/class_list.cc @ 5190

Last change on this file since 5190 was 5140, checked in by bensch, 19 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "class_list.h"
19#include "base_object.h"
20
21#include "list.h"
22#include "compiler.h"
23#include "debug.h"
24#include <string.h>
25#include <math.h>
26
27using namespace std;
28
29
30/**
31 *  Creates a new ClassList
32*/
33ClassList::ClassList(const long& classID, const char* className)
34{
35  this->next = NULL;
36  this->className = className;
37  this->classID = classID;
38  this->objectList = new tList<BaseObject>;
39
40  ++ClassList::classCount;
41}
42
43/**
44 *  standard deconstructor
45*/
46ClassList::~ClassList ()
47{
48  delete this->objectList;
49  if(ClassList::classList != NULL)
50  {
51    delete ClassList::classList;
52    ClassList::classList = NULL;
53  }
54  --ClassList::classCount;
55}
56
57//! the first class that is registered
58ClassList*  ClassList::first = NULL;
59
60//! the Count of classes
61unsigned int ClassList::classCount = 0;
62
63//! a List of all strings of all classes, that have registered so far.
64tList<const char>* ClassList::classList = NULL;
65
66/**
67 * Adds a new Object to the ClassList (and if necessary a new Class)
68 * @param objectPointer Pointer to the Object at hand
69 * @param classID ID of the Given ObjectType \see ClassID
70 * @param className name of the Class to add
71 */
72void ClassList::addToClassList(BaseObject* objectPointer, const long& classID, const char* className)
73{
74  ClassList* regClass;
75  PRINTF(5)("subscribe a %s\n", className );
76
77  if(ClassList::first == NULL)
78    ClassList::first = regClass = new ClassList(classID, className);
79  else
80  {
81    ClassList* tmp = ClassList::first;
82    while (likely(tmp != NULL))
83    {
84      if (tmp->classID == classID)
85      {
86        regClass = tmp;
87        break;
88      }
89
90      if (unlikely(tmp->next == NULL))
91      {
92        tmp->next = regClass = new ClassList(classID, className);
93        break;
94      }
95      tmp = tmp->next;
96    }
97  }
98  regClass->objectList->add(objectPointer);
99}
100
101/**
102 * removes an Object from a the ClassList
103 * @param objectPointer the Object to delete from the List
104 */
105void ClassList::removeFromClassList(BaseObject* objectPointer)
106{
107  ClassList* tmp = ClassList::first;
108  while (likely(tmp != NULL))
109  {
110    if (objectPointer->isA(tmp->classID))
111    {
112      tmp->objectList->remove(objectPointer);
113    }
114    tmp = tmp->next;
115  }
116}
117
118/**
119 * grabs the names of all Classes, and injects it into a List of const chars
120 * @return the generated List
121 *
122 * This function first looks, if the List has been changed (by the ListSize)
123 * befor it changes anything.
124 */
125const tList<const char>* ClassList::getClassList()
126{
127  if (unlikely(ClassList::classList != NULL && ClassList::classList->getSize() != ClassList::classCount))
128  {
129    delete ClassList::classList;
130    ClassList::classList = NULL;
131  }
132  if (unlikely(ClassList::classList == NULL))
133    ClassList::classList = new tList<const char>;
134
135  if(likely(ClassList::first != NULL))
136  {
137    ClassList* tmpCL = ClassList::first;
138    while (likely(tmpCL != NULL))
139    {
140      ClassList::classList->add(tmpCL->className);
141      tmpCL = tmpCL->next;
142    }
143  }
144  return ClassList::classList;
145}
146
147/**
148 * searches for classID and returns the list of Entities
149 * @param classID the ID of the class to get the list from
150 * @return the List accessed by classID, or NULL if not found
151 */
152tList<BaseObject>* ClassList::getList(long classID)
153{
154  if(unlikely(ClassList::first == NULL))
155    return NULL;
156  else
157  {
158    ClassList* tmpCL = ClassList::first;
159    while (likely(tmpCL != NULL))
160    {
161      if (unlikely(tmpCL->classID == classID))
162        return tmpCL->objectList;
163      tmpCL = tmpCL->next;
164    }
165  }
166  return NULL;
167}
168
169/**
170 * searches for className and returns the list of Entities
171 * @param className the name of the class to get the list from
172 * @return the List accessed by classID, or NULL if not found
173 */tList<BaseObject>* ClassList::getList(const char* className)
174{
175  if(unlikely(ClassList::first == NULL))
176    return NULL;
177  else
178  {
179    ClassList* tmpCL = ClassList::first;
180    while (likely(tmpCL != NULL))
181    {
182      if (unlikely(!strcmp(tmpCL->className, className)))
183        return tmpCL->objectList;
184      tmpCL = tmpCL->next;
185    }
186  }
187  return NULL;
188}
189
190/**
191 * checks if the BaseObject* object exists.
192 * @param name the name of the BaseObject to look for
193 * @param classID if not CL_NULL it will only search through a specific type of Objects. Otherwise it will be searched everywhere.
194 * @return true, if the Object Exists in the specified ClassID, false otherwise
195 * @todo: speed this up!!
196 */
197BaseObject* ClassList::getObject(const char* name, long classID)
198{
199  if(unlikely(ClassList::first == NULL) || name == NULL)
200    return NULL;
201  else
202  {
203    ClassList* tmp = ClassList::first;
204    while (likely(tmp != NULL))
205    {
206      if (tmp->classID == classID || classID == CL_NULL)
207      {
208        tIterator<BaseObject>* iterator = tmp->objectList->getIterator();
209        BaseObject* enumBO = iterator->firstElement();
210        const char* tmpName;
211        while (enumBO != NULL)
212        {
213          tmpName = enumBO->getName();
214          if (tmpName && !strcmp(tmpName, name))
215          {
216            delete iterator;
217            return enumBO;
218          }
219          enumBO = iterator->nextElement();
220        }
221        delete iterator;
222        break;
223      }
224      tmp = tmp->next;
225    }
226  }
227  return NULL;
228}
229
230
231/**
232 * checks if the BaseObject* object exists.
233 * @param object the Pointer to a BaseObject to check if it exists
234 * @param classID if not CL_NULL it will only search through a specific type of Objects. Otherwise it will be searched everywhere.
235 * @return true, if the Object Exists in the specified ClassID, false otherwise
236 * @todo: speed this up!!
237 */
238bool ClassList::exists(const BaseObject* object, long classID)
239{
240  if(unlikely(ClassList::first == NULL))
241    return false;
242  else
243  {
244    ClassList* tmp = ClassList::first;
245    while (likely(tmp != NULL))
246    {
247      if (tmp->classID == classID || classID == CL_NULL)
248      {
249        tIterator<BaseObject>* iterator = tmp->objectList->getIterator();
250        BaseObject* enumBO = iterator->firstElement();
251        while (enumBO != NULL)
252        {
253          if (enumBO == object)
254          {
255            delete iterator;
256            return true;
257          }
258          enumBO = iterator->nextElement();
259        }
260        delete iterator;
261        break;
262      }
263      tmp = tmp->next;
264    }
265  }
266  return false;
267}
268
269/**
270 * prints out a string of all the types this Object matches
271 * @param object a Pointer to the object to analyze
272 */
273void ClassList::whatIs(const BaseObject* object)
274{
275  ClassList* tmp = ClassList::first;
276  while (likely(tmp != NULL))
277  {
278    if (object->isA(tmp->classID))
279    {
280      PRINT(0)("=%s=-", tmp->className);
281    }
282    tmp = tmp->next;
283  }
284}
285
286/**
287 * converts a ClassID into a string
288 * @param classID the ClassID to search for
289 * @return a String containing the name of the Class, NULL if the Class was not found
290 */
291const char* ClassList::IDToString(ClassID classID)
292{
293  if(likely(ClassList::first != NULL))
294  {
295    ClassList* tmpCL = ClassList::first;
296    while (likely(tmpCL != NULL))
297    {
298      if (tmpCL->classID == classID)
299        return tmpCL->className;
300      tmpCL = tmpCL->next;
301    }
302  }
303  return NULL;
304}
305
306/**
307 * converts a String into a ClassID
308 * @param className the name of the class to search for
309 * @return the ClassID. CL_NULL, if the class was not found.
310 */
311long ClassList::StringToID(const char* className)
312{
313  if(likely(ClassList::first != NULL))
314  {
315    ClassList* tmpCL = ClassList::first;
316    while (likely(tmpCL != NULL))
317    {
318      if (!strcasecmp(tmpCL->className, className))
319        return tmpCL->classID;
320      tmpCL = tmpCL->next;
321    }
322  }
323  return CL_NULL;
324}
325
326
327
328/**
329 * Print out some very nice debug information
330 * @param debugLevel the level of verbosity
331 * @param classID the class that should be displayed (if CL_NULL (default) all classes will be displayed)
332 */
333void ClassList::debug(unsigned int debugLevel, long classID)
334{
335  if (debugLevel > 3)
336    debugLevel = 3;
337  PRINT(0)("==========================\n");
338  PRINT(0)("=  CLASS_LIST (level %d)  =\n", debugLevel);
339  PRINT(0)("==========================\n");
340  PRINT(0)("| knows %d Classes\n|\n", ClassList::classCount);
341  ClassList* tmp = ClassList::first;
342  char niceString[100];
343  unsigned int lenCount = 0;
344
345  while (likely(tmp != NULL))
346  {
347    if ((debugLevel >= 1 || tmp->objectList->getSize() > 0 ) &&
348         (classID == CL_NULL || unlikely (classID == tmp->classID)))
349    {
350      lenCount = 1;
351      while (pow(10,lenCount) <= tmp->objectList->getSize())
352        ++lenCount;
353      for (int i=0; i < 30-strlen(tmp->className) - lenCount; i++)
354        (niceString[i]) = ' ';
355      niceString[30-strlen(tmp->className) - lenCount] = '\0';
356
357      PRINT(0)("| CLASS %s:%s %d\n", tmp->className, niceString, tmp->objectList->getSize());
358
359      if (debugLevel >=2 && tmp->objectList->getSize() > 0)
360      {
361        PRINT(0)("|  Listing Instances:\n");
362        tIterator<BaseObject>* iterator = tmp->objectList->getIterator();
363        BaseObject* enumBO = iterator->firstElement();
364        while (enumBO)
365        {
366          PRINT(0)("|   (class %s): NAME(%s)->%p ", enumBO->getClassName(), enumBO->getName(), enumBO);
367          if (debugLevel == 3)
368            ClassList::whatIs(enumBO);
369          PRINT(0)("\n");
370          enumBO = iterator->nextElement();
371        }
372        delete iterator;
373      }
374    }
375    tmp = tmp->next;
376  }
377  PRINT(0)("=======================CL=\n");
378}
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