1 | #include "new_class_id.h" |
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2 | #include "new_object_list.h" |
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3 | #include <iostream> |
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4 | |
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5 | #include <base_object.h> |
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6 | |
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7 | class NewBaseObject |
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8 | { |
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9 | public: |
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10 | // void setName(const std::string& name) { this->_objectName = name; }; |
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11 | const std::string& getName() const { return _objectName; }; |
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12 | // bool operator==(const std::string& name) const { return _objectName == name; }; |
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13 | |
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14 | NewObjectListDeclaration(NewBaseObject); |
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15 | |
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16 | protected: |
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17 | NewBaseObject(const std::string& objectName = "") : _objectName(objectName) |
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18 | { |
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19 | this->registerObject(this, objectList); |
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20 | }; |
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21 | template<class T> |
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22 | inline void registerObject(T* object, NewObjectList<T>& objectList) { _id.registerObject(object, objectList); }; |
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23 | protected: |
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24 | NewClassID _id; |
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25 | std::string _objectName; |
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26 | |
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27 | |
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28 | }; |
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29 | NewObjectListDefinition(NewBaseObject); |
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30 | |
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31 | |
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32 | class Test : |
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33 | public NewBaseObject |
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34 | // , |
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35 | // public BaseObject |
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36 | { |
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37 | public: |
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38 | Test(); |
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39 | ~Test(); |
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40 | |
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41 | |
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42 | NewObjectListDeclaration(Test); |
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43 | //ObjectListDeclaration(Test); |
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44 | }; |
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45 | NewObjectListDefinitionID(Test, -1); |
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46 | |
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47 | Test::Test() |
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48 | { |
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49 | this->registerObject(this, Test::objectList); |
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50 | |
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51 | |
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52 | // this->setClassID(CL_PARENT_NODE, "Test"); |
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53 | // std::cout << "Test()\n"; |
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54 | }; |
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55 | Test::~Test() |
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56 | { |
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57 | // std::cout << "~Test()\n"; |
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58 | } |
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59 | |
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60 | class Bone : public Test |
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61 | { |
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62 | public: |
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63 | Bone() |
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64 | { |
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65 | this->registerObject(this, Bone::objectList); |
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66 | //this->_id.listInheritance(); |
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67 | //std::cout << "LeafID:" << this->_id.leafClassID() << std::endl; |
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68 | |
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69 | //std::cout << "Bone()\n"; |
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70 | }; |
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71 | ~Bone() |
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72 | { |
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73 | // std::cout << "~Bone()\n"; |
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74 | }; |
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75 | NewObjectListDeclaration(Bone); |
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76 | }; |
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77 | NewObjectListDefinitionID(Bone, -1); |
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78 | |
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79 | int main() |
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80 | { |
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81 | #define ITERATIONS 20 |
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82 | #define COUNT 100 |
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83 | for (unsigned int i = 0; i < ITERATIONS; ++i) |
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84 | { |
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85 | std::cout<< i << std::endl ; |
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86 | Bone* test = new Bone[COUNT]; |
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87 | delete []test; |
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88 | } |
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89 | // char tmp[100]; |
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90 | // for (unsigned int i = 0 ; i < 100; ++i) |
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91 | // { |
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92 | // sprintf(tmp, "Tmp_%d", i); |
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93 | // test[i].setName(tmp); |
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94 | // } |
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95 | // Test::objectList.debug(); |
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96 | // //test->setName("Test-object"); |
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97 | // |
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98 | // std::cout << "Here is debug of all BaseObject\n"; |
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99 | // BaseObject::objectList.debug(); |
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100 | // // delete bone; |
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101 | // delete []test; |
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102 | // std::cout << "Again\n"; |
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103 | // BaseObject::objectList.debug(); |
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104 | |
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105 | } |
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106 | |
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