[5211] | 1 | /* |
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[3018] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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[3365] | 13 | co-programmer: Patrick Boenzli |
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[3023] | 14 | |
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[5211] | 15 | ADD: Patrick Boenzli B-Spline |
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[3365] | 16 | |
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| 17 | |
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[5211] | 18 | TODO: |
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[3023] | 19 | local-Time implementation |
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| 20 | NURBS |
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[5218] | 21 | !!tList implementation!! |
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[5211] | 22 | |
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[3018] | 23 | */ |
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| 24 | |
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[3593] | 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH |
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| 26 | |
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[3018] | 27 | #include "curve.h" |
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[3595] | 28 | |
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[3365] | 29 | #include "debug.h" |
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[3018] | 30 | |
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[3365] | 31 | #include <math.h> |
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| 32 | #include <stdio.h> |
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[3019] | 33 | |
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[3588] | 34 | |
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[5211] | 35 | /** |
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[4836] | 36 | * default constructor for a Curve |
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[3588] | 37 | */ |
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[4746] | 38 | Curve::Curve() |
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[3588] | 39 | { |
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[5231] | 40 | this->nodeCount = 0; |
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| 41 | this->localTime = 0; |
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| 42 | this->derivation = 0; |
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| 43 | this->dirCurve = NULL; |
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| 44 | this->firstNode = new PathNode(); |
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| 45 | this->currentNode = firstNode; |
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[3588] | 46 | |
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[5231] | 47 | this->firstNode->position = Vector (.0, .0, .0); |
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| 48 | this->firstNode->number = 0; |
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| 49 | this->firstNode->next = 0; // not sure if this really points to NULL!! |
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[3588] | 50 | } |
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| 51 | |
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[5231] | 52 | |
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| 53 | Curve::~Curve() |
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| 54 | { |
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| 55 | PathNode* pn = this->firstNode; |
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| 56 | PathNode* unusedPN; |
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| 57 | while( pn != NULL) |
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| 58 | { |
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| 59 | unusedPN = pn; |
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| 60 | pn = pn->next; |
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| 61 | delete unusedPN; |
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| 62 | } |
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| 63 | |
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| 64 | if (dirCurve) |
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| 65 | delete dirCurve; |
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| 66 | } |
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| 67 | |
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| 68 | |
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[3018] | 69 | /** |
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[4836] | 70 | * adds a new Node to the bezier Curve |
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| 71 | * @param newNode a Vector to the position of the new node |
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[3019] | 72 | */ |
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| 73 | void Curve::addNode(const Vector& newNode) |
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| 74 | { |
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| 75 | if (nodeCount != 0 ) |
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| 76 | { |
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| 77 | currentNode = currentNode->next = new PathNode; |
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| 78 | } |
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| 79 | currentNode->position = newNode; |
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[3433] | 80 | currentNode->next = 0; |
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[3019] | 81 | currentNode->number = (++nodeCount); |
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[3365] | 82 | this->rebuild(); |
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[3019] | 83 | return; |
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| 84 | } |
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| 85 | |
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[4472] | 86 | /** |
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[4836] | 87 | * adds a new Node to the bezier Curve |
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| 88 | * @param newNode a Vector to the position of the new node |
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| 89 | * @param insertPosition after the n-th node the new node will be inserted |
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[4472] | 90 | */ |
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[3433] | 91 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) |
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| 92 | { |
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| 93 | if (this->nodeCount == 0 || insertPosition > this->nodeCount) |
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| 94 | return addNode(newNode); |
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| 95 | |
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| 96 | if (insertPosition == 0) |
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| 97 | insertPosition = 1; |
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| 98 | |
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| 99 | PathNode* insNode = new PathNode; |
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| 100 | |
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| 101 | // relinking |
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| 102 | PathNode* tmpNode = this->firstNode; |
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| 103 | if (insertPosition > 1) |
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| 104 | { |
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| 105 | while (tmpNode->next->number != insertPosition) |
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[5211] | 106 | tmpNode= tmpNode->next; |
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[3433] | 107 | insNode->next = tmpNode->next; |
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| 108 | tmpNode->next = insNode; |
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| 109 | } |
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| 110 | else |
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| 111 | { |
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| 112 | insNode->next = this->firstNode; |
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| 113 | this->firstNode = insNode; |
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| 114 | } |
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| 115 | // renumbering |
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| 116 | insNode->number = insertPosition; |
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| 117 | tmpNode = insNode->next; |
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| 118 | while (tmpNode) |
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| 119 | { |
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| 120 | tmpNode->number++; |
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| 121 | tmpNode = tmpNode->next; |
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| 122 | } |
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| 123 | |
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| 124 | // finished |
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| 125 | insNode->position = newNode; |
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| 126 | ++nodeCount; |
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| 127 | this->rebuild(); |
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| 128 | return; |
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| 129 | } |
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| 130 | |
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[3365] | 131 | /** |
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[4836] | 132 | * Finds a Node by its Number, and returns its Position |
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| 133 | * @param nodeToFind the n'th node in the List of nodes |
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| 134 | * @returns A Vector to the Position of the Node. |
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[3365] | 135 | */ |
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| 136 | Vector Curve::getNode(unsigned int nodeToFind) |
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| 137 | { |
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[3433] | 138 | if (nodeToFind > this->nodeCount || nodeToFind < 0) |
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[3365] | 139 | return Vector(0,0,0); |
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| 140 | PathNode* tmpNode = this->firstNode; |
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| 141 | for (int i = 1; i < nodeToFind; i++) |
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| 142 | tmpNode = tmpNode->next; |
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| 143 | return tmpNode->position; |
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| 144 | } |
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[3019] | 145 | |
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[3433] | 146 | /** |
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[4836] | 147 | * Outputs information about the state of this Curve |
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[3433] | 148 | */ |
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[4746] | 149 | void Curve::debug() |
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[3433] | 150 | { |
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| 151 | printf("<<-------------------------------\n"); |
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| 152 | printf("Curve Information:\n"); |
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| 153 | printf("NodeCount: %d\n", this->nodeCount); |
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| 154 | PathNode* tmpNode = this->firstNode; |
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| 155 | while (tmpNode) |
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| 156 | { |
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| 157 | printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); |
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| 158 | tmpNode = tmpNode->next; |
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| 159 | } |
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| 160 | printf("------------------------------->>\n"); |
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| 161 | } |
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| 162 | |
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| 163 | |
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[3365] | 164 | /////////////////////////////////// |
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| 165 | /// Bezier Curve ////////////////// |
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| 166 | /////////////////////////////////// |
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| 167 | |
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[3019] | 168 | /** |
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[4836] | 169 | * Creates a new BezierCurve |
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[3018] | 170 | */ |
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[4746] | 171 | BezierCurve::BezierCurve () |
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[3018] | 172 | { |
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[3365] | 173 | this->derivation = 0; |
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| 174 | dirCurve = new BezierCurve(1); |
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| 175 | } |
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| 176 | |
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| 177 | /** |
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[4836] | 178 | * Creates a new BezierCurve-Derivation-Curve |
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[3365] | 179 | */ |
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| 180 | BezierCurve::BezierCurve (int derivation) |
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| 181 | { |
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| 182 | this->derivation = derivation; |
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| 183 | dirCurve=NULL; |
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| 184 | } |
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| 185 | |
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| 186 | /** |
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[4836] | 187 | * Deletes a BezierCurve. |
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[3365] | 188 | |
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| 189 | It does this by freeing all the space taken over from the nodes |
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| 190 | */ |
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[4746] | 191 | BezierCurve::~BezierCurve() |
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[3365] | 192 | { |
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[5231] | 193 | |
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[3365] | 194 | } |
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| 195 | |
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| 196 | /** |
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[4836] | 197 | * Rebuilds a Curve |
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[3365] | 198 | */ |
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[4746] | 199 | void BezierCurve::rebuild() |
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[3365] | 200 | { |
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| 201 | PathNode* tmpNode = firstNode; |
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[3217] | 202 | |
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[3365] | 203 | // rebuilding the Curve itself |
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[5232] | 204 | float k = 0; |
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[3365] | 205 | float n = nodeCount -1; |
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| 206 | float binCoef = 1; |
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[5232] | 207 | while( tmpNode) |
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[3365] | 208 | { |
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| 209 | tmpNode->factor = binCoef; |
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[5232] | 210 | if( tmpNode = tmpNode->next) |
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[5211] | 211 | { |
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[5232] | 212 | binCoef *= (n-k) / (k+1); |
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[5211] | 213 | ++k; |
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| 214 | } |
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[3365] | 215 | } |
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| 216 | |
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| 217 | // rebuilding the Derivation curve |
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[5232] | 218 | if( this->derivation <= 1) |
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[3365] | 219 | { |
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| 220 | tmpNode = firstNode; |
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| 221 | delete dirCurve; |
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| 222 | dirCurve = new BezierCurve(1); |
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[5232] | 223 | while( tmpNode->next) |
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[5211] | 224 | { |
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[5232] | 225 | Vector tmpVector = (tmpNode->next->position) - (tmpNode->position); |
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[5211] | 226 | tmpVector.x*=(float)nodeCount; |
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| 227 | tmpVector.y*=(float)nodeCount; |
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| 228 | tmpVector.z*=(float)nodeCount; |
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| 229 | tmpVector.normalize(); |
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| 230 | this->dirCurve->addNode(tmpVector); |
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| 231 | tmpNode = tmpNode->next; |
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| 232 | } |
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[3365] | 233 | } |
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| 234 | } |
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| 235 | |
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| 236 | /** |
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[4836] | 237 | * calculates the Position on the curve |
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| 238 | * @param t The position on the Curve (0<=t<=1) |
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| 239 | * @return the Position on the Path |
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[3365] | 240 | */ |
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[5211] | 241 | Vector BezierCurve::calcPos(float t) |
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[3365] | 242 | { |
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| 243 | Vector ret = Vector(0.0,0.0,0.0); |
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| 244 | if (this->nodeCount >= 3) |
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| 245 | { |
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| 246 | PathNode* tmpNode = this->firstNode; |
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| 247 | double factor = pow(1.0-t,nodeCount-1); |
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| 248 | while(tmpNode) |
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[5211] | 249 | { |
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| 250 | ret.x += tmpNode->factor * factor * tmpNode->position.x; |
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| 251 | ret.y += tmpNode->factor * factor * tmpNode->position.y; |
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| 252 | ret.z += tmpNode->factor * factor * tmpNode->position.z; |
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| 253 | factor *= t/(1.0-t); // same as pow but much faster. |
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| 254 | |
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| 255 | tmpNode = tmpNode->next; |
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| 256 | } |
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[3365] | 257 | } |
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| 258 | else if (nodeCount == 2) |
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| 259 | { |
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| 260 | ret = this->firstNode->position *(1.0-t); |
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| 261 | ret = ret + this->firstNode->next->position * t; |
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| 262 | } |
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| 263 | else if (nodeCount == 1) |
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| 264 | ret = this->firstNode->position; |
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| 265 | return ret; |
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| 266 | } |
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| 267 | |
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| 268 | /** |
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[4836] | 269 | * Calulates the direction of the Curve at time t. |
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| 270 | * @param t The time at which to evaluate the curve. |
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| 271 | * @returns The valuated Vector. |
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[3365] | 272 | */ |
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| 273 | Vector BezierCurve::calcDir (float t) |
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| 274 | { |
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[4472] | 275 | return this->dirCurve->calcPos(t); |
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[3365] | 276 | } |
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| 277 | |
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[4472] | 278 | /** |
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[4836] | 279 | * Calulates the acceleration (second derivate) of the Curve at time t. |
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| 280 | * @param t The time at which to evaluate the curve. |
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| 281 | * @returns The valuated Vector. |
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[4472] | 282 | */ |
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[3433] | 283 | Vector BezierCurve::calcAcc (float t) |
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| 284 | { |
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[4472] | 285 | return this->dirCurve->getDirCurve()->calcPos(t); |
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[3433] | 286 | } |
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| 287 | |
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[3365] | 288 | /** |
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[4836] | 289 | * Calculates the Quaternion needed for our rotations |
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| 290 | * @param t The time at which to evaluate the cuve. |
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| 291 | * @returns The evaluated Quaternion. |
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[3365] | 292 | */ |
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| 293 | Quaternion BezierCurve::calcQuat (float t) |
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| 294 | { |
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| 295 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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| 296 | } |
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| 297 | |
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| 298 | |
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| 299 | /** |
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| 300 | \brief returns the Position of the point calculated on the Curve |
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| 301 | \return a Vector to the calculated position |
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| 302 | */ |
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[4746] | 303 | Vector BezierCurve::getPos() const |
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[3365] | 304 | { |
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| 305 | return curvePoint; |
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| 306 | } |
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