Last change
on this file since 8937 was
6617,
checked in by bensch, 19 years ago
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trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files
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File size:
1.2 KB
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file line.h |
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18 | * A basic 3D math line framework |
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19 | * |
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20 | * Contains class to handle lines |
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21 | */ |
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22 | |
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23 | #ifndef __LINE_H_ |
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24 | #define __LINE_H_ |
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25 | |
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26 | #include <math.h> |
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27 | #include "compiler.h" |
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28 | #include "vector.h" |
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29 | #include "rotation_OBSOLETE.h" |
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30 | |
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31 | //! 3D line |
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32 | /** |
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33 | Class to store Lines in 3-dimensional space |
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34 | |
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35 | Supports line-to-line distance measurements and rotation |
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36 | */ |
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37 | class Line |
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38 | { |
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39 | public: |
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40 | |
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41 | Vector r; //!< Offset |
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42 | Vector a; //!< Direction |
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43 | |
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44 | Line ( Vector r, Vector a) : r(r), a(a) {} //!< assignment constructor |
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45 | Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {} |
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46 | ~Line () {} |
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47 | |
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48 | float distance (const Line& l) const; |
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49 | float distancePoint (const Vector& v) const; |
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50 | float distancePoint (const sVec3D& v) const; |
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51 | Vector* footpoints (const Line& l) const; |
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52 | float len () const; |
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53 | |
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54 | void rotate(const Rotation& rot); |
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55 | }; |
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56 | |
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57 | |
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58 | #endif /* __LINE_H_ */ |
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59 | |
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