Last change
on this file since 9467 was
6617,
checked in by bensch, 19 years ago
|
trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files
|
File size:
1.2 KB
|
Rev | Line | |
---|
[5420] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Christian Meyer |
---|
| 13 | co-programmer: ... |
---|
| 14 | */ |
---|
| 15 | |
---|
[4578] | 16 | /*! |
---|
[6617] | 17 | * @file rotation_OBSOLETE.h |
---|
| 18 | * A basic 3D rotation framework |
---|
[5008] | 19 | * |
---|
[6617] | 20 | * THIS IS AN OBSOLETE FRAMEWORK, AND WILL BE DELETED SOON |
---|
| 21 | * |
---|
| 22 | * |
---|
[5008] | 23 | * Contains classes to handle vectors, lines, rotations and planes |
---|
[4578] | 24 | */ |
---|
[2043] | 25 | |
---|
[6617] | 26 | #ifndef __ROTATION_H_ |
---|
| 27 | #define __ROTATION_H_ |
---|
[2043] | 28 | |
---|
[6617] | 29 | #include "vector.h" |
---|
[2043] | 30 | |
---|
[2190] | 31 | //! 3D rotation (OBSOLETE) |
---|
| 32 | /** |
---|
[2043] | 33 | Class to handle 3-dimensional rotations. |
---|
| 34 | Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix |
---|
| 35 | */ |
---|
| 36 | class Rotation { |
---|
| 37 | public: |
---|
[4578] | 38 | |
---|
[2043] | 39 | float m[9]; //!< 3x3 Rotation Matrix |
---|
[4578] | 40 | |
---|
[2043] | 41 | Rotation ( const Vector& v); |
---|
| 42 | Rotation ( const Vector& axis, float angle); |
---|
| 43 | Rotation ( float pitch, float yaw, float roll); |
---|
| 44 | Rotation (); |
---|
| 45 | ~Rotation () {} |
---|
[4578] | 46 | |
---|
[2190] | 47 | Rotation operator* (const Rotation& r); |
---|
[4578] | 48 | |
---|
[2190] | 49 | void glmatrix (float* buffer); |
---|
[2043] | 50 | }; |
---|
[2551] | 51 | |
---|
[2043] | 52 | //!< Apply a rotation to a vector |
---|
[3228] | 53 | Vector rotateVector( const Vector& v, const Rotation& r); |
---|
[2043] | 54 | |
---|
| 55 | |
---|
[6617] | 56 | #endif /* __ROTATION_H_ */ |
---|
[4578] | 57 | |
---|
Note: See
TracBrowser
for help on using the repository browser.