Last change
on this file since 10497 was
6617,
checked in by bensch, 19 years ago
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trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files
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File size:
1.2 KB
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file rotation_OBSOLETE.h |
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18 | * A basic 3D rotation framework |
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19 | * |
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20 | * THIS IS AN OBSOLETE FRAMEWORK, AND WILL BE DELETED SOON |
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21 | * |
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22 | * |
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23 | * Contains classes to handle vectors, lines, rotations and planes |
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24 | */ |
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25 | |
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26 | #ifndef __ROTATION_H_ |
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27 | #define __ROTATION_H_ |
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28 | |
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29 | #include "vector.h" |
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30 | |
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31 | //! 3D rotation (OBSOLETE) |
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32 | /** |
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33 | Class to handle 3-dimensional rotations. |
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34 | Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix |
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35 | */ |
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36 | class Rotation { |
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37 | public: |
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38 | |
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39 | float m[9]; //!< 3x3 Rotation Matrix |
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40 | |
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41 | Rotation ( const Vector& v); |
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42 | Rotation ( const Vector& axis, float angle); |
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43 | Rotation ( float pitch, float yaw, float roll); |
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44 | Rotation (); |
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45 | ~Rotation () {} |
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46 | |
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47 | Rotation operator* (const Rotation& r); |
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48 | |
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49 | void glmatrix (float* buffer); |
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50 | }; |
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51 | |
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52 | //!< Apply a rotation to a vector |
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53 | Vector rotateVector( const Vector& v, const Rotation& r); |
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54 | |
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55 | |
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56 | #endif /* __ROTATION_H_ */ |
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57 | |
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