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source: orxonox.OLD/trunk/src/lib/network/message_manager.h @ 9704

Last change on this file since 9704 was 9656, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy bache back with no conflicts

File size: 4.5 KB
Line 
1/*!
2 * @file message_manager.h
3 * @brief Definition of MessageManager
4*/
5
6#ifndef _MESSAGE_MANAGER_H
7#define _MESSAGE_MANAGER_H
8
9#include "synchronizeable.h"
10
11#include <map>
12#include <list>
13
14/*
15  Protocol:
16    int nacks
17    int acks[1..nacks]
18    int nmsg
19    (
20      int length
21      int number
22      int MessageType
23      byte * data
24    )[1..nmsg]
25*/
26
27
28//!< different message ids
29enum MessageType
30{
31  TESTMESSAGEID                  = 1,         //!< for testing purposes
32  MSGID_DELETESYNCHRONIZEABLE,                //!< message for sync deletion
33  MSGID_PREFEREDTEAM,                         //!< change prefered team
34  MSGID_CHANGENICKNAME,                       //!< change nicknames
35  MSGID_CHATMESSAGE,                          //!< chat message
36  MSGID_RESPAWN,                              //!< respawn message
37
38  MSGID_PROXY_NEWCLIENT,                       //!< informs the master server about a new client
39  MSGID_PROXY_LEAVECLIENT,                     //!< informs the master and other proxy servers about a leaving client
40  MSGID_PROXY_COMMAND,                         //!< command handler: delivers commands from and to proxies/clients
41};
42
43
44typedef bool (*MessageCallback)( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId );
45
46typedef enum RecieverType
47{
48  RT_ALL_BUT_ME = 1,   //!< message is sent to all users but myself
49  RT_ALL_ME,           //!< message is sent to all users
50  RT_USER,             //!< message is only sent to reciever
51  RT_NOT_USER,         //!< message is sent to all but reciever
52  RT_SERVER            //!< message is sent to server only
53};
54
55//TODO implement priority handling
56enum MessagePriority
57{
58  MP_HIGHBANDWIDTH = 1,  //!< fast and reliable but uses a lot of bandwidth
59  MP_LOWBANDWIDTH,       //!< may take a long time to arrive. reliable
60  MP_UNRELIABLE          //!< unreliable. low bandwidth
61};
62
63struct NetworkMessage
64{
65  MessageType      messageType;                         //!< type of the message
66  byte *           data;                                //!< data
67  int              length;                              //!< length of the data
68  int              number;                              //!< serial number
69  int              senderId;                            //!< userId of the sender
70  int              destinationId;                       //!< userId of the destination
71  RecieverType     recieverType;                        //!< type of the receiver
72  MessagePriority  priority;                            //!< priority of the messages
73};
74
75struct MessageUserQueue
76{
77  std::list<NetworkMessage> messages;
78  std::list<int>            toAck;
79  std::list<int>            recievedMessages;
80};
81
82typedef std::map<int,MessageUserQueue> MessageQueue;
83
84
85
86struct MessageHandler
87{
88  MessageCallback   cb;
89  MessageType       messageType;
90  void *            someData;
91};
92
93typedef std::map<MessageType,MessageHandler> MessageHandlerMap;
94
95//! A class for sending messages over network
96class MessageManager : public Synchronizeable {
97
98
99 public:
100   inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager();  return singletonRef; }
101
102   virtual ~MessageManager();
103
104   bool registerMessageHandler( MessageType messageType, MessageCallback cb, void * someData );
105
106   void sendMessage( MessageType messageType, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority );
107   void sendMessage( MessageType messageType, byte * data, int dataLength, RecieverType recieverType, int sender, int reciever, MessagePriority messagePriority );
108
109   void initUser( int userId );
110
111   void processData();
112
113
114  protected:
115    MessageManager();
116
117
118  private:
119   virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH );
120   virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId );
121   virtual void cleanUpUser( int userId );
122   virtual void handleSentState( int userId, int stateId, int fromStateId ){}
123   virtual void handleRecvState( int userId, int stateId, int fromStateId ){}
124
125
126 private:
127   static MessageManager *   singletonRef;           //!< the singleton reference
128
129   std::list<NetworkMessage> incomingMessageQueue;   //!< the incoming message buffer
130   MessageQueue              outgoingMessageQueue;   //!< stores messages to send
131   MessageHandlerMap         messageHandlerMap;      //!< contains handlers for messages
132
133   int                       newNumber;              //!< used to create unique message numbers
134
135
136};
137
138#endif /* _MESSAGE_MANAGER_H */
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