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source: orxonox.OLD/trunk/src/lib/network/message_manager.h @ 8376

Last change on this file since 8376 was 8228, checked in by patrick, 18 years ago

trunk: merged the network branche back to trunk with command: svn merge branches/network trunk -r8150:HEAD

File size: 3.0 KB
Line 
1/*!
2 * @file message_manager.h
3 * @brief Definition of MessageManager
4*/
5
6#ifndef _MESSAGE_MANAGER_H
7#define _MESSAGE_MANAGER_H
8
9#include "synchronizeable.h"
10
11#include <map>
12#include <list>
13
14/*
15  Protocol:
16    int nacks
17    int acks[1..nacks]
18    int nmsg
19    (
20      int length
21      int number
22      int MessageId
23      byte * data
24    )[1..nmsg]
25*/
26
27
28enum MessageId
29{
30  TESTMESSAGEID = 1,
31  MSGID_DELETESYNCHRONIZEABLE,
32  MSGID_PREFEREDTEAM,
33  MSGID_CHANGEPLAYERNAME
34};
35
36typedef bool (*MessageCallback)( MessageId messageId, byte * data, int dataLength, void * someData, int userId );
37
38enum RecieverType
39{
40  RT_ALL_NOT_ME = 1,   //!< message is sent to all users
41  RT_ALL_ME,           //!< message is sent to all users
42  RT_USER,             //!< message is only sent to reciever
43  RT_NOT_USER,         //!< message is sent to all but reciever
44  RT_SERVER            //!< message is sent to server only
45};
46
47//TODO implement priority handling
48enum MessagePriority
49{
50  MP_HIGHBANDWIDTH = 1,  //!< fast and reliable but uses a lot of bandwidth
51  MP_LOWBANDWIDTH,       //!< may take a long time to arrive. reliable
52  MP_UNRELIABLE          //!< unreliable. low bandwidth
53};
54
55struct NetworkMessage
56{
57  MessageId        messageId;
58  byte *           data;
59  int              length;
60  int              number;
61  MessagePriority  priority;
62};
63
64struct MessageUserQueue
65{
66  std::list<NetworkMessage> messages;
67  std::list<int>            toAck;
68  std::list<int>            recievedMessages;
69};
70
71typedef std::map<int,MessageUserQueue> MessageQueue;
72
73struct MessageHandler
74{
75  MessageCallback cb;
76  MessageId       messageId;
77  void *          someData;
78};
79
80typedef std::map<MessageId,MessageHandler> MessageHandlerMap;
81
82//! A class for sending messages over network
83class MessageManager : public Synchronizeable {
84 protected:
85   MessageManager();
86 public:
87   inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager();  return singletonRef; }
88   
89   virtual ~MessageManager();
90   
91   bool registerMessageHandler( MessageId messageId, MessageCallback cb, void * someData );
92   
93   void sendMessage( MessageId messageId, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority );
94
95   virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH );
96   virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId );
97   virtual void cleanUpUser( int userId );
98   virtual void handleSentState( int userId, int stateId, int fromStateId ){}
99   virtual void handleRecvState( int userId, int stateId, int fromStateId ){}
100   
101   void initUser( int userId );
102
103
104 private:
105   static MessageManager *   singletonRef;
106   MessageQueue              messageQueue;           //!< stores messages to send
107   MessageHandlerMap         messageHandlerMap;      //!< contains handlers for messages
108
109   int                       newNumber;              //!< used to create unique message numbers
110   std::list<NetworkMessage> incomingMessabeBuffer; 
111
112};
113
114#endif /* _PROTO_CLASS_H */
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