1 | /*! |
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2 | * @file message_manager.h |
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3 | * @brief Definition of MessageManager |
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4 | */ |
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5 | |
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6 | #ifndef _MESSAGE_MANAGER_H |
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7 | #define _MESSAGE_MANAGER_H |
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8 | |
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9 | #include "synchronizeable.h" |
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10 | |
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11 | #include <map> |
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12 | #include <list> |
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13 | |
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14 | /* |
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15 | Protocol: |
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16 | int nacks |
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17 | int acks[1..nacks] |
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18 | int nmsg |
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19 | ( |
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20 | int length |
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21 | int number |
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22 | int MessageType |
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23 | byte * data |
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24 | )[1..nmsg] |
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25 | */ |
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26 | |
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27 | |
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28 | //!< different message ids |
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29 | enum MessageType |
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30 | { |
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31 | TESTMESSAGEID = 1, //!< for testing purposes |
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32 | MSGID_DELETESYNCHRONIZEABLE, //!< message for sync deletion |
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33 | MSGID_PREFEREDTEAM, //!< change prefered team |
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34 | MSGID_CHANGENICKNAME, //!< change nicknames |
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35 | MSGID_CHATMESSAGE, //!< chat message |
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36 | MSGID_RESPAWN, //!< respawn message |
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37 | |
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38 | MSGID_PROXY_NEWCLIENT, //!< informs the master server about a new client |
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39 | MSGID_PROXY_LEAVECLIENT, //!< informs the master and other proxy servers about a leaving client |
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40 | MSGID_PROXY_COMMAND, //!< command handler: delivers commands from and to proxies/clients |
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41 | }; |
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42 | |
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43 | |
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44 | typedef bool (*MessageCallback)( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
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45 | |
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46 | typedef enum RecieverType |
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47 | { |
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48 | RT_ALL_BUT_ME = 1, //!< message is sent to all users but myself |
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49 | RT_ALL_ME, //!< message is sent to all users |
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50 | RT_USER, //!< message is only sent to reciever |
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51 | RT_NOT_USER, //!< message is sent to all but reciever |
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52 | RT_SERVER //!< message is sent to server only |
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53 | }; |
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54 | |
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55 | //TODO implement priority handling |
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56 | enum MessagePriority |
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57 | { |
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58 | MP_HIGHBANDWIDTH = 1, //!< fast and reliable but uses a lot of bandwidth |
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59 | MP_LOWBANDWIDTH, //!< may take a long time to arrive. reliable |
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60 | MP_UNRELIABLE //!< unreliable. low bandwidth |
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61 | }; |
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62 | |
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63 | struct NetworkMessage |
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64 | { |
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65 | MessageType messageType; //!< type of the message |
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66 | byte * data; //!< data |
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67 | int length; //!< length of the data |
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68 | int number; //!< serial number |
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69 | int senderId; //!< userId of the sender |
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70 | int destinationId; //!< userId of the destination |
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71 | RecieverType recieverType; //!< type of the receiver |
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72 | MessagePriority priority; //!< priority of the messages |
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73 | }; |
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74 | |
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75 | struct MessageUserQueue |
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76 | { |
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77 | std::list<NetworkMessage> messages; |
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78 | std::list<int> toAck; |
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79 | std::list<int> recievedMessages; |
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80 | }; |
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81 | |
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82 | typedef std::map<int,MessageUserQueue> MessageQueue; |
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83 | |
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84 | |
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85 | |
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86 | struct MessageHandler |
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87 | { |
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88 | MessageCallback cb; |
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89 | MessageType messageType; |
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90 | void * someData; |
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91 | }; |
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92 | |
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93 | typedef std::map<MessageType,MessageHandler> MessageHandlerMap; |
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94 | |
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95 | //! A class for sending messages over network |
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96 | class MessageManager : public Synchronizeable { |
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97 | |
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98 | |
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99 | public: |
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100 | inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager(); return singletonRef; } |
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101 | |
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102 | virtual ~MessageManager(); |
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103 | |
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104 | bool registerMessageHandler( MessageType messageType, MessageCallback cb, void * someData ); |
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105 | |
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106 | void sendMessage( MessageType messageType, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority ); |
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107 | void sendMessage( MessageType messageType, byte * data, int dataLength, RecieverType recieverType, int sender, int reciever, MessagePriority messagePriority ); |
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108 | |
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109 | void initUser( int userId ); |
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110 | |
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111 | void processData(); |
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112 | |
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113 | |
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114 | protected: |
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115 | MessageManager(); |
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116 | |
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117 | |
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118 | private: |
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119 | virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH ); |
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120 | virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId ); |
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121 | virtual void cleanUpUser( int userId ); |
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122 | virtual void handleSentState( int userId, int stateId, int fromStateId ){} |
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123 | virtual void handleRecvState( int userId, int stateId, int fromStateId ){} |
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124 | |
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125 | |
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126 | private: |
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127 | static MessageManager * singletonRef; //!< the singleton reference |
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128 | |
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129 | std::list<NetworkMessage> incomingMessageQueue; //!< the incoming message buffer |
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130 | MessageQueue outgoingMessageQueue; //!< stores messages to send |
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131 | MessageHandlerMap messageHandlerMap; //!< contains handlers for messages |
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132 | |
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133 | int newNumber; //!< used to create unique message numbers |
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134 | |
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135 | |
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136 | }; |
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137 | |
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138 | #endif /* _MESSAGE_MANAGER_H */ |
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