1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christoph Renner rennerc@ee.ethz.ch |
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13 | co-programmer: Patrick Boenzli boenzlip@orxonox.ethz.ch |
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14 | |
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15 | June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch) |
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16 | July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch) |
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17 | */ |
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18 | |
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19 | |
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20 | |
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21 | #define DEBUG_MODULE_NETWORK |
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22 | |
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23 | #include "util/loading/factory.h" |
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24 | #include "state.h" |
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25 | #include "debug.h" |
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26 | |
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27 | #include "network_stream.h" |
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28 | #include "shared_network_data.h" |
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29 | #include "converter.h" |
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30 | #include "message_manager.h" |
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31 | |
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32 | #include "playable.h" |
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33 | #include "player.h" |
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34 | |
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35 | #include "game_world.h" |
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36 | |
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37 | #include "game_rules.h" |
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38 | #include "network_game_rules.h" |
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39 | |
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40 | #include "network_game_manager.h" |
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41 | |
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42 | #include "multiplayer_team_deathmatch.h" |
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43 | |
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44 | #include "parser/preferences/preferences.h" |
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45 | |
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46 | |
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47 | |
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48 | ObjectListDefinition(NetworkGameManager); |
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49 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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50 | |
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51 | /*! |
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52 | * Standard constructor |
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53 | */ |
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54 | NetworkGameManager::NetworkGameManager() |
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55 | : Synchronizeable() |
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56 | { |
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57 | PRINTF(0)("START\n"); |
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58 | |
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59 | /* set the class id for the base object */ |
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60 | this->registerObject(this, NetworkGameManager::_objectList); |
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61 | |
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62 | this->setSynchronized(true); |
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63 | |
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64 | MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); |
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65 | MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); |
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66 | MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL ); |
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67 | |
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68 | this->gameState = 0; |
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69 | registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState", PERMISSION_MASTER_SERVER ) ); |
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70 | } |
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71 | |
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72 | /*! |
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73 | * Standard destructor |
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74 | */ |
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75 | NetworkGameManager::~NetworkGameManager() |
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76 | { |
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77 | delete MessageManager::getInstance(); |
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78 | |
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79 | PlayerStats::deleteAllPlayerStats(); |
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80 | |
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81 | NetworkGameManager::singletonRef = NULL; |
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82 | } |
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83 | |
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84 | |
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85 | /** |
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86 | * insert new player into game |
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87 | * @param userId |
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88 | * @return |
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89 | */ |
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90 | bool NetworkGameManager::signalNewPlayer( int userId ) |
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91 | { |
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92 | assert( SharedNetworkData::getInstance()->isMasterServer()); |
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93 | assert( State::getGameRules() ); |
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94 | assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); |
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95 | |
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96 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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97 | |
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98 | int team = rules.getTeamForNewUser(); |
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99 | ClassID playableClassId = rules.getPlayableClassId( userId, team ); |
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100 | std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); |
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101 | std::string playableTexture = rules.getPlayableModelFileName( userId, team, playableClassId ); |
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102 | float playableScale = rules.getPlayableScale( userId, team, playableClassId ); |
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103 | |
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104 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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105 | |
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106 | assert( bo != NULL ); |
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107 | assert( bo->isA( Playable::staticClassID()) ); |
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108 | |
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109 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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110 | |
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111 | playable.loadMD2Texture( playableTexture ); |
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112 | playable.setTeam(team); |
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113 | playable.loadModel( playableModel, playableScale ); |
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114 | playable.setOwner( userId ); |
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115 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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116 | playable.setSynchronized( true ); |
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117 | |
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118 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
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119 | |
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120 | stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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121 | stats->setSynchronized( true ); |
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122 | stats->setOwner( SharedNetworkData::getInstance()->getHostID() ); |
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123 | |
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124 | stats->setTeamId( team ); |
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125 | stats->setPlayableClassId( playableClassId ); |
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126 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
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127 | stats->setModelFileName( playableModel ); |
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128 | |
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129 | if ( userId == 0 ) |
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130 | stats->setNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Server" ) ); |
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131 | |
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132 | if ( rules.isA( MultiplayerTeamDeathmatch::staticClassID()) ) |
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133 | dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f ); |
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134 | |
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135 | return true; |
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136 | } |
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137 | |
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138 | |
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139 | /** |
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140 | * remove player from game |
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141 | * @param userID |
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142 | * @return |
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143 | */ |
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144 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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145 | { |
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146 | if ( PlayerStats::getStats( userID ) ) |
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147 | { |
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148 | if ( PlayerStats::getStats( userID )->getPlayable() ) |
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149 | delete PlayerStats::getStats( userID )->getPlayable(); |
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150 | delete PlayerStats::getStats( userID ); |
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151 | } |
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152 | |
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153 | return true; |
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154 | } |
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155 | |
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156 | |
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157 | |
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158 | /** |
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159 | * handler for remove synchronizeable messages |
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160 | * @param messageType |
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161 | * @param data |
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162 | * @param dataLength |
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163 | * @param someData |
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164 | * @param userId |
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165 | * @return true on successfull handling else handler will be called again |
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166 | */ |
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167 | bool NetworkGameManager::delSynchronizeableHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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168 | { |
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169 | |
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170 | PRINTF(0)(" del synchronizeable\n"); |
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171 | |
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172 | if ( SharedNetworkData::getInstance()->isMasterServer() || |
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173 | SharedNetworkData::getInstance()->isProxyServerActive() && SharedNetworkData::getInstance()->isUserClient(senderId)) |
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174 | { |
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175 | PRINTF(0)("Recieved DeleteSynchronizeable message from client %d!\n", senderId); |
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176 | return true; |
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177 | } |
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178 | |
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179 | int uniqueId = 0; |
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180 | int len = Converter::byteArrayToInt( data, &uniqueId ); |
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181 | |
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182 | if ( len != dataLength ) |
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183 | { |
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184 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId); |
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185 | return true; |
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186 | } |
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187 | |
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188 | for (ObjectList<Synchronizeable>::const_iterator it = Synchronizeable::objectList().begin(); |
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189 | it != Synchronizeable::objectList().end(); |
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190 | ++it) |
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191 | { |
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192 | if ( (*it)->getUniqueID() == uniqueId ) |
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193 | { |
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194 | if ( (*it)->isA(Playable::staticClassID()) ) |
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195 | { |
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196 | getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); |
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197 | return true; |
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198 | } |
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199 | |
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200 | delete (*it); |
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201 | return true; |
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202 | } |
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203 | } |
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204 | |
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205 | return true; |
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206 | } |
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207 | |
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208 | /** |
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209 | * removes synchronizeable (also on clients) |
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210 | * @param uniqueId uniqueid to delete |
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211 | */ |
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212 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) |
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213 | { |
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214 | byte buf[INTSIZE]; |
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215 | |
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216 | assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); |
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217 | |
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218 | MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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219 | } |
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220 | |
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221 | |
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222 | |
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223 | /** |
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224 | * handler for MSGID_PREFEREDTEAM message |
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225 | * @param messageType |
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226 | * @param data |
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227 | * @param dataLength |
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228 | * @param someData |
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229 | * @param userId |
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230 | * @return |
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231 | */ |
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232 | bool NetworkGameManager::preferedTeamHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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233 | { |
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234 | assert( SharedNetworkData::getInstance()->isMasterServer() ); |
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235 | |
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236 | int teamId = 0; |
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237 | int len = Converter::byteArrayToInt( data, &teamId ); |
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238 | |
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239 | if ( len != dataLength ) |
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240 | { |
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241 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId); |
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242 | return true; |
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243 | } |
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244 | |
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245 | PRINTF(0)("Client %i wishes to play in team %i\n", senderId, teamId); |
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246 | NetworkGameManager::getInstance()->setPreferedTeam( senderId, teamId ); |
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247 | |
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248 | return true; |
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249 | } |
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250 | |
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251 | |
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252 | /** |
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253 | * this actualy sets the new prefered team id |
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254 | * @param userId: the user that changes team |
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255 | * @param teamId: the new team id for the user |
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256 | */ |
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257 | void NetworkGameManager::setPreferedTeam( int userId, int teamId ) |
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258 | { |
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259 | if ( !PlayerStats::getStats( userId ) ) |
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260 | return; |
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261 | |
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262 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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263 | |
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264 | stats.setPreferedTeamId( teamId ); |
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265 | } |
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266 | |
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267 | |
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268 | /** |
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269 | * set prefered team for this host |
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270 | * @param teamId |
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271 | */ |
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272 | void NetworkGameManager::prefereTeam( int teamId ) |
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273 | { |
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274 | if ( SharedNetworkData::getInstance()->isMasterServer() ) |
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275 | this->setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId ); |
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276 | else |
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277 | { |
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278 | byte buf[INTSIZE]; |
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279 | |
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280 | assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); |
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281 | |
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282 | // send this message to the master server |
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283 | MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, NET_ID_MASTER_SERVER, MP_HIGHBANDWIDTH ); |
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284 | } |
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285 | } |
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286 | |
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287 | /** |
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288 | * this function will be called periodically by networkManager |
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289 | * @param ds time elapsed since last call of tick |
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290 | */ |
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291 | void NetworkGameManager::tick( float ds ) |
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292 | { |
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293 | //delete playables if they are not assigned to local player anymore |
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294 | for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end(); ) |
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295 | { |
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296 | if ( State::getPlayer()->getPlayable() != *it ) |
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297 | { |
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298 | if ( std::find( Playable::objectList().begin(), Playable::objectList().end(), *it ) != Playable::objectList().end() ) |
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299 | { |
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300 | PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassCName(), (*it)->getOwner() ); |
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301 | std::list<Playable*>::iterator delit = it; |
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302 | it++; |
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303 | delete *delit; |
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304 | playablesToDelete.erase( delit ); |
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305 | continue; |
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306 | } |
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307 | } |
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308 | it++; |
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309 | } |
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310 | } |
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311 | |
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312 | |
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313 | |
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314 | bool NetworkGameManager::chatMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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315 | { |
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316 | PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", senderId, SharedNetworkData::getInstance()->getHostID() ); |
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317 | if ( (SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) && senderId != SharedNetworkData::getInstance()->getHostID() ) |
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318 | { |
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319 | MessageManager::getInstance()->sendMessage( messageType, data, dataLength, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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320 | } |
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321 | |
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322 | assert( State::getGameRules() ); |
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323 | assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); |
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324 | |
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325 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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326 | |
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327 | if ( dataLength < 3*INTSIZE ) |
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328 | { |
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329 | PRINTF(2)("got too small chatmessage from client %d\n", senderId); |
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330 | |
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331 | return true; |
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332 | } |
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333 | |
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334 | int chatType = 0; |
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335 | Converter::byteArrayToInt( data, &chatType); |
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336 | int senderUserId = 0; |
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337 | Converter::byteArrayToInt( data+INTSIZE, &senderUserId ); |
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338 | std::string message; |
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339 | Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE ); |
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340 | |
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341 | rules.handleChatMessage( senderUserId, message, chatType); |
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342 | |
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343 | return true; |
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344 | } |
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345 | |
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346 | /** |
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347 | * send chat message |
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348 | * @param message message text |
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349 | * @param messageType some int |
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350 | */ |
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351 | void NetworkGameManager::sendChatMessage( const std::string & message, int messageType ) |
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352 | { |
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353 | byte * buf = new byte[message.length()+3*INTSIZE]; |
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354 | |
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355 | assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE ); |
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356 | assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE ); |
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357 | assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE ); |
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358 | |
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359 | if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) |
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360 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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361 | else |
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362 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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363 | |
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364 | |
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365 | delete [] buf; |
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366 | } |
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367 | |
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368 | |
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369 | |
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