1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Wuest |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | /* include your own header */ |
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23 | #include "network_game_manager.h" |
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24 | |
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25 | |
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26 | /* using namespace std is default, this needs to be here */ |
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27 | using namespace std; |
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28 | |
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29 | /*! |
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30 | * Standard constructor |
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31 | */ |
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32 | NetworkGameManager::NetworkGameManager() |
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33 | { |
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34 | /* set the class id for the base object */ |
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35 | this->setClassID(CL_ENTITY_MANAGER, "EntityManager"); |
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36 | } |
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37 | |
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38 | /*! |
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39 | * Standard destructor |
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40 | */ |
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41 | NetworkGameManager::~NetworkGameManager() |
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42 | { |
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43 | } |
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44 | |
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45 | |
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46 | void NetworkGameManager::writeBytes(const byte* data, int length) |
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47 | { |
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48 | } |
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49 | |
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50 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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51 | { |
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52 | } |
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53 | |
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54 | void NetworkGameManager::writeDebug() const |
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55 | { |
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56 | } |
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57 | |
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58 | void NetworkGameManager::readDebug() const |
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59 | { |
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60 | } |
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61 | |
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62 | |
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63 | /*! |
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64 | * Checks whether this is connected to a server or a client |
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65 | * and afterwards creates the needed entity if possible |
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66 | * @param classID: The ID of the class of which an entity should be created |
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67 | */ |
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68 | void NetworkGameManager::createEntity(int classID) |
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69 | { |
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70 | } |
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71 | |
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72 | /*! |
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73 | * Checks whether this is connected to a server or a client |
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74 | * and afterwards removes the specified entity |
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75 | * @param uniqueID: The ID of the entity object which should be removed |
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76 | */ |
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77 | void NetworkGameManager::removeEntity(int uniqueID) |
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78 | { |
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79 | } |
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80 | |
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81 | |
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82 | |
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83 | /*! |
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84 | * Creates the needed entity on the server if possible |
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85 | * @param classID: The ID of the class of which an entity should be created |
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86 | */ |
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87 | void NetworkGameManager::requestCreateEntity(int classID) |
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88 | { |
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89 | } |
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90 | |
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91 | /*! |
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92 | * Removes the specified entity on the server |
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93 | * @param uniqueID: The ID of the entity object which should be removed |
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94 | */ |
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95 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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96 | { |
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97 | } |
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98 | |
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99 | /*! |
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100 | * Creates the needed entity if possible |
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101 | * This function is called if this is a server |
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102 | * @param classID: The ID of the class of which an entity should be created |
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103 | */ |
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104 | void NetworkGameManager::executeCreateEntity(int classID) |
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105 | { |
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106 | } |
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107 | |
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108 | /*! |
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109 | * Removes the specified entity |
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110 | * This function is called if this is a server |
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111 | * @param uniqueID: The ID of the entity object which should be removed |
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112 | */ |
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113 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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114 | { |
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115 | } |
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116 | |
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117 | /*! |
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118 | * Checks whether it is possible to create an entity of a given class |
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119 | * @return: true if the entity can be created, false otherwise |
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120 | */ |
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121 | bool NetworkGameManager::canCreateEntity(int classID) |
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122 | { |
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123 | } |
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