1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Wuest |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | #include "factory.h" |
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23 | #include "network_stream.h" |
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24 | #include "converter.h" |
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25 | |
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26 | #include "p_node.h" |
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27 | |
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28 | |
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29 | /* include your own header */ |
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30 | #include "network_game_manager.h" |
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31 | |
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32 | |
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33 | /* using namespace std is default, this needs to be here */ |
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34 | using namespace std; |
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35 | |
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36 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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37 | |
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38 | /*! |
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39 | * Standard constructor |
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40 | */ |
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41 | NetworkGameManager::NetworkGameManager() |
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42 | { |
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43 | PRINTF(0)("START\n"); |
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44 | |
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45 | /* set the class id for the base object */ |
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46 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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47 | |
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48 | allOutBuffer.length = 0; |
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49 | |
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50 | allOutBuffer.maxLength = 10*1024; |
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51 | |
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52 | allOutBuffer.buffer = new byte[10*1024]; |
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53 | |
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54 | newUniqueID = MAX_CONNECTIONS + 2; |
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55 | |
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56 | hasRequestedWorld = false; |
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57 | } |
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58 | |
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59 | /*! |
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60 | * Standard destructor |
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61 | */ |
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62 | NetworkGameManager::~NetworkGameManager() |
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63 | { |
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64 | for ( int i = 0; i<outBuffer.size(); i++) |
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65 | { |
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66 | if ( outBuffer[i].buffer ) |
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67 | delete outBuffer[i].buffer; |
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68 | } |
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69 | |
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70 | if ( allOutBuffer.buffer ) |
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71 | delete allOutBuffer.buffer; |
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72 | } |
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73 | |
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74 | |
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75 | int NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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76 | { |
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77 | int i = 0; |
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78 | byte b; |
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79 | |
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80 | while ( i<length ) |
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81 | { |
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82 | b = data[i++]; |
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83 | |
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84 | PRINTF(0)("WriteBytes: b = %d\n", b); |
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85 | |
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86 | if ( isServer() ) |
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87 | { |
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88 | if ( b == REQUEST_CREATE ) |
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89 | { |
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90 | if ( !handleRequestCreate( i, data, length, sender ) ) |
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91 | return i; |
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92 | continue; |
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93 | } |
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94 | if ( b == REQUEST_REMOVE ) |
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95 | { |
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96 | if ( !handleRequestRemove( i, data, length, sender ) ) |
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97 | return i; |
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98 | continue; |
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99 | } |
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100 | } |
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101 | else |
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102 | { |
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103 | if ( b == CREATE_ENTITY ) |
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104 | { |
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105 | if ( !handleCreateEntity( i, data, length, sender ) ) |
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106 | return i; |
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107 | continue; |
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108 | } |
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109 | if ( b == REMOVE_ENTITY ) |
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110 | { |
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111 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
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112 | return i; |
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113 | continue; |
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114 | } |
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115 | if ( b == CREATE_ENTITY_LIST ) |
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116 | { |
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117 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
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118 | return i; |
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119 | continue; |
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120 | } |
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121 | if ( b == REMOVE_ENTITY_LIST ) |
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122 | { |
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123 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
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124 | return i; |
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125 | continue; |
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126 | } |
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127 | if ( b == YOU_ARE_ENTITY ) |
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128 | { |
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129 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
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130 | return i; |
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131 | continue; |
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132 | } |
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133 | } |
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134 | |
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135 | if ( b == REQUEST_SYNC ) |
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136 | { |
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137 | if ( !handleRequestSync( i, data, length, sender ) ) |
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138 | return i; |
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139 | continue; |
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140 | } |
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141 | |
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142 | if ( b == REQUEST_ENTITY_LIST ) |
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143 | { |
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144 | PRINTF(0)("sending THE list\n"); |
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145 | sendEntityList( sender ); |
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146 | continue; |
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147 | } |
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148 | |
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149 | //if we get her something with data is wrong |
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150 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
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151 | return i; |
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152 | } |
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153 | |
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154 | return i; |
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155 | } |
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156 | |
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157 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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158 | { |
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159 | if ( !isServer() && !hasRequestedWorld ) |
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160 | { |
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161 | SYNCHELP_WRITE_BEGIN(); |
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162 | byte b = REQUEST_ENTITY_LIST; |
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163 | SYNCHELP_WRITE_BYTE( b ); |
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164 | hasRequestedWorld = true; |
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165 | PRINTF(0)("the world is enough! id=%d\n", this->getUniqueID()); |
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166 | return SYNCHELP_WRITE_N; |
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167 | } |
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168 | for ( int i = 0; i<outBuffer.size(); i++ ) |
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169 | { |
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170 | *reciever = i; |
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171 | if ( outBuffer[i].length>0 ) |
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172 | { |
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173 | int nbytes = outBuffer[i].length; |
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174 | outBuffer[i].length = 0; |
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175 | |
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176 | if ( nbytes > maxLength ) |
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177 | { |
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178 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
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179 | return 0; |
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180 | } |
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181 | |
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182 | memcpy(data, outBuffer[i].buffer, nbytes); |
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183 | return nbytes; |
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184 | } |
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185 | } |
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186 | |
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187 | *reciever = 0; |
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188 | int nbytes = allOutBuffer.length; |
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189 | allOutBuffer.length = 0; |
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190 | |
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191 | if ( nbytes <=0 ) |
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192 | return 0; |
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193 | |
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194 | if ( nbytes > maxLength ) |
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195 | { |
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196 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.length\n", nbytes, maxLength); |
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197 | return 0; |
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198 | } |
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199 | |
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200 | memcpy( data, allOutBuffer.buffer, nbytes ); |
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201 | return nbytes; |
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202 | } |
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203 | |
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204 | void NetworkGameManager::writeDebug() const |
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205 | { |
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206 | } |
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207 | |
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208 | void NetworkGameManager::readDebug() const |
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209 | { |
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210 | } |
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211 | |
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212 | |
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213 | /*! |
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214 | * Checks whether this is connected to a server or a client |
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215 | * and afterwards creates the needed entity |
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216 | * @param classID: The ID of the class of which an entity should be created |
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217 | */ |
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218 | void NetworkGameManager::createEntity( ClassID classID, int owner ) |
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219 | { |
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220 | if ( this->isServer() ) |
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221 | { |
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222 | if ( newUniqueID < 0 ) |
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223 | { |
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224 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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225 | return; |
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226 | } |
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227 | |
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228 | this->executeCreateEntity( classID, newUniqueID++, owner ); |
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229 | } |
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230 | else |
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231 | { |
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232 | this->requestCreateEntity( classID ); |
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233 | } |
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234 | } |
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235 | |
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236 | |
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237 | /*! |
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238 | * Checks whether this is connected to a server or a client |
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239 | * and afterwards creates the needed entity |
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240 | * @param classID: The ID of the class of which an entity should be created |
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241 | */ |
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242 | BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element) |
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243 | { |
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244 | if ( this->isServer() ) |
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245 | { |
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246 | if ( newUniqueID < 0 ) |
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247 | { |
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248 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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249 | return NULL; |
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250 | } |
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251 | newUniqueID++; |
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252 | |
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253 | BaseObject * b = Factory::fabricate( element ); |
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254 | |
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255 | if ( !b ) |
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256 | { |
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257 | PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() ); |
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258 | return NULL; |
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259 | } |
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260 | |
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261 | |
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262 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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263 | { |
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264 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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265 | s->setUniqueID( newUniqueID ); |
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266 | s->setOwner( 0 ); |
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267 | this->networkStream->connectSynchronizeable( *s ); |
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268 | return b; |
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269 | } |
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270 | else |
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271 | { |
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272 | PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); |
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273 | delete b; |
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274 | } |
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275 | } |
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276 | else |
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277 | { |
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278 | PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); |
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279 | } |
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280 | return NULL; |
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281 | } |
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282 | |
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283 | |
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284 | /*! |
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285 | * Checks whether this is connected to a server or a client |
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286 | * and afterwards removes the specified entity |
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287 | * @param uniqueID: The ID of the entity object which should be removed |
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288 | */ |
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289 | void NetworkGameManager::removeEntity(int uniqueID) |
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290 | { |
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291 | if ( this->isServer() ) |
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292 | { |
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293 | this->executeRemoveEntity( uniqueID ); |
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294 | } |
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295 | else |
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296 | { |
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297 | this->requestRemoveEntity( uniqueID ); |
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298 | } |
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299 | } |
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300 | |
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301 | |
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302 | |
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303 | /*! |
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304 | * Creates the needed entity on the server if possible |
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305 | * @param classID: The ID of the class of which an entity should be created |
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306 | */ |
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307 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
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308 | { |
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309 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_CREATE ) ) |
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310 | return; |
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311 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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312 | return; |
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313 | } |
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314 | |
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315 | /*! |
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316 | * Removes the specified entity on the server |
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317 | * @param uniqueID: The ID of the entity object which should be removed |
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318 | */ |
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319 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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320 | { |
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321 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_REMOVE ) ) |
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322 | return; |
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323 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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324 | return; |
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325 | } |
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326 | |
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327 | /*! |
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328 | * Creates the needed entity if possible |
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329 | * This function is called if this is a server |
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330 | * @param classID: The ID of the class of which an entity should be created |
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331 | */ |
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332 | void NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
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333 | { |
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334 | if ( !writeToClientBuffer( allOutBuffer, (byte)CREATE_ENTITY ) ) |
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335 | return; |
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336 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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337 | return; |
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338 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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339 | return; |
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340 | if ( !writeToClientBuffer( allOutBuffer, owner ) ) |
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341 | return; |
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342 | |
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343 | doCreateEntity( classID, uniqueID, owner ); |
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344 | } |
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345 | |
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346 | /*! |
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347 | * Removes the specified entity |
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348 | * This function is called if this is a server |
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349 | * @param uniqueID: The ID of the entity object which should be removed |
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350 | */ |
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351 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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352 | { |
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353 | if ( !writeToClientBuffer( allOutBuffer, (byte)REMOVE_ENTITY ) ) |
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354 | return; |
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355 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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356 | return; |
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357 | |
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358 | doRemoveEntity(uniqueID); |
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359 | } |
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360 | |
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361 | /*! |
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362 | * Checks whether it is possible to create an entity of a given class |
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363 | * @return: true if the entity can be created, false otherwise |
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364 | */ |
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365 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
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366 | { |
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367 | return true; |
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368 | } |
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369 | |
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370 | /*! |
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371 | * Sends the Entities to the new connected client |
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372 | * @param userID: The ID of the user |
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373 | */ |
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374 | void NetworkGameManager::sendEntityList( int userID ) |
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375 | { |
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376 | if ( !isServer() ) |
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377 | return; |
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378 | |
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379 | if ( userID >= outBuffer.size() ) |
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380 | resizeBufferVector( userID ); |
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381 | |
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382 | SynchronizeableList::const_iterator it, e; |
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383 | |
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384 | it = this->networkStream->getSyncBegin(); |
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385 | e = this->networkStream->getSyncEnd(); |
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386 | |
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387 | if ( !writeToClientBuffer( outBuffer[userID], (byte)CREATE_ENTITY_LIST ) ) |
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388 | return; |
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389 | |
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390 | // -2 because you must not send network_game_manager and handshake |
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391 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
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392 | return; |
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393 | |
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394 | //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); |
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395 | |
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396 | int n = 0; |
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397 | |
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398 | while ( it != e ) |
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399 | { |
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400 | |
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401 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) ) |
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402 | return; |
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403 | //PRINTF(0)("SendEntityList: ClassID = %x\n", (*it)->getRealClassID()); |
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404 | |
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405 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) |
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406 | return; |
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407 | |
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408 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) |
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409 | return; |
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410 | |
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411 | |
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412 | PRINTF(0)("id = %x %s %s\n", (int)((*it)->getLeafClassID()), (*it)->getClassName(), (*it)->getName()); |
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413 | |
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414 | |
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415 | /*if ( (*it)->isA(CL_WORLD_ENTITY) ) |
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416 | { |
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417 | n = dynamic_cast<WorldEntity*>((*it))->readState( outBuffer[userID].buffer, outBuffer[userID].maxLength-outBuffer[userID].length ); |
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418 | if ( n = 0 ) |
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419 | { |
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420 | PRINTF(2)("n = 0\n"); |
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421 | } |
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422 | outBuffer[userID].length += n; |
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423 | }*/ |
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424 | |
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425 | it++; |
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426 | } |
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427 | |
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428 | |
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429 | } |
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430 | |
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431 | /** |
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432 | * Creates a buffer for user n |
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433 | * @param n The ID of the user |
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434 | */ |
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435 | void NetworkGameManager::resizeBufferVector( int n ) |
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436 | { |
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437 | for ( int i = outBuffer.size(); i<=n; i++) |
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438 | { |
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439 | clientBuffer outBuf; |
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440 | |
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441 | outBuf.length = 0; |
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442 | |
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443 | outBuf.maxLength = 5*1024; |
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444 | |
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445 | outBuf.buffer = new byte[5*1014]; |
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446 | |
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447 | outBuffer.push_back(outBuf); |
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448 | } |
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449 | } |
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450 | |
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451 | /** |
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452 | * Creates the entity on this host |
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453 | * @param classID: ClassID of the entity to create |
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454 | * @param uniqueID: Unique ID to assign to the synchronizeable |
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455 | * @param owner: owner of this synchronizealbe |
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456 | */ |
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457 | BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
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458 | { |
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459 | BaseObject * b = Factory::fabricate( classID ); |
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460 | |
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461 | if ( !b ) |
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462 | { |
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463 | PRINTF(1)("Could not fabricate Object with classID %x\n", classID); |
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464 | return NULL; |
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465 | } |
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466 | |
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467 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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468 | { |
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469 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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470 | s->setUniqueID( uniqueID ); |
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471 | s->setOwner( owner ); |
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472 | this->networkStream->connectSynchronizeable( *s ); |
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473 | if ( !isServer() ) |
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474 | s->setIsOutOfSync( true ); |
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475 | PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID()); |
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476 | return b; |
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477 | } |
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478 | else |
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479 | { |
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480 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); |
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481 | delete b; |
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482 | } |
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483 | return NULL; |
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484 | } |
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485 | |
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486 | /** |
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487 | * Removes a entity on this host |
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488 | * @param uniqueID: unique ID assigned with the entity to remove |
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489 | */ |
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490 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
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491 | { |
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492 | SynchronizeableList::const_iterator it,e; |
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493 | it = this->networkStream->getSyncBegin(); |
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494 | e = this->networkStream->getSyncEnd(); |
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495 | |
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496 | while ( it != e ) |
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497 | { |
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498 | if ( (*it)->getUniqueID() == uniqueID ) |
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499 | { |
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500 | delete *it; |
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501 | break; |
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502 | } |
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503 | it++; |
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504 | } |
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505 | } |
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506 | |
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507 | /** |
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508 | * Tell the synchronizeable that a user's synchronizeable is out of sync |
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509 | * @param uniqueID: unique ID assigned with the entity which is out of sync |
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510 | * @param userID: user ID who's synchronizeable is out of sync |
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511 | */ |
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512 | void NetworkGameManager::doRequestSync( int uniqueID, int userID ) |
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513 | { |
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514 | SynchronizeableList::const_iterator it,e; |
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515 | it = this->networkStream->getSyncBegin(); |
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516 | e = this->networkStream->getSyncEnd(); |
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517 | |
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518 | while ( it != e ) |
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519 | { |
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520 | if ( (*it)->getUniqueID() == uniqueID ) |
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521 | { |
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522 | (*it)->requestSync( userID ); |
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523 | break; |
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524 | } |
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525 | it++; |
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526 | } |
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527 | } |
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528 | |
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529 | /** |
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530 | * Copies length bytes to the clientBuffer with error checking |
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531 | * @param clientBuffer: the clientBuffer to write to |
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532 | * @param data: buffer to the data |
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533 | * @param length: length of data |
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534 | * @return false on error true else |
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535 | */ |
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536 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
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537 | { |
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538 | if ( length > cb.maxLength-cb.length ) |
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539 | { |
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540 | PRINTF(1)("No space left in clientBuffer\n"); |
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541 | return false; |
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542 | } |
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543 | |
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544 | memcpy( cb.buffer+cb.length, data, length ); |
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545 | return true; |
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546 | } |
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547 | |
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548 | /** |
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549 | * Reads data from clientBuffer with error checking |
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550 | * @param clientBuffer: the clientBuffer to read from |
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551 | * @param data: pointer to the buffer |
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552 | * @param length: |
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553 | * @return |
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554 | */ |
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555 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
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556 | { |
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557 | if ( cb.length < length ) |
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558 | { |
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559 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
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560 | return 0; |
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561 | } |
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562 | |
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563 | memcpy( data, cb.buffer+cb.length-length, length ); |
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564 | return true; |
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565 | } |
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566 | |
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567 | /** |
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568 | * Tells this client that he has to control this entity |
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569 | * @param uniqueID: the entity's uniqeID |
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570 | */ |
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571 | void NetworkGameManager::doYouAre( int uniqueID ) |
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572 | { |
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573 | //TODO: what has to be done |
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574 | } |
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575 | |
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576 | /** |
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577 | * Tells a remote client that he has to control this entity |
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578 | * @param uniqueID: the entity's uniqeID |
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579 | * @param userID: the users ID |
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580 | */ |
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581 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
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582 | { |
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583 | if ( !isServer() ) |
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584 | return; |
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585 | |
---|
586 | if ( userID != 0 ) |
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587 | { |
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588 | if ( !writeToClientBuffer( outBuffer[userID], (byte)YOU_ARE_ENTITY ) ) |
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589 | return; |
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590 | |
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591 | if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) ) |
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592 | return; |
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593 | } |
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594 | else |
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595 | { |
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596 | doYouAre(uniqueID); |
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597 | } |
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598 | } |
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599 | |
---|
600 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
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601 | { |
---|
602 | if ( INTSIZE > length-i ) |
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603 | { |
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604 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
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605 | return false; |
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606 | } |
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607 | int classID; |
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608 | i += Converter::byteArrayToInt( &data[i], &classID ); |
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609 | |
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610 | createEntity( (ClassID)classID ); |
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611 | |
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612 | return true; |
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613 | } |
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614 | |
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615 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
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616 | { |
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617 | if ( INTSIZE > length-i ) |
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618 | { |
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619 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
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620 | return false; |
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621 | } |
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622 | int uniqueID; |
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623 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
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624 | |
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625 | removeEntity( uniqueID ); |
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626 | |
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627 | return true; |
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628 | } |
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629 | |
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630 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
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631 | { |
---|
632 | if ( INTSIZE > length-i ) |
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633 | { |
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634 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
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635 | return false; |
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636 | } |
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637 | int classID; |
---|
638 | i += Converter::byteArrayToInt( &data[i], &classID ); |
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639 | |
---|
640 | if ( INTSIZE > length-i ) |
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641 | { |
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642 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
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643 | return false; |
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644 | } |
---|
645 | int uniqueID; |
---|
646 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
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647 | |
---|
648 | if ( INTSIZE > length-i ) |
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649 | { |
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650 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
651 | return false; |
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652 | } |
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653 | int owner; |
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654 | i += Converter::byteArrayToInt( &data[i], &owner ); |
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655 | |
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656 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
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657 | |
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658 | return true; |
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659 | } |
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660 | |
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661 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
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662 | { |
---|
663 | if ( INTSIZE > length-i ) |
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664 | { |
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665 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
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666 | return false; |
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667 | } |
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668 | int uniqueID; |
---|
669 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
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670 | |
---|
671 | doRemoveEntity( uniqueID ); |
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672 | |
---|
673 | return true; |
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674 | } |
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675 | |
---|
676 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
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677 | { |
---|
678 | if ( INTSIZE > length-i ) |
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679 | { |
---|
680 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
681 | return false; |
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682 | } |
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683 | |
---|
684 | PRINTF(0)("HandleCreateEntityList: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
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685 | |
---|
686 | int n; |
---|
687 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
688 | |
---|
689 | |
---|
690 | PRINTF(0)("HandleCreateEntityList: n = %d\n", n); |
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691 | |
---|
692 | int classID, uniqueID, owner; |
---|
693 | |
---|
694 | for ( int j = 0; j<n; j++ ) |
---|
695 | { |
---|
696 | |
---|
697 | if ( INTSIZE > length-i ) |
---|
698 | { |
---|
699 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
700 | return false; |
---|
701 | } |
---|
702 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
703 | |
---|
704 | if ( INTSIZE > length-i ) |
---|
705 | { |
---|
706 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
707 | return false; |
---|
708 | } |
---|
709 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
710 | |
---|
711 | if ( INTSIZE > length-i ) |
---|
712 | { |
---|
713 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
714 | return false; |
---|
715 | } |
---|
716 | i += Converter::byteArrayToInt( &data[i], &owner ); |
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717 | |
---|
718 | PRINTF(0)("before fabricate\n"); |
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719 | if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE ) |
---|
720 | { |
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721 | BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); |
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722 | |
---|
723 | /*if ( b != NULL ) |
---|
724 | { |
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725 | if ( b->isA(CL_WORLD_ENTITY) ) |
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726 | { |
---|
727 | int n = dynamic_cast<WorldEntity*>(b)->writeState( data, length, sender ); |
---|
728 | |
---|
729 | i += n; |
---|
730 | } |
---|
731 | }*/ |
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732 | } |
---|
733 | |
---|
734 | } |
---|
735 | |
---|
736 | return true; |
---|
737 | } |
---|
738 | |
---|
739 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
---|
740 | { |
---|
741 | if ( INTSIZE > length-i ) |
---|
742 | { |
---|
743 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
744 | return false; |
---|
745 | } |
---|
746 | int n; |
---|
747 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
748 | |
---|
749 | int uniqueID; |
---|
750 | |
---|
751 | for ( int j = 0; j<n; j++ ) |
---|
752 | { |
---|
753 | |
---|
754 | if ( INTSIZE > length-i ) |
---|
755 | { |
---|
756 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
757 | return false; |
---|
758 | } |
---|
759 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
760 | |
---|
761 | doRemoveEntity( uniqueID ); |
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762 | } |
---|
763 | |
---|
764 | return true; |
---|
765 | } |
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766 | |
---|
767 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
---|
768 | { |
---|
769 | if ( INTSIZE > length-i ) |
---|
770 | { |
---|
771 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
772 | return false; |
---|
773 | } |
---|
774 | |
---|
775 | int uniqueID; |
---|
776 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
777 | |
---|
778 | doYouAre( uniqueID ); |
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779 | |
---|
780 | return true; |
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781 | } |
---|
782 | |
---|
783 | bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender ) |
---|
784 | { |
---|
785 | if ( INTSIZE > length-i ) |
---|
786 | { |
---|
787 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
788 | return false; |
---|
789 | } |
---|
790 | int uniqueID; |
---|
791 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
792 | |
---|
793 | doRequestSync( uniqueID, sender ); |
---|
794 | |
---|
795 | return true; |
---|
796 | } |
---|
797 | |
---|
798 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
---|
799 | { |
---|
800 | if ( cb.maxLength-cb.length < 1 ) |
---|
801 | { |
---|
802 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
---|
803 | return false; |
---|
804 | } |
---|
805 | |
---|
806 | cb.buffer[cb.length++] = b; |
---|
807 | |
---|
808 | return true; |
---|
809 | } |
---|
810 | |
---|
811 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
---|
812 | { |
---|
813 | int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); |
---|
814 | cb.length += n; |
---|
815 | |
---|
816 | if ( n <= 0 ) |
---|
817 | { |
---|
818 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
---|
819 | return false; |
---|
820 | } |
---|
821 | |
---|
822 | return true; |
---|
823 | } |
---|
824 | |
---|
825 | void NetworkGameManager::sync( int uniqueID, int owner ) |
---|
826 | { |
---|
827 | if ( owner==this->getHostID() ) |
---|
828 | return; |
---|
829 | |
---|
830 | if ( !isServer() ) |
---|
831 | executeRequestSync( uniqueID, 0 ); |
---|
832 | else |
---|
833 | executeRequestSync( uniqueID, owner ); |
---|
834 | } |
---|
835 | |
---|
836 | void NetworkGameManager::executeRequestSync( int uniqueID, int user ) |
---|
837 | { |
---|
838 | if ( user >= outBuffer.size() ) |
---|
839 | resizeBufferVector( user ); |
---|
840 | |
---|
841 | if ( !writeToClientBuffer( outBuffer[user], (byte)REQUEST_SYNC ) ) |
---|
842 | return; |
---|
843 | if ( !writeToClientBuffer( outBuffer[user], uniqueID ) ) |
---|
844 | return; |
---|
845 | } |
---|
846 | |
---|