| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "util/loading/factory.h" |
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| 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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| 26 | #include "network_stream.h" |
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| 27 | #include "shared_network_data.h" |
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| 28 | #include "converter.h" |
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| 29 | |
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| 30 | #include "playable.h" |
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| 31 | #include "player.h" |
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| 32 | |
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| 33 | #include "game_world.h" |
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| 34 | |
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| 35 | #include "network_game_manager.h" |
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| 36 | |
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| 37 | |
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| 38 | /* using namespace std is default, this needs to be here */ |
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| 39 | using namespace std; |
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| 40 | |
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| 41 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 42 | |
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| 43 | /*! |
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| 44 | * Standard constructor |
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| 45 | */ |
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| 46 | NetworkGameManager::NetworkGameManager() |
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| 47 | : Synchronizeable() |
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| 48 | { |
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| 49 | PRINTF(0)("START\n"); |
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| 50 | |
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| 51 | /* set the class id for the base object */ |
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| 52 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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| 53 | |
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| 54 | hasRequestedWorld = false; |
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| 55 | this->setSynchronized(true); |
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| 56 | } |
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| 57 | |
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| 58 | /*! |
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| 59 | * Standard destructor |
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| 60 | */ |
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| 61 | NetworkGameManager::~NetworkGameManager() |
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| 62 | { |
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| 63 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 64 | { |
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| 65 | if ( outBuffer[i].buffer ) |
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| 66 | delete outBuffer[i].buffer; |
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| 67 | } |
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| 68 | |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | int NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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| 73 | { |
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| 74 | int i = 0; |
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| 75 | byte b; |
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| 76 | |
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| 77 | while ( i<length ) |
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| 78 | { |
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| 79 | b = data[i++]; |
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| 80 | |
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| 81 | /**************** Commands only processed by servers ****************/ |
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| 82 | if ( isServer() ) |
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| 83 | { |
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| 84 | if ( b == NET_REQUEST_CREATE ) |
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| 85 | { |
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| 86 | if ( !handleRequestCreate( i, data, length, sender ) ) |
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| 87 | return i; |
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| 88 | continue; |
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| 89 | } |
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| 90 | else if ( b == NET_REQUEST_REMOVE ) |
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| 91 | { |
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| 92 | if ( !handleRequestRemove( i, data, length, sender ) ) |
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| 93 | return i; |
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| 94 | continue; |
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| 95 | } |
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| 96 | else if ( b == NET_REQUEST_PNODE_PATH ) |
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| 97 | { |
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| 98 | if ( !handleRequestPNodePath( i, data, length, sender ) ) |
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| 99 | return i; |
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| 100 | continue; |
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| 101 | } |
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| 102 | } |
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| 103 | else |
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| 104 | { |
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| 105 | /**************** Commands only processed by clients ****************/ |
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| 106 | if ( b == NET_CREATE_ENTITY ) |
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| 107 | { |
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| 108 | PRINTF(0)("CREATE_ENTITY\n"); |
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| 109 | if ( !handleCreateEntity( i, data, length, sender ) ) |
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| 110 | return i; |
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| 111 | continue; |
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| 112 | } |
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| 113 | else if ( b == NET_REMOVE_ENTITY ) |
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| 114 | { |
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| 115 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
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| 116 | return i; |
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| 117 | continue; |
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| 118 | } |
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| 119 | else if ( b == NET_CREATE_ENTITY_LIST ) |
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| 120 | { |
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| 121 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
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| 122 | return i; |
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| 123 | continue; |
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| 124 | } |
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| 125 | else if ( b == NET_REMOVE_ENTITY_LIST ) |
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| 126 | { |
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| 127 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
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| 128 | return i; |
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| 129 | continue; |
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| 130 | } |
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| 131 | else if ( b == NET_YOU_ARE_ENTITY ) |
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| 132 | { |
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| 133 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
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| 134 | return i; |
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| 135 | continue; |
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| 136 | } |
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| 137 | } |
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| 138 | |
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| 139 | /**************** Commands processed by servers and clients ****************/ |
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| 140 | if ( b == NET_REQUEST_ENTITY_LIST ) |
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| 141 | { |
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| 142 | sendEntityList( sender ); |
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| 143 | continue; |
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| 144 | } |
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| 145 | else if ( b == NET_REQUEST_SYNC ) |
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| 146 | { |
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| 147 | if ( !handleRequestSync( i, data, length, sender ) ) |
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| 148 | return i; |
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| 149 | continue; |
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| 150 | } |
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| 151 | |
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| 152 | |
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| 153 | PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender); |
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| 154 | PRINTF(1)("Probably this is because the network protocol has different \n"); |
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| 155 | PRINTF(1)("versions or there occured an error in the sending algorithm\n"); |
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| 156 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
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| 157 | return i; |
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| 158 | } |
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| 159 | |
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| 160 | return i; |
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| 161 | } |
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| 162 | |
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| 163 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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| 164 | { |
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| 165 | if ( !isServer() && !hasRequestedWorld ) |
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| 166 | { |
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| 167 | assert( maxLength >= 1 ); |
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| 168 | data[0] = NET_REQUEST_ENTITY_LIST; |
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| 169 | hasRequestedWorld = true; |
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| 170 | return 1; |
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| 171 | } |
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| 172 | |
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| 173 | for ( int i = 0; i<outBuffer.size(); i++ ) |
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| 174 | { |
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| 175 | *reciever = i; |
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| 176 | if ( outBuffer[i].length>0 ) |
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| 177 | { |
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| 178 | int nbytes = outBuffer[i].length; |
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| 179 | outBuffer[i].length = 0; |
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| 180 | |
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| 181 | if ( nbytes > maxLength ) |
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| 182 | { |
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| 183 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
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| 184 | return 0; |
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| 185 | } |
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| 186 | |
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| 187 | memcpy(data, outBuffer[i].buffer, nbytes); |
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| 188 | return nbytes; |
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| 189 | } |
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| 190 | } |
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| 191 | |
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| 192 | return 0; |
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| 193 | } |
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| 194 | |
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| 195 | void NetworkGameManager::writeDebug() const |
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| 196 | { |
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| 197 | } |
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| 198 | |
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| 199 | void NetworkGameManager::readDebug() const |
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| 200 | { |
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| 201 | } |
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| 202 | |
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| 203 | |
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| 204 | /*! |
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| 205 | * Checks whether this is connected to a server or a client |
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| 206 | * and afterwards creates the needed entity |
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| 207 | * @param classID: The ID of the class of which an entity should be created |
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| 208 | */ |
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| 209 | int NetworkGameManager::createEntity( ClassID classID, int owner ) |
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| 210 | { |
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| 211 | if ( this->isServer()) |
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| 212 | { |
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| 213 | if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 ) |
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| 214 | { |
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| 215 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 216 | return -1; |
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| 217 | } |
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| 218 | return this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner ); |
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| 219 | } |
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| 220 | else |
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| 221 | { |
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| 222 | this->requestCreateEntity( classID ); |
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| 223 | return -1; |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | |
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| 228 | /*! |
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| 229 | * Checks whether this is connected to a server or a client |
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| 230 | * and afterwards creates the needed entity |
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| 231 | * @param classID: The ID of the class of which an entity should be created |
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| 232 | */ |
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| 233 | BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element) |
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| 234 | { |
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| 235 | if ( this->isServer() ) |
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| 236 | { |
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| 237 | if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 ) |
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| 238 | { |
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| 239 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 240 | return NULL; |
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| 241 | } |
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| 242 | |
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| 243 | BaseObject * b = Factory::fabricate( element ); |
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| 244 | |
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| 245 | if ( !b ) |
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| 246 | { |
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| 247 | PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() ); |
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| 248 | return NULL; |
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| 249 | } |
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| 250 | |
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| 251 | |
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| 252 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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| 253 | { |
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| 254 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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| 255 | s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 256 | s->setOwner( 0 ); |
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| 257 | // all entities created via this function are added automaticaly to the synchronizeable list |
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| 258 | s->setSynchronized(true); |
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| 259 | return b; |
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| 260 | } |
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| 261 | else |
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| 262 | { |
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| 263 | PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); |
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| 264 | delete b; |
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| 265 | } |
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| 266 | |
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| 267 | } |
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| 268 | else |
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| 269 | |
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| 270 | { |
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| 271 | PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); |
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| 272 | } |
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| 273 | return NULL; |
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| 274 | } |
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| 275 | |
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| 276 | |
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| 277 | /*! |
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| 278 | * Checks whether this is connected to a server or a client |
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| 279 | * and afterwards removes the specified entity |
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| 280 | * @param uniqueID: The ID of the entity object which should be removed |
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| 281 | */ |
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| 282 | void NetworkGameManager::removeEntity(int uniqueID) |
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| 283 | { |
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| 284 | if ( this->isServer() ) |
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| 285 | { |
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| 286 | this->executeRemoveEntity( uniqueID ); |
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| 287 | } |
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| 288 | else |
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| 289 | { |
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| 290 | this->requestRemoveEntity( uniqueID ); |
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| 291 | } |
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| 292 | } |
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| 293 | |
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| 294 | |
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| 295 | |
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| 296 | /*! |
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| 297 | * Creates the needed entity on the server if possible |
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| 298 | * @param classID: The ID of the class of which an entity should be created |
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| 299 | */ |
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| 300 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
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| 301 | { |
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| 302 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 303 | { |
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| 304 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 305 | continue; |
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| 306 | |
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| 307 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) ) |
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| 308 | return; |
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| 309 | if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) |
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| 310 | return; |
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| 311 | } |
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| 312 | } |
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| 313 | |
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| 314 | /*! |
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| 315 | * Removes the specified entity on the server |
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| 316 | * @param uniqueID: The ID of the entity object which should be removed |
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| 317 | */ |
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| 318 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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| 319 | { |
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| 320 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 321 | { |
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| 322 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 323 | continue; |
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| 324 | |
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| 325 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) ) |
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| 326 | return; |
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| 327 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 328 | return; |
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| 329 | } |
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| 330 | } |
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| 331 | |
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| 332 | /*! |
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| 333 | * Creates the needed entity if possible |
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| 334 | * This function is called if this is a server |
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| 335 | * @param classID: The ID of the class of which an entity should be created |
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| 336 | */ |
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| 337 | int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
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| 338 | { |
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| 339 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 340 | { |
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| 341 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 342 | continue; |
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| 343 | |
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| 344 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) ) |
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| 345 | return -1; |
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| 346 | if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) |
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| 347 | return -1; |
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| 348 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 349 | return -1; |
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| 350 | if ( !writeToClientBuffer( outBuffer[i], owner ) ) |
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| 351 | return -1; |
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| 352 | } |
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| 353 | |
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| 354 | PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
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| 355 | doCreateEntity( classID, uniqueID, owner ); |
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| 356 | |
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| 357 | return uniqueID; |
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| 358 | } |
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| 359 | |
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| 360 | /*! |
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| 361 | * Removes the specified entity |
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| 362 | * This function is called if this is a server |
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| 363 | * @param uniqueID: The ID of the entity object which should be removed |
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| 364 | */ |
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| 365 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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| 366 | { |
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| 367 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 368 | { |
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| 369 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 370 | continue; |
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| 371 | |
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| 372 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) ) |
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| 373 | return; |
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| 374 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 375 | return; |
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| 376 | } |
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| 377 | |
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| 378 | doRemoveEntity(uniqueID); |
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| 379 | } |
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| 380 | |
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| 381 | /*! |
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| 382 | * Checks whether it is possible to create an entity of a given class |
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| 383 | * @return: true if the entity can be created, false otherwise |
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| 384 | */ |
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| 385 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
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| 386 | { |
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| 387 | return true; |
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| 388 | } |
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| 389 | |
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| 390 | /*! |
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| 391 | * Sends the Entities to the new connected client |
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| 392 | * @param userID: The ID of the user |
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| 393 | */ |
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| 394 | void NetworkGameManager::sendEntityList( int userID ) |
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| 395 | { |
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| 396 | if ( !isServer() ) |
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| 397 | return; |
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| 398 | |
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| 399 | if ( userID >= outBuffer.size() ) |
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| 400 | resizeBufferVector( userID ); |
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| 401 | |
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| 402 | SynchronizeableList::const_iterator it, e; |
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| 403 | |
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| 404 | it = this->networkStream->getSyncBegin(); |
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| 405 | e = this->networkStream->getSyncEnd(); |
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| 406 | |
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| 407 | // send the packet header |
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| 408 | if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) ) |
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| 409 | return; |
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| 410 | |
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| 411 | // send the number of entities: -2 because you must not send network_game_manager and handshake |
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| 412 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
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| 413 | return; |
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| 414 | |
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| 415 | //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); |
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| 416 | |
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| 417 | // first send the NullParent |
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| 418 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) ) |
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| 419 | return; |
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| 420 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) ) |
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| 421 | return; |
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| 422 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) ) |
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| 423 | return; |
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| 424 | |
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| 425 | // now send the rest of the entities |
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| 426 | while ( it != e ) |
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| 427 | { |
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| 428 | if( (*it)->beSynchronized() && (*it) != PNode::getNullParent()) |
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| 429 | { |
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| 430 | PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() ); |
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| 431 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) ) |
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| 432 | return; |
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| 433 | |
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| 434 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) |
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| 435 | return; |
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| 436 | |
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| 437 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) |
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| 438 | return; |
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| 439 | } |
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| 440 | it++; |
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| 441 | } |
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| 442 | |
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| 443 | signalNewPlayer( userID ); |
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| 444 | } |
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| 445 | |
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| 446 | |
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| 447 | |
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| 448 | bool NetworkGameManager::signalNewPlayer(int userId) |
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| 449 | { |
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| 450 | if ( userId >= outBuffer.size() ) |
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| 451 | resizeBufferVector( userId ); |
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| 452 | |
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| 453 | /* create new playable for Player*/ |
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| 454 | PRINTF(0)("Request for creation: %i\n", userId); |
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| 455 | int uniqueId = this->createEntity(CL_SPACE_SHIP, userId); |
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| 456 | PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId); |
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| 457 | this->sendYouAre(uniqueId, userId); |
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| 458 | |
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| 459 | } |
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| 460 | |
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| 461 | |
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| 462 | |
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| 463 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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| 464 | { |
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| 465 | const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 466 | std::list<BaseObject*>::const_iterator it = playableList->begin(); |
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| 467 | |
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| 468 | for(; it != playableList->end(); it++) |
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| 469 | { |
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| 470 | if( dynamic_cast<Synchronizeable*>(*it)->getOwner() == userID ) |
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| 471 | { |
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| 472 | PRINTF(0)("remove playable from %i\n", userID); |
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| 473 | this->removeEntity(dynamic_cast<Synchronizeable*>(*it)->getUniqueID()); |
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| 474 | return true; |
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| 475 | } |
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| 476 | } |
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| 477 | return false; |
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| 478 | } |
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| 479 | |
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| 480 | |
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| 481 | /** |
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| 482 | * Creates a buffer for user n |
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| 483 | * @param n The ID of the user |
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| 484 | */ |
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| 485 | void NetworkGameManager::resizeBufferVector( int n ) |
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| 486 | { |
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| 487 | for ( int i = outBuffer.size(); i<=n; i++) |
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| 488 | { |
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| 489 | clientBuffer outBuf; |
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| 490 | |
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| 491 | outBuf.length = 0; |
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| 492 | |
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| 493 | outBuf.maxLength = 5*1024; |
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| 494 | |
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| 495 | outBuf.buffer = new byte[5*1014]; |
|---|
| 496 | |
|---|
| 497 | outBuffer.push_back(outBuf); |
|---|
| 498 | } |
|---|
| 499 | } |
|---|
| 500 | |
|---|
| 501 | /** |
|---|
| 502 | * Creates the entity on this host |
|---|
| 503 | * @param classID: ClassID of the entity to create |
|---|
| 504 | * @param uniqueID: Unique ID to assign to the synchronizeable |
|---|
| 505 | * @param owner: owner of this synchronizealbe |
|---|
| 506 | */ |
|---|
| 507 | BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
|---|
| 508 | { |
|---|
| 509 | PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
|---|
| 510 | |
|---|
| 511 | BaseObject * b; |
|---|
| 512 | /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ |
|---|
| 513 | /* Exception 1: NullParent */ |
|---|
| 514 | if( classID == CL_NULL_PARENT) |
|---|
| 515 | { |
|---|
| 516 | b = (BaseObject*)PNode::getNullParent(); |
|---|
| 517 | } |
|---|
| 518 | else |
|---|
| 519 | b = Factory::fabricate( classID ); |
|---|
| 520 | |
|---|
| 521 | if ( !b ) |
|---|
| 522 | { |
|---|
| 523 | PRINTF(1)("Could not fabricate Object with classID %x\n", classID); |
|---|
| 524 | return NULL; |
|---|
| 525 | } |
|---|
| 526 | |
|---|
| 527 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
|---|
| 528 | { |
|---|
| 529 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
|---|
| 530 | s->setUniqueID( uniqueID ); |
|---|
| 531 | s->setOwner( owner ); |
|---|
| 532 | s->setSynchronized(true); |
|---|
| 533 | //this->networkStream->connectSynchronizeable( *s ); |
|---|
| 534 | if ( !isServer() ) |
|---|
| 535 | s->setIsOutOfSync( true ); |
|---|
| 536 | PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID()); |
|---|
| 537 | |
|---|
| 538 | //TODO HACK: hack to prevent collision |
|---|
| 539 | if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) ) |
|---|
| 540 | { |
|---|
| 541 | if ( SharedNetworkData::getInstance()->getHostID()!=0 ) |
|---|
| 542 | { |
|---|
| 543 | static Vector pos = Vector(1000.0, 1000.0, 1000.0); |
|---|
| 544 | PNode *p = dynamic_cast<PNode*>(b); |
|---|
| 545 | p->setAbsCoor(pos); |
|---|
| 546 | p->updateNode(0); |
|---|
| 547 | pos += Vector(1000.0, 1000.0, 1000.0); |
|---|
| 548 | } |
|---|
| 549 | } |
|---|
| 550 | ///TODO HACK this is only for network multiplayer games. |
|---|
| 551 | if( b->isA(CL_PLAYABLE)) |
|---|
| 552 | { |
|---|
| 553 | Playable* ss = dynamic_cast<Playable*>(b); |
|---|
| 554 | if( owner%2 == 0) |
|---|
| 555 | { |
|---|
| 556 | |
|---|
| 557 | ss->loadModel("models/ships/reap_0.obj"); |
|---|
| 558 | ss->toList(OM_GROUP_00); |
|---|
| 559 | ss->setAbsCoor(213.37, 57.71, -47.98); |
|---|
| 560 | ss->setAbsDir(Quaternion(0.16, 0.98, -0.10)); |
|---|
| 561 | } |
|---|
| 562 | else |
|---|
| 563 | { |
|---|
| 564 | ss->loadModel( "models/ships/fighter.obj" ); |
|---|
| 565 | ss->toList(OM_GROUP_01); |
|---|
| 566 | ss->setAbsCoor(-314.450, 40.701, 83.554); |
|---|
| 567 | } |
|---|
| 568 | } |
|---|
| 569 | |
|---|
| 570 | return b; |
|---|
| 571 | } |
|---|
| 572 | else |
|---|
| 573 | { |
|---|
| 574 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); |
|---|
| 575 | delete b; |
|---|
| 576 | } |
|---|
| 577 | return NULL; |
|---|
| 578 | } |
|---|
| 579 | |
|---|
| 580 | /** |
|---|
| 581 | * Removes a entity on this host |
|---|
| 582 | * @param uniqueID: unique ID assigned with the entity to remove |
|---|
| 583 | */ |
|---|
| 584 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
|---|
| 585 | { |
|---|
| 586 | SynchronizeableList::const_iterator it,e; |
|---|
| 587 | it = this->networkStream->getSyncBegin(); |
|---|
| 588 | e = this->networkStream->getSyncEnd(); |
|---|
| 589 | |
|---|
| 590 | while ( it != e ) |
|---|
| 591 | { |
|---|
| 592 | if ( (*it)->getUniqueID() == uniqueID ) |
|---|
| 593 | { |
|---|
| 594 | assert((*it)->isA(CL_WORLD_ENTITY)); |
|---|
| 595 | dynamic_cast<WorldEntity*>(*it)->leaveWorld(); |
|---|
| 596 | dynamic_cast<WorldEntity*>(*it)->toList(OM_DEAD); |
|---|
| 597 | break; |
|---|
| 598 | } |
|---|
| 599 | it++; |
|---|
| 600 | } |
|---|
| 601 | } |
|---|
| 602 | |
|---|
| 603 | /** |
|---|
| 604 | * Tell the synchronizeable that a user's synchronizeable is out of sync |
|---|
| 605 | * @param uniqueID: unique ID assigned with the entity which is out of sync |
|---|
| 606 | * @param userID: user ID who's synchronizeable is out of sync |
|---|
| 607 | */ |
|---|
| 608 | void NetworkGameManager::doRequestSync( int uniqueID, int userID ) |
|---|
| 609 | { |
|---|
| 610 | SynchronizeableList::const_iterator it,e; |
|---|
| 611 | it = this->networkStream->getSyncBegin(); |
|---|
| 612 | e = this->networkStream->getSyncEnd(); |
|---|
| 613 | |
|---|
| 614 | while ( it != e ) |
|---|
| 615 | { |
|---|
| 616 | if ( (*it)->getUniqueID() == uniqueID ) |
|---|
| 617 | { |
|---|
| 618 | (*it)->requestSync( userID ); |
|---|
| 619 | break; |
|---|
| 620 | } |
|---|
| 621 | it++; |
|---|
| 622 | } |
|---|
| 623 | } |
|---|
| 624 | |
|---|
| 625 | /** |
|---|
| 626 | * Copies length bytes to the clientBuffer with error checking |
|---|
| 627 | * @param clientBuffer: the clientBuffer to write to |
|---|
| 628 | * @param data: buffer to the data |
|---|
| 629 | * @param length: length of data |
|---|
| 630 | * @return false on error true else |
|---|
| 631 | */ |
|---|
| 632 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
|---|
| 633 | { |
|---|
| 634 | if ( length > cb.maxLength-cb.length ) |
|---|
| 635 | { |
|---|
| 636 | PRINTF(1)("No space left in clientBuffer\n"); |
|---|
| 637 | return false; |
|---|
| 638 | } |
|---|
| 639 | |
|---|
| 640 | memcpy( cb.buffer+cb.length, data, length ); |
|---|
| 641 | return true; |
|---|
| 642 | } |
|---|
| 643 | |
|---|
| 644 | /** |
|---|
| 645 | * Reads data from clientBuffer with error checking |
|---|
| 646 | * @param clientBuffer: the clientBuffer to read from |
|---|
| 647 | * @param data: pointer to the buffer |
|---|
| 648 | * @param length: |
|---|
| 649 | * @return |
|---|
| 650 | */ |
|---|
| 651 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
|---|
| 652 | { |
|---|
| 653 | if ( cb.length < length ) |
|---|
| 654 | { |
|---|
| 655 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
|---|
| 656 | return 0; |
|---|
| 657 | } |
|---|
| 658 | |
|---|
| 659 | memcpy( data, cb.buffer+cb.length-length, length ); |
|---|
| 660 | return true; |
|---|
| 661 | } |
|---|
| 662 | |
|---|
| 663 | /** |
|---|
| 664 | * Tells this client that he has to control this entity |
|---|
| 665 | * @param uniqueID: the entity's uniqeID |
|---|
| 666 | */ |
|---|
| 667 | void NetworkGameManager::doYouAre( int uniqueID ) |
|---|
| 668 | { |
|---|
| 669 | |
|---|
| 670 | SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin(); |
|---|
| 671 | |
|---|
| 672 | Playable *p = NULL; |
|---|
| 673 | Synchronizeable *s = NULL; |
|---|
| 674 | |
|---|
| 675 | for ( ; it !=networkStream->getSyncEnd(); it++ ) |
|---|
| 676 | { |
|---|
| 677 | if ( (*it)->getUniqueID()==uniqueID ) |
|---|
| 678 | { |
|---|
| 679 | if ( (*it)->isA( CL_SYNCHRONIZEABLE ) ) |
|---|
| 680 | { |
|---|
| 681 | s = dynamic_cast<Synchronizeable*>(*it); |
|---|
| 682 | } |
|---|
| 683 | if ( (*it)->isA( CL_PLAYABLE ) ) |
|---|
| 684 | { |
|---|
| 685 | p = dynamic_cast<Playable*>(*it); |
|---|
| 686 | break; |
|---|
| 687 | } else |
|---|
| 688 | { |
|---|
| 689 | PRINTF(1)("UniqueID is not a Playable\n"); |
|---|
| 690 | } |
|---|
| 691 | } |
|---|
| 692 | } |
|---|
| 693 | |
|---|
| 694 | Player* player = State::getPlayer(); |
|---|
| 695 | assert(p != NULL); |
|---|
| 696 | assert(s != NULL); |
|---|
| 697 | assert(player != NULL); |
|---|
| 698 | |
|---|
| 699 | s->setIsOutOfSync( true ); |
|---|
| 700 | |
|---|
| 701 | PRINTF(0)("uniqueID = %d\n", s->getUniqueID()); |
|---|
| 702 | |
|---|
| 703 | player->setPlayable(p); |
|---|
| 704 | |
|---|
| 705 | |
|---|
| 706 | } |
|---|
| 707 | |
|---|
| 708 | /** |
|---|
| 709 | * Tells a remote client that he has to control this entity |
|---|
| 710 | * @param uniqueID: the entity's uniqeID |
|---|
| 711 | * @param userID: the users ID |
|---|
| 712 | */ |
|---|
| 713 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
|---|
| 714 | { |
|---|
| 715 | if ( !isServer() ) |
|---|
| 716 | return; |
|---|
| 717 | |
|---|
| 718 | if ( userID != 0 ) |
|---|
| 719 | { |
|---|
| 720 | if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_YOU_ARE_ENTITY ) ) |
|---|
| 721 | return; |
|---|
| 722 | |
|---|
| 723 | if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) ) |
|---|
| 724 | return; |
|---|
| 725 | } |
|---|
| 726 | else |
|---|
| 727 | { |
|---|
| 728 | doYouAre(uniqueID); |
|---|
| 729 | } |
|---|
| 730 | } |
|---|
| 731 | |
|---|
| 732 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
|---|
| 733 | { |
|---|
| 734 | if ( INTSIZE > length-i ) |
|---|
| 735 | { |
|---|
| 736 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 737 | return false; |
|---|
| 738 | } |
|---|
| 739 | int classID; |
|---|
| 740 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 741 | |
|---|
| 742 | createEntity( (ClassID)classID ); |
|---|
| 743 | |
|---|
| 744 | return true; |
|---|
| 745 | } |
|---|
| 746 | |
|---|
| 747 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
|---|
| 748 | { |
|---|
| 749 | if ( INTSIZE > length-i ) |
|---|
| 750 | { |
|---|
| 751 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 752 | return false; |
|---|
| 753 | } |
|---|
| 754 | int uniqueID; |
|---|
| 755 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 756 | |
|---|
| 757 | removeEntity( uniqueID ); |
|---|
| 758 | |
|---|
| 759 | return true; |
|---|
| 760 | } |
|---|
| 761 | |
|---|
| 762 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 763 | { |
|---|
| 764 | if ( INTSIZE > length-i ) |
|---|
| 765 | { |
|---|
| 766 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 767 | return false; |
|---|
| 768 | } |
|---|
| 769 | int classID; |
|---|
| 770 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 771 | |
|---|
| 772 | if ( INTSIZE > length-i ) |
|---|
| 773 | { |
|---|
| 774 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 775 | return false; |
|---|
| 776 | } |
|---|
| 777 | int uniqueID; |
|---|
| 778 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 779 | |
|---|
| 780 | if ( INTSIZE > length-i ) |
|---|
| 781 | { |
|---|
| 782 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
|---|
| 783 | return false; |
|---|
| 784 | } |
|---|
| 785 | int owner; |
|---|
| 786 | i += Converter::byteArrayToInt( &data[i], &owner ); |
|---|
| 787 | |
|---|
| 788 | PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
|---|
| 789 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
|---|
| 790 | |
|---|
| 791 | return true; |
|---|
| 792 | } |
|---|
| 793 | |
|---|
| 794 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 795 | { |
|---|
| 796 | if ( INTSIZE > length-i ) |
|---|
| 797 | { |
|---|
| 798 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 799 | return false; |
|---|
| 800 | } |
|---|
| 801 | int uniqueID; |
|---|
| 802 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 803 | |
|---|
| 804 | doRemoveEntity( uniqueID ); |
|---|
| 805 | |
|---|
| 806 | return true; |
|---|
| 807 | } |
|---|
| 808 | |
|---|
| 809 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
|---|
| 810 | { |
|---|
| 811 | if ( INTSIZE > length-i ) |
|---|
| 812 | { |
|---|
| 813 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 814 | return false; |
|---|
| 815 | } |
|---|
| 816 | |
|---|
| 817 | PRINTF(0)("HandleCreateEntityList: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
|---|
| 818 | |
|---|
| 819 | int n; |
|---|
| 820 | i += Converter::byteArrayToInt( &data[i], &n ); |
|---|
| 821 | |
|---|
| 822 | |
|---|
| 823 | PRINTF(0)("HandleCreateEntityList: n = %d\n", n); |
|---|
| 824 | |
|---|
| 825 | int classID, uniqueID, owner; |
|---|
| 826 | |
|---|
| 827 | for ( int j = 0; j<n; j++ ) |
|---|
| 828 | { |
|---|
| 829 | |
|---|
| 830 | if ( INTSIZE > length-i ) |
|---|
| 831 | { |
|---|
| 832 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 833 | return false; |
|---|
| 834 | } |
|---|
| 835 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 836 | |
|---|
| 837 | if ( INTSIZE > length-i ) |
|---|
| 838 | { |
|---|
| 839 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 840 | return false; |
|---|
| 841 | } |
|---|
| 842 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 843 | |
|---|
| 844 | if ( INTSIZE > length-i ) |
|---|
| 845 | { |
|---|
| 846 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
|---|
| 847 | return false; |
|---|
| 848 | } |
|---|
| 849 | i += Converter::byteArrayToInt( &data[i], &owner ); |
|---|
| 850 | |
|---|
| 851 | if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE ) |
|---|
| 852 | { |
|---|
| 853 | BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); |
|---|
| 854 | } |
|---|
| 855 | |
|---|
| 856 | } |
|---|
| 857 | |
|---|
| 858 | return true; |
|---|
| 859 | } |
|---|
| 860 | |
|---|
| 861 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
|---|
| 862 | { |
|---|
| 863 | if ( INTSIZE > length-i ) |
|---|
| 864 | { |
|---|
| 865 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 866 | return false; |
|---|
| 867 | } |
|---|
| 868 | int n; |
|---|
| 869 | i += Converter::byteArrayToInt( &data[i], &n ); |
|---|
| 870 | |
|---|
| 871 | int uniqueID; |
|---|
| 872 | |
|---|
| 873 | for ( int j = 0; j<n; j++ ) |
|---|
| 874 | { |
|---|
| 875 | |
|---|
| 876 | if ( INTSIZE > length-i ) |
|---|
| 877 | { |
|---|
| 878 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 879 | return false; |
|---|
| 880 | } |
|---|
| 881 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 882 | |
|---|
| 883 | doRemoveEntity( uniqueID ); |
|---|
| 884 | } |
|---|
| 885 | |
|---|
| 886 | return true; |
|---|
| 887 | } |
|---|
| 888 | |
|---|
| 889 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 890 | { |
|---|
| 891 | if ( INTSIZE > length-i ) |
|---|
| 892 | { |
|---|
| 893 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 894 | return false; |
|---|
| 895 | } |
|---|
| 896 | |
|---|
| 897 | int uniqueID; |
|---|
| 898 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 899 | |
|---|
| 900 | doYouAre( uniqueID ); |
|---|
| 901 | |
|---|
| 902 | return true; |
|---|
| 903 | } |
|---|
| 904 | |
|---|
| 905 | bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender ) |
|---|
| 906 | { |
|---|
| 907 | if ( INTSIZE > length-i ) |
|---|
| 908 | { |
|---|
| 909 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 910 | return false; |
|---|
| 911 | } |
|---|
| 912 | int uniqueID; |
|---|
| 913 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 914 | |
|---|
| 915 | PRINTF(0)("handleRequestSync %d %d\n", uniqueID, sender); |
|---|
| 916 | doRequestSync( uniqueID, sender ); |
|---|
| 917 | |
|---|
| 918 | return true; |
|---|
| 919 | } |
|---|
| 920 | |
|---|
| 921 | |
|---|
| 922 | /** |
|---|
| 923 | * handles the network signal NET_REQUEST_PNODE_PATH |
|---|
| 924 | * @param i byte offset in the buffer |
|---|
| 925 | * @param data data array |
|---|
| 926 | * @param length length of the data arary |
|---|
| 927 | * @param sender the sender id |
|---|
| 928 | * @return true if process terminated sucessfully |
|---|
| 929 | */ |
|---|
| 930 | bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender) |
|---|
| 931 | { |
|---|
| 932 | if( INTSIZE > length-i ) |
|---|
| 933 | { |
|---|
| 934 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 935 | return false; |
|---|
| 936 | } |
|---|
| 937 | PRINTF(0)("HandleRequestPNodePath: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
|---|
| 938 | |
|---|
| 939 | int uniqueID1, uniqueID2; |
|---|
| 940 | if( INTSIZE > length-i ) |
|---|
| 941 | { |
|---|
| 942 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 943 | return false; |
|---|
| 944 | } |
|---|
| 945 | i += Converter::byteArrayToInt( &data[i], &uniqueID1 ); |
|---|
| 946 | |
|---|
| 947 | if( INTSIZE > length-i ) |
|---|
| 948 | { |
|---|
| 949 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 950 | return false; |
|---|
| 951 | } |
|---|
| 952 | i += Converter::byteArrayToInt( &data[i], &uniqueID2 ); |
|---|
| 953 | |
|---|
| 954 | |
|---|
| 955 | PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2); |
|---|
| 956 | |
|---|
| 957 | return true; |
|---|
| 958 | } |
|---|
| 959 | |
|---|
| 960 | |
|---|
| 961 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
|---|
| 962 | { |
|---|
| 963 | if ( cb.maxLength-cb.length < 1 ) |
|---|
| 964 | { |
|---|
| 965 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
|---|
| 966 | return false; |
|---|
| 967 | } |
|---|
| 968 | |
|---|
| 969 | cb.buffer[cb.length++] = b; |
|---|
| 970 | |
|---|
| 971 | return true; |
|---|
| 972 | } |
|---|
| 973 | |
|---|
| 974 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
|---|
| 975 | { |
|---|
| 976 | int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); |
|---|
| 977 | cb.length += n; |
|---|
| 978 | |
|---|
| 979 | if ( n <= 0 ) |
|---|
| 980 | { |
|---|
| 981 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
|---|
| 982 | return false; |
|---|
| 983 | } |
|---|
| 984 | |
|---|
| 985 | return true; |
|---|
| 986 | } |
|---|
| 987 | |
|---|
| 988 | void NetworkGameManager::sync( int uniqueID, int owner ) |
|---|
| 989 | { |
|---|
| 990 | /*if ( owner==this->getHostID() ) |
|---|
| 991 | return;*/ |
|---|
| 992 | |
|---|
| 993 | if ( !isServer() ) |
|---|
| 994 | executeRequestSync( uniqueID, 0 ); |
|---|
| 995 | else |
|---|
| 996 | executeRequestSync( uniqueID, owner ); |
|---|
| 997 | } |
|---|
| 998 | |
|---|
| 999 | void NetworkGameManager::executeRequestSync( int uniqueID, int user ) |
|---|
| 1000 | { |
|---|
| 1001 | PRINTF(0)("executeRequestSync %d %d\n", uniqueID, user); |
|---|
| 1002 | if ( user >= outBuffer.size() ) |
|---|
| 1003 | resizeBufferVector( user ); |
|---|
| 1004 | |
|---|
| 1005 | if ( !writeToClientBuffer( outBuffer[user], (byte)NET_REQUEST_SYNC ) ) |
|---|
| 1006 | return; |
|---|
| 1007 | if ( !writeToClientBuffer( outBuffer[user], uniqueID ) ) |
|---|
| 1008 | return; |
|---|
| 1009 | } |
|---|
| 1010 | |
|---|