1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Wuest |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | #include "util/loading/factory.h" |
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23 | #include "state.h" |
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24 | #include "class_list.h" |
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25 | #include "debug.h" |
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26 | |
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27 | #include "network_stream.h" |
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28 | #include "shared_network_data.h" |
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29 | #include "converter.h" |
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30 | #include "message_manager.h" |
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31 | |
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32 | #include "playable.h" |
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33 | #include "player.h" |
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34 | |
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35 | #include "game_world.h" |
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36 | |
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37 | #include "game_rules.h" |
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38 | #include "network_game_rules.h" |
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39 | |
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40 | #include "network_game_manager.h" |
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41 | |
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42 | #include "multiplayer_team_deathmatch.h" |
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43 | |
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44 | |
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45 | /* using namespace std is default, this needs to be here */ |
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46 | using namespace std; |
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47 | |
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48 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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49 | |
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50 | /*! |
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51 | * Standard constructor |
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52 | */ |
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53 | NetworkGameManager::NetworkGameManager() |
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54 | : Synchronizeable() |
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55 | { |
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56 | PRINTF(0)("START\n"); |
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57 | |
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58 | /* set the class id for the base object */ |
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59 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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60 | |
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61 | this->setSynchronized(true); |
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62 | |
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63 | MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); |
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64 | MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); |
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65 | MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL ); |
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66 | |
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67 | this->gameState = 0; |
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68 | registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState" ) ); |
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69 | } |
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70 | |
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71 | /*! |
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72 | * Standard destructor |
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73 | */ |
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74 | NetworkGameManager::~NetworkGameManager() |
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75 | { |
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76 | delete MessageManager::getInstance(); |
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77 | |
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78 | PlayerStats::deleteAllPlayerStats(); |
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79 | |
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80 | NetworkGameManager::singletonRef = NULL; |
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81 | } |
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82 | |
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83 | |
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84 | /** |
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85 | * insert new player into game |
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86 | * @param userId |
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87 | * @return |
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88 | */ |
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89 | bool NetworkGameManager::signalNewPlayer( int userId ) |
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90 | { |
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91 | assert( SharedNetworkData::getInstance()->isGameServer() ); |
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92 | assert( State::getGameRules() ); |
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93 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
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94 | |
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95 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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96 | |
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97 | int team = rules.getTeamForNewUser(); |
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98 | ClassID playableClassId = rules.getPlayableClassId( userId, team ); |
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99 | std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); |
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100 | |
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101 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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102 | |
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103 | assert( bo != NULL ); |
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104 | assert( bo->isA( CL_PLAYABLE ) ); |
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105 | |
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106 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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107 | |
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108 | if ( playableModel != "" ) |
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109 | playable.loadModel( playableModel ); |
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110 | playable.setOwner( userId ); |
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111 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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112 | playable.setSynchronized( true ); |
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113 | |
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114 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
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115 | |
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116 | stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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117 | stats->setSynchronized( true ); |
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118 | stats->setOwner( SharedNetworkData::getInstance()->getHostID() ); |
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119 | |
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120 | stats->setTeamId( team ); |
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121 | stats->setPlayableClassId( playableClassId ); |
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122 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
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123 | stats->setModelFileName( playableModel ); |
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124 | |
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125 | if ( rules.isA( CL_MULTIPLAYER_TEAM_DEATHMATCH ) ) |
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126 | dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f ); |
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127 | |
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128 | return true; |
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129 | } |
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130 | |
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131 | |
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132 | /** |
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133 | * remove player from game |
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134 | * @param userID |
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135 | * @return |
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136 | */ |
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137 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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138 | { |
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139 | if ( PlayerStats::getStats( userID ) ) |
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140 | { |
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141 | if ( PlayerStats::getStats( userID )->getPlayable() ) |
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142 | delete PlayerStats::getStats( userID )->getPlayable(); |
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143 | delete PlayerStats::getStats( userID ); |
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144 | } |
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145 | |
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146 | return true; |
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147 | } |
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148 | |
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149 | |
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150 | |
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151 | /** |
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152 | * handler for remove synchronizeable messages |
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153 | * @param messageId |
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154 | * @param data |
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155 | * @param dataLength |
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156 | * @param someData |
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157 | * @param userId |
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158 | * @return true on successfull handling else handler will be called again |
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159 | */ |
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160 | bool NetworkGameManager::delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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161 | { |
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162 | if ( getInstance()->isServer() ) |
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163 | { |
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164 | PRINTF(2)("Recieved DeleteSynchronizeable message from client %d!\n", userId); |
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165 | return true; |
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166 | } |
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167 | |
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168 | int uniqueId = 0; |
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169 | int len = Converter::byteArrayToInt( data, &uniqueId ); |
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170 | |
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171 | if ( len != dataLength ) |
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172 | { |
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173 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
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174 | return true; |
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175 | } |
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176 | |
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177 | const std::list<BaseObject*> * list = ClassList::getList( CL_SYNCHRONIZEABLE ); |
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178 | |
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179 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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180 | { |
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181 | if ( dynamic_cast<Synchronizeable*>(*it)->getUniqueID() == uniqueId ) |
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182 | { |
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183 | if ( (*it)->isA(CL_PLAYABLE) ) |
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184 | { |
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185 | getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); |
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186 | return true; |
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187 | } |
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188 | |
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189 | delete dynamic_cast<Synchronizeable*>(*it); |
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190 | return true; |
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191 | } |
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192 | } |
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193 | |
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194 | return true; |
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195 | } |
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196 | |
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197 | /** |
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198 | * removes synchronizeable (also on clients) |
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199 | * @param uniqueId uniqueid to delete |
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200 | */ |
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201 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) |
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202 | { |
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203 | byte buf[INTSIZE]; |
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204 | |
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205 | assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); |
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206 | |
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207 | MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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208 | } |
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209 | |
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210 | |
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211 | |
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212 | /** |
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213 | * handler for MSGID_PREFEREDTEAM message |
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214 | * @param messageId |
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215 | * @param data |
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216 | * @param dataLength |
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217 | * @param someData |
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218 | * @param userId |
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219 | * @return |
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220 | */ |
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221 | bool NetworkGameManager::preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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222 | { |
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223 | assert( NetworkGameManager::getInstance()->isServer() ); |
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224 | |
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225 | int teamId = 0; |
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226 | int len = Converter::byteArrayToInt( data, &teamId ); |
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227 | |
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228 | if ( len != dataLength ) |
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229 | { |
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230 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
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231 | return true; |
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232 | } |
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233 | |
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234 | NetworkGameManager::getInstance()->setPreferedTeam( userId, teamId ); |
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235 | |
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236 | return true; |
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237 | } |
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238 | |
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239 | void NetworkGameManager::setPreferedTeam( int userId, int teamId ) |
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240 | { |
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241 | if ( !PlayerStats::getStats( userId ) ) |
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242 | return; |
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243 | |
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244 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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245 | |
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246 | stats.setPreferedTeamId( teamId ); |
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247 | } |
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248 | |
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249 | /** |
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250 | * set prefered team for this host |
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251 | * @param teamId |
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252 | */ |
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253 | void NetworkGameManager::prefereTeam( int teamId ) |
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254 | { |
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255 | if ( isServer() ) |
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256 | setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId ); |
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257 | else |
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258 | { |
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259 | byte buf[INTSIZE]; |
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260 | |
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261 | assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); |
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262 | |
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263 | MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, 0, MP_HIGHBANDWIDTH ); |
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264 | } |
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265 | } |
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266 | |
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267 | /** |
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268 | * this function will be called periodically by networkManager |
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269 | * @param ds time elapsed since last call of tick |
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270 | */ |
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271 | void NetworkGameManager::tick( float ds ) |
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272 | { |
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273 | //delete playables if they are not assigned to local player anymore |
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274 | for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end(); ) |
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275 | { |
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276 | if ( State::getPlayer()->getPlayable() != *it ) |
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277 | { |
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278 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); |
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279 | |
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280 | if ( list && std::find( list->begin(), list->end(), *it ) != list->end() ) |
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281 | { |
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282 | PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassName(), (*it)->getOwner() ); |
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283 | std::list<Playable*>::iterator delit = it; |
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284 | it++; |
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285 | delete *delit; |
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286 | playablesToDelete.erase( delit ); |
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287 | continue; |
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288 | } |
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289 | } |
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290 | it++; |
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291 | } |
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292 | } |
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293 | |
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294 | |
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295 | |
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296 | bool NetworkGameManager::chatMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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297 | { |
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298 | PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", userId, SharedNetworkData::getInstance()->getHostID() ); |
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299 | if ( NetworkGameManager::getInstance()->isServer() && userId != SharedNetworkData::getInstance()->getHostID() ) |
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300 | { |
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301 | MessageManager::getInstance()->sendMessage( messageId, data, dataLength, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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302 | } |
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303 | |
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304 | assert( State::getGameRules() ); |
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305 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
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306 | |
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307 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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308 | |
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309 | if ( dataLength < 3*INTSIZE ) |
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310 | { |
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311 | PRINTF(2)("got too small chatmessage from client %d\n", userId); |
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312 | |
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313 | return true; |
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314 | } |
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315 | |
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316 | int messageType = 0; |
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317 | Converter::byteArrayToInt( data, &messageType ); |
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318 | int senderUserId = 0; |
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319 | Converter::byteArrayToInt( data+INTSIZE, &senderUserId ); |
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320 | std::string message; |
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321 | Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE ); |
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322 | |
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323 | rules.handleChatMessage( senderUserId, message, messageType ); |
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324 | |
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325 | return true; |
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326 | } |
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327 | |
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328 | /** |
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329 | * send chat message |
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330 | * @param message message text |
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331 | * @param messageType some int |
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332 | */ |
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333 | void NetworkGameManager::sendChatMessage( const std::string & message, int messageType ) |
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334 | { |
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335 | byte * buf = new byte[message.length()+3*INTSIZE]; |
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336 | |
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337 | assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE ); |
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338 | assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE ); |
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339 | assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE ); |
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340 | |
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341 | if ( this->isServer() ) |
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342 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, 0, MP_HIGHBANDWIDTH ); |
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343 | else |
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344 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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345 | |
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346 | |
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347 | delete [] buf; |
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348 | } |
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349 | |
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350 | |
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351 | |
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