1 | /*! |
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2 | * @file entity_manager.h |
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3 | * Manages creation and destruction of entities |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_GAME_MANGER |
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7 | #define _NETWORK_GAME_MANAGER |
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8 | |
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9 | /* include this file, it contains some default definitions */ |
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10 | #include "netdefs.h" |
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11 | |
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12 | /* include base_object.h since all classes are derived from this one */ |
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13 | #include "synchronizeable.h" |
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14 | |
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15 | |
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16 | class TiXmlElement; |
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17 | |
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18 | /** |
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19 | * protocol definition |
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20 | * |
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21 | * CREATE_ENTITY: CLASS_ID, UNIQUE_ID, OWNER |
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22 | * REMOVE_ENTITY: UNIQUE_ID |
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23 | * |
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24 | * CREATE_ENTITY_LIST: NUMBER, [CLASS_ID, UNIQUE_ID, OWNER][0..NUMBER] |
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25 | * REMOVE_ENTITY_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
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26 | * |
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27 | * REQUEST_CREATE: CLASS_ID |
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28 | * REQUEST_REMOVE: UNIQUE_ID |
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29 | * |
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30 | * //REQUEST_CREATE_LIST: NUMBER, [CLASS_ID][0..NUMBER] |
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31 | * //REQUEST_CREATE_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
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32 | * |
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33 | * REQUEST_ENTITY_LIST: //request the whole world :D |
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34 | * REQUEST_SYNC: UNIQUE_ID |
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35 | * //REQUEST_SYNC_LIST: NUMBER, [UNIQUE_ID][0..NUMBER] |
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36 | * |
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37 | * YOU_ARE_ENTITY: UNIQUE_ID |
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38 | * |
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39 | */ |
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40 | |
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41 | typedef enum NetworkGameManagerProtocol{ |
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42 | CREATE_ENTITY = 0, |
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43 | REMOVE_ENTITY, |
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44 | CREATE_ENTITY_LIST, |
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45 | REMOVE_ENTITY_LIST, |
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46 | REQUEST_CREATE, |
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47 | REQUEST_REMOVE, |
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48 | REQUEST_SYNC, |
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49 | YOU_ARE_ENTITY, |
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50 | REQUEST_ENTITY_LIST |
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51 | }; |
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52 | |
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53 | struct clientBuffer |
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54 | { |
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55 | int length; |
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56 | int maxLength; |
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57 | byte * buffer; |
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58 | }; |
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59 | |
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60 | /*! |
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61 | * a class that can create and remove entities |
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62 | */ |
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63 | class NetworkGameManager: public Synchronizeable |
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64 | { |
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65 | public: |
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66 | ~NetworkGameManager(); |
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67 | |
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68 | static NetworkGameManager* NetworkGameManager::getInstance() |
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69 | { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; } |
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70 | |
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71 | virtual int writeBytes(const byte* data, int length, int sender); |
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72 | virtual int readBytes(byte* data, int maxLength, int * reciever); |
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73 | virtual void writeDebug() const; |
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74 | virtual void readDebug() const; |
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75 | |
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76 | void createEntity( ClassID classID, int owner = 0 ); |
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77 | BaseObject* createEntity( TiXmlElement* element); |
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78 | void removeEntity( int uniqueID ); |
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79 | void sendYouAre( int uniqueID, int userID ); |
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80 | |
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81 | void sync(int uniqueID, int owner); |
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82 | |
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83 | void sendEntityList(int userID); |
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84 | |
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85 | private: |
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86 | NetworkGameManager(); |
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87 | |
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88 | void requestCreateEntity(ClassID classID); |
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89 | void executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0); |
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90 | |
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91 | void requestRemoveEntity(int uniqueID); |
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92 | void executeRemoveEntity(int uniqueID); |
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93 | |
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94 | void executeRequestSync( int uniqueID, int user ); |
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95 | |
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96 | void doCreateEntity(ClassID classID, int uniqueID, int owner); |
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97 | void doRemoveEntity(int uniqueID); |
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98 | void doRequestSync(int uniqueID, int userID); |
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99 | void doYouAre( int uniqueID ); |
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100 | |
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101 | bool canCreateEntity(ClassID classID); |
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102 | |
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103 | void resizeBufferVector(int n); |
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104 | |
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105 | inline bool writeToClientBuffer( clientBuffer &cb, byte*data, int length ); |
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106 | inline bool writeToClientBuffer( clientBuffer &cb, byte b ); |
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107 | inline bool writeToClientBuffer( clientBuffer &cb, int i ); |
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108 | inline bool readFromClientBuffer( clientBuffer &cb, byte*data, int length ); |
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109 | |
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110 | //helper functions for writeBytes |
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111 | inline bool handleRequestCreate( int& i, const byte* data, int length, int sender ); |
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112 | inline bool handleRequestRemove( int& i, const byte* data, int length, int sender ); |
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113 | inline bool handleCreateEntity( int& i, const byte* data, int length, int sender ); |
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114 | inline bool handleRemoveEntity( int& i, const byte* data, int length, int sender ); |
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115 | inline bool handleCreateEntityList( int& i, const byte* data, int length, int sender ); |
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116 | inline bool handleRemoveEntityList( int& i, const byte* data, int length, int sender ); |
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117 | inline bool handleYouAreEntity( int& i, const byte* data, int length, int sender ); |
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118 | inline bool handleRequestSync( int& i, const byte* data, int length, int sender ); |
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119 | |
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120 | private: |
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121 | std::vector<clientBuffer> outBuffer; |
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122 | clientBuffer allOutBuffer; |
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123 | static NetworkGameManager* singletonRef; |
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124 | |
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125 | int newUniqueID; |
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126 | bool hasRequestedWorld; |
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127 | }; |
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128 | |
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129 | #endif /*_ENTITY_MANGER*/ |
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