Last change
on this file since 8082 was
8068,
checked in by patrick, 18 years ago
|
trunk: merged the network branche back to trunk
|
File size:
1.7 KB
|
Line | |
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1 | /*! |
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2 | * @file entity_manager.h |
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3 | * Manages creation and destruction of entities |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_GAME_MANGER |
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7 | #define _NETWORK_GAME_MANAGER |
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8 | |
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9 | /* include this file, it contains some default definitions */ |
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10 | #include "netdefs.h" |
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11 | |
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12 | /* include base_object.h since all classes are derived from this one */ |
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13 | #include "synchronizeable.h" |
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14 | #include "message_manager.h" |
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15 | |
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16 | |
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17 | class TiXmlElement; |
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18 | class PNode; |
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19 | |
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20 | typedef enum NetworkGameManagerProtocol { |
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21 | NET_CREATE_ENTITY = 0, |
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22 | NET_REMOVE_ENTITY, |
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23 | NET_CREATE_ENTITY_LIST, |
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24 | NET_REMOVE_ENTITY_LIST, |
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25 | NET_REQUEST_CREATE, |
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26 | NET_REQUEST_REMOVE, |
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27 | NET_YOU_ARE_ENTITY, |
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28 | NET_REQUEST_ENTITY_LIST, |
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29 | NET_REQUEST_PNODE_PATH, |
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30 | NET_SEND_PNODE_PATH, |
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31 | |
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32 | NET_NUMBER |
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33 | }; |
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34 | |
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35 | struct clientBuffer |
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36 | { |
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37 | int length; |
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38 | int maxLength; |
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39 | byte * buffer; |
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40 | }; |
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41 | |
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42 | /*! |
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43 | * a class that can create and remove entities |
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44 | */ |
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45 | class NetworkGameManager: public Synchronizeable |
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46 | { |
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47 | public: |
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48 | virtual ~NetworkGameManager(); |
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49 | |
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50 | static NetworkGameManager* NetworkGameManager::getInstance() |
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51 | { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; } |
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52 | |
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53 | |
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54 | bool signalNewPlayer( int userId ); |
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55 | bool signalLeftPlayer( int userID ); |
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56 | |
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57 | void removeSynchronizeable( int uniqueId ); |
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58 | |
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59 | inline void setGameState( int gameState ){ this->gameState = gameState; } |
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60 | inline int getGameState(){ return this->gameState; } |
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61 | |
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62 | private: |
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63 | NetworkGameManager(); |
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64 | |
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65 | static bool delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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66 | |
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67 | static NetworkGameManager* singletonRef; |
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68 | |
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69 | int gameState; |
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70 | }; |
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71 | |
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72 | #endif /*_ENTITY_MANGER*/ |
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