1 | /*! |
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2 | * @file entity_manager.h |
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3 | * Manages creation and destruction of entities |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_GAME_MANGER |
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7 | #define _NETWORK_GAME_MANAGER |
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8 | |
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9 | /* include this file, it contains some default definitions */ |
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10 | #include "netdefs.h" |
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11 | |
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12 | /* include base_object.h since all classes are derived from this one */ |
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13 | #include "synchronizeable.h" |
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14 | #include "playable.h" |
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15 | #include "message_manager.h" |
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16 | |
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17 | |
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18 | class TiXmlElement; |
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19 | class PNode; |
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20 | |
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21 | typedef enum NetworkGameManagerProtocol { |
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22 | NET_CREATE_ENTITY = 0, |
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23 | NET_REMOVE_ENTITY, |
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24 | NET_CREATE_ENTITY_LIST, |
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25 | NET_REMOVE_ENTITY_LIST, |
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26 | NET_REQUEST_CREATE, |
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27 | NET_REQUEST_REMOVE, |
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28 | NET_YOU_ARE_ENTITY, |
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29 | NET_REQUEST_ENTITY_LIST, |
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30 | NET_REQUEST_PNODE_PATH, |
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31 | NET_SEND_PNODE_PATH, |
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32 | |
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33 | NET_NUMBER |
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34 | }; |
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35 | |
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36 | struct clientBuffer |
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37 | { |
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38 | int length; |
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39 | int maxLength; |
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40 | byte * buffer; |
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41 | }; |
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42 | |
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43 | /*! |
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44 | * a class that can create and remove entities |
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45 | */ |
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46 | class NetworkGameManager: public Synchronizeable |
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47 | { |
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48 | public: |
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49 | virtual ~NetworkGameManager(); |
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50 | |
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51 | static NetworkGameManager* NetworkGameManager::getInstance() |
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52 | { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; } |
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53 | |
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54 | |
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55 | bool signalNewPlayer( int userId ); |
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56 | bool signalLeftPlayer( int userID ); |
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57 | |
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58 | void removeSynchronizeable( int uniqueId ); |
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59 | |
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60 | void prefereTeam( int teamId ); |
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61 | |
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62 | inline void setGameState( int gameState ){ this->gameState = gameState; } |
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63 | inline int getGameState(){ return this->gameState; } |
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64 | |
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65 | void tick( float ds ); |
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66 | |
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67 | private: |
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68 | NetworkGameManager(); |
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69 | |
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70 | static bool delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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71 | static bool preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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72 | |
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73 | void setPreferedTeam( int userId, int teamId ); |
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74 | |
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75 | static NetworkGameManager* singletonRef; |
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76 | |
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77 | int gameState; |
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78 | |
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79 | std::list<Playable*> playablesToDelete; |
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80 | }; |
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81 | |
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82 | #endif /*_ENTITY_MANGER*/ |
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