[9406] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli (patrick@orxonox.ethz.ch) |
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| 13 | co-programmer: Christoph Renner (rennerc@ee.ethz.ch) |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "class_list.h" |
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| 23 | #include "debug.h" |
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| 24 | #include "shell_command.h" |
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| 25 | |
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| 26 | /* include your own header */ |
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| 27 | #include "network_manager.h" |
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| 28 | #include "shared_network_data.h" |
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| 29 | #include "network_stream.h" |
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| 30 | #include "preferences.h" |
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| 31 | #include "network_log.h" |
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| 32 | #include "network_game_manager.h" |
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[9656] | 33 | #include "proxy/proxy_control.h" |
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[9406] | 34 | |
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| 35 | |
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| 36 | /* using namespace std is default, this needs to be here */ |
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| 37 | |
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| 38 | |
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| 39 | SHELL_COMMAND(debug, NetworkManager, debug); |
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[9656] | 40 | SHELL_COMMAND(redirTest, NetworkManager, setRedirectionTest); |
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[9406] | 41 | |
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| 42 | |
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[9656] | 43 | |
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[9406] | 44 | NetworkManager* NetworkManager::singletonRef = NULL; |
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| 45 | |
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| 46 | /** |
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| 47 | * standard constructor |
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| 48 | */ |
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| 49 | NetworkManager::NetworkManager() |
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| 50 | { |
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| 51 | /* set the class id for the base object */ |
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| 52 | this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); |
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| 53 | PRINTF(0)("START\n"); |
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| 54 | |
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| 55 | /* initialize the references */ |
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| 56 | this->networkStream = NULL; |
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| 57 | this->elapsedTime = 0.0f; |
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| 58 | |
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| 59 | |
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| 60 | int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 ); |
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| 61 | |
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| 62 | if ( port > 0 ) |
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| 63 | NetworkLog::getInstance()->listen( port ); |
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| 64 | |
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| 65 | PRINTF(0)("NetworkManager created\n"); |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | /** |
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| 70 | * standard deconstructor |
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| 71 | */ |
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| 72 | NetworkManager::~NetworkManager() |
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| 73 | { |
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| 74 | PRINTF(0)("NetworkManager destructor\n"); |
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| 75 | if ( this->networkStream ) |
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| 76 | { |
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| 77 | delete this->networkStream; |
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| 78 | this->networkStream = NULL; |
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| 79 | } |
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| 80 | |
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| 81 | NetworkManager::singletonRef = NULL; |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | * initializes the network manager |
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| 87 | */ |
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| 88 | void NetworkManager::initialize() |
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| 89 | { |
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| 90 | PRINTF(0)("NetworkManager initzalized\n"); |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * shutsdown the network manager |
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| 96 | */ |
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| 97 | void NetworkManager::shutdown() |
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| 98 | { |
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| 99 | |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | * creates a new NetworkStream of server type |
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[9494] | 106 | * @param clientPort: number of the TCP/UDP port for client connections |
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| 107 | * @param proxyPort: number of the TCP/UDP port for proxy connections |
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[9406] | 108 | */ |
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| 109 | int NetworkManager::createMasterServer(unsigned int port) |
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| 110 | { |
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| 111 | // load the network settings |
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| 112 | NetworkSettings::getInstance()->loadData(); |
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| 113 | |
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| 114 | // create the network stream |
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| 115 | this->networkStream = new NetworkStream(NET_MASTER_SERVER); |
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[9656] | 116 | this->networkStream->createServer( port, port + 1, port + 2); |
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[9406] | 117 | |
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| 118 | // start the network game manager |
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| 119 | this->networkStream->createNetworkGameManager(); |
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| 120 | |
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[9656] | 121 | // init the proxy control center |
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| 122 | ProxyControl::getInstance(); |
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| 123 | |
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[9406] | 124 | PRINTF(0)("Created Network Master Server\n"); |
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| 125 | SDL_Delay(20); |
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| 126 | return 1; |
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| 127 | } |
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| 128 | |
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| 129 | /** |
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| 130 | * creates a new network stream of proxy server type |
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| 131 | * @param port: number of the TCP port |
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| 132 | */ |
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| 133 | int NetworkManager::createProxyServer(unsigned int port) |
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| 134 | { |
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| 135 | // load the network settings |
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| 136 | NetworkSettings::getInstance()->loadData(); |
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| 137 | |
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[9494] | 138 | // create the network stream af |
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| 139 | this->networkStream = new NetworkStream(NET_PROXY_SERVER_ACTIVE ); |
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| 140 | // first connect to the master server for synchronization |
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| 141 | this->networkStream->connectToMasterServer(NetworkSettings::getInstance()->getMasterAddr().ipString(), 10000); |
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| 142 | // start the handshake with the master server |
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| 143 | this->networkStream->startHandshake(NET_ID_MASTER_SERVER); |
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[9406] | 144 | |
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[9494] | 145 | // then start the server |
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[9656] | 146 | this->networkStream->createServer( port, port + 1, port + 2); |
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[9406] | 147 | |
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[9494] | 148 | // and to the other proxy servers also, this would be very nice if its works |
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[9656] | 149 | /* put it here....*/ |
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[9494] | 150 | |
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[9656] | 151 | // init the proxy control center |
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| 152 | ProxyControl::getInstance(); |
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[9494] | 153 | |
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[9406] | 154 | PRINTF(0)("Created Network Proxy Server\n"); |
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| 155 | SDL_Delay(20); |
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| 156 | return 1; |
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| 157 | } |
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| 158 | |
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| 159 | |
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| 160 | /** |
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| 161 | * creates a connection from one object to a host |
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| 162 | * @param hostName: the name of the destination host |
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| 163 | */ |
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| 164 | int NetworkManager::createClient(const std::string & name, unsigned int port) |
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| 165 | { |
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| 166 | // load the network settings |
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| 167 | NetworkSettings::getInstance()->loadData(); |
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| 168 | |
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| 169 | // create the network stream |
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| 170 | this->networkStream = new NetworkStream(NET_CLIENT); |
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| 171 | // connect to the master server, if a redirection should occure, this is handled in the NetworkStream itself |
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| 172 | this->networkStream->connectToMasterServer( name, port); |
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| 173 | |
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[9656] | 174 | |
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[9406] | 175 | // and start the handshake |
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| 176 | this->networkStream->startHandshake(); |
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[9656] | 177 | // create the proxy control |
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| 178 | ProxyControl::getInstance(); |
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[9406] | 179 | |
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[9494] | 180 | PRINTF(0)("Created Network Client\n"); |
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[9406] | 181 | return 1; |
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| 182 | } |
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| 183 | |
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| 184 | |
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| 185 | /** |
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[9656] | 186 | * reconnects this client to another server |
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| 187 | * @param address new server address |
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| 188 | */ |
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| 189 | void NetworkManager::reconnectToServer(IP address) |
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| 190 | { |
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| 191 | PRINTF(0)("Rec. reconnection command\n"); |
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| 192 | this->networkStream->reconnectToServer(address); |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | /** |
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[9406] | 197 | * connects a synchronizeable to the network stream |
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| 198 | * @param sync: synchronizeable to connect |
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| 199 | */ |
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| 200 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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| 201 | { |
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| 202 | if( this->networkStream) |
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| 203 | this->networkStream->connectSynchronizeable(sync); |
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| 204 | } |
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| 205 | |
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| 206 | |
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| 207 | /** |
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| 208 | * sync the network |
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| 209 | * @param dtS: the seceonds elapsed since the last synchronize call |
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| 210 | */ |
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| 211 | void NetworkManager::synchronize( float dtS) |
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| 212 | { |
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| 213 | this->elapsedTime += dtS; |
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| 214 | if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY)) |
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| 215 | return; |
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| 216 | |
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| 217 | this->elapsedTime = 0.0f; |
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| 218 | |
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| 219 | if ( this->networkStream ) |
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| 220 | networkStream->processData(); |
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| 221 | |
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| 222 | NetworkGameManager::getInstance()->tick( this->elapsedTime ); |
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| 223 | } |
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| 224 | |
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| 225 | |
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| 226 | |
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| 227 | /** |
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| 228 | * debug output |
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| 229 | */ |
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| 230 | void NetworkManager::debug() |
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| 231 | { |
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| 232 | PRINT(0)("=================Network::debug()=========\n"); |
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| 233 | this->networkStream->debug(); |
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| 234 | PRINT(0)("===========================================\n"); |
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| 235 | } |
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[9656] | 236 | |
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| 237 | |
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| 238 | void NetworkManager::setRedirectionTest() |
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| 239 | { |
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| 240 | this->networkStream->setRedirectionTest(); |
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| 241 | } |
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| 242 | |
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