1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | |
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23 | #include "network_stream.h" |
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24 | #include "class_list.h" |
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25 | |
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26 | #include "debug.h" |
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27 | |
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28 | |
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29 | /* include your own header */ |
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30 | #include "network_manager.h" |
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31 | |
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32 | |
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33 | /* using namespace std is default, this needs to be here */ |
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34 | using namespace std; |
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35 | |
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36 | |
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37 | NetworkManager* NetworkManager::singletonRef = NULL; |
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38 | |
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39 | /** |
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40 | * standard constructor |
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41 | */ |
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42 | NetworkManager::NetworkManager() |
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43 | { |
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44 | /* set the class id for the base object */ |
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45 | this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); |
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46 | |
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47 | /* initialize the references */ |
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48 | this->netStreamList = NULL; |
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49 | this->syncList = NULL; |
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50 | this->tmpStream = NULL; |
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51 | this->hostID = -1; |
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52 | this->bGameServer = false; |
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53 | |
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54 | PRINTF(0)("NetworkManager created\n"); |
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55 | } |
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56 | |
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57 | |
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58 | /** |
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59 | * standard deconstructor |
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60 | */ |
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61 | NetworkManager::~NetworkManager() |
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62 | {} |
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63 | |
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64 | |
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65 | /** |
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66 | * initializes the network manager |
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67 | */ |
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68 | void NetworkManager::initialize() |
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69 | { |
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70 | /* get the synchronizeable list from the class list */ |
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71 | this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE); |
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72 | PRINTF(0)("NetworkManager initzalized\n"); |
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73 | } |
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74 | |
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75 | |
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76 | /** |
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77 | * shutsdown the network manager |
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78 | */ |
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79 | void NetworkManager::shutdown() |
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80 | { |
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81 | |
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82 | } |
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83 | |
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84 | |
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85 | /** |
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86 | * creates a connection from one object to a host |
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87 | * @param hostName: the name of the destination host |
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88 | */ |
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89 | int NetworkManager::establishConnection(const char* name, unsigned int port) |
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90 | { |
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91 | IPaddress ipAddress; |
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92 | int error = SDLNet_ResolveHost(&ipAddress, name, port); |
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93 | if( error == -1) { |
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94 | printf("\n\nerror on address resolution, program inconsistency\n\n"); |
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95 | return -1; |
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96 | } |
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97 | |
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98 | this->tmpStream = new NetworkStream(ipAddress); |
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99 | return 1; |
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100 | } |
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101 | |
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102 | |
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103 | /** |
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104 | * creates a new NetworkStream of server type |
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105 | * @param port: number of the TCP port |
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106 | */ |
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107 | int NetworkManager::createServer(unsigned int port) |
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108 | { |
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109 | this->tmpStream = new NetworkStream(port); |
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110 | this->bGameServer = true; |
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111 | SDL_Delay(20); |
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112 | return 1; |
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113 | } |
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114 | |
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115 | |
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116 | /** |
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117 | * creates a connection from one object to a host |
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118 | * @param address: the address of the destination host |
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119 | * @param synchronizeable: reference to the sync object |
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120 | */ |
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121 | NetworkStream& NetworkManager::establishConnection(IPaddress& address, Synchronizeable& sync) |
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122 | { |
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123 | /* creating a new network stream, it will register itself automaticaly to the class list */ |
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124 | this->tmpStream = new NetworkStream(address); |
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125 | this->tmpStream->connectSynchronizeable(sync); |
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126 | } |
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127 | |
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128 | |
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129 | /** |
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130 | * creates a new NetworkStream of server type |
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131 | * @param sync: the listener |
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132 | */ |
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133 | NetworkStream& NetworkManager::createServer(Synchronizeable& sync, unsigned int port) |
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134 | { |
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135 | PRINTF(0)("Create a new server socket\n"); |
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136 | /* creating a new network stream, it will register itself automaticaly to the class list */ |
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137 | this->tmpStream = new NetworkStream(port); |
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138 | this->tmpStream->connectSynchronizeable(sync); |
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139 | this->bGameServer = true; |
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140 | } |
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141 | |
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142 | |
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143 | /** |
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144 | * teardown a connection |
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145 | */ |
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146 | void NetworkManager::shutdownConnection() |
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147 | { |
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148 | PRINTF(0)("Shutdown connection\n"); |
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149 | } |
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150 | |
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151 | |
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152 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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153 | { |
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154 | this->tmpStream->connectSynchronizeable(sync); |
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155 | } |
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156 | |
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157 | |
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158 | /** |
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159 | * sync the network |
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160 | */ |
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161 | void NetworkManager::synchronize() |
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162 | { |
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163 | if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL) |
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164 | { |
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165 | std::list<BaseObject*>::const_iterator stream; |
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166 | for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream) |
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167 | if( static_cast<NetworkStream*>(*stream)->isActive()) |
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168 | static_cast<NetworkStream*>(*stream)->processData(); |
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169 | |
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170 | } |
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171 | |
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172 | } |
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173 | |
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174 | /** |
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175 | * Sets the hostID to a specific number |
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176 | * @param id: The new ID |
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177 | */ |
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178 | void NetworkManager::setHostID(int id) |
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179 | { |
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180 | this->hostID = id; |
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181 | } |
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