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source: orxonox.OLD/trunk/src/lib/network/network_manager.cc @ 8105

Last change on this file since 8105 was 7954, checked in by patrick, 18 years ago

trunk: merged the network branche back to trunk.

File size: 4.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22#include "class_list.h"
23#include "debug.h"
24#include "shell_command.h"
25
26/* include your own header */
27#include "network_manager.h"
28#include "shared_network_data.h"
29#include "network_stream.h"
30#include "preferences.h"
31#include "network_log.h"
32
33
34/* using namespace std is default, this needs to be here */
35using namespace std;
36
37SHELL_COMMAND(debug, NetworkManager, debug);
38
39
40NetworkManager* NetworkManager::singletonRef = NULL;
41
42/**
43 *  standard constructor
44 */
45NetworkManager::NetworkManager()
46{
47  /* set the class id for the base object */
48  this->setClassID(CL_NETWORK_MANAGER, "NetworkManager");
49  PRINTF(0)("START\n");
50
51  /* initialize the references */
52  this->netStreamList = NULL;
53  this->syncList = NULL;
54  this->defaultSyncStream = NULL;
55  this->sharedNetworkData = SharedNetworkData::getInstance();
56  this->elapsedTime = 0.0f;
57 
58   
59  int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 );
60 
61  if ( port > 0 )
62    NetworkLog::getInstance()->listen( port );
63
64  PRINTF(0)("NetworkManager created\n");
65}
66
67
68/**
69 *  standard deconstructor
70 */
71NetworkManager::~NetworkManager()
72{}
73
74
75/**
76 *  initializes the network manager
77 */
78void NetworkManager::initialize()
79{
80  /* get the synchronizeable list from the class list */
81  this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE);
82  PRINTF(0)("NetworkManager initzalized\n");
83
84}
85
86
87/**
88 *  shutsdown the network manager
89 */
90void NetworkManager::shutdown()
91{
92
93}
94
95
96/**
97 *  creates a connection from one object to a host
98 * @param hostName: the name of the destination host
99 */
100int NetworkManager::establishConnection(const std::string & name, unsigned int port)
101{
102  this->defaultSyncStream = new NetworkStream( name, port );
103  this->sharedNetworkData->setDefaultSyncStream(this->defaultSyncStream);
104  this->defaultSyncStream->startHandshake();
105  return 1;
106}
107
108
109/**
110 *  creates a new NetworkStream of server type
111 * @param port: number of the TCP port
112 */
113int NetworkManager::createServer(unsigned int port)
114{
115  this->sharedNetworkData->setHostID(0);
116  this->sharedNetworkData->setGameServer(true);
117  this->defaultSyncStream = new NetworkStream(port);
118  this->sharedNetworkData->setDefaultSyncStream(this->defaultSyncStream);
119  this->defaultSyncStream->createNetworkGameManager();
120  PRINTF(0)("CREATE SERVER\n");
121  SDL_Delay(20);
122  return 1;
123}
124
125
126void NetworkManager::connectSynchronizeable(Synchronizeable& sync)
127{
128  if( this->defaultSyncStream)
129    this->defaultSyncStream->connectSynchronizeable(sync);
130}
131
132
133/**
134 *  sync the network
135 *  @param dtS: the seceonds elapsed since the last synchronize call
136 */
137void NetworkManager::synchronize( float dtS)
138{
139  this->elapsedTime += dtS;
140  if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY))
141    return;
142  this->elapsedTime = 0.0f;
143
144  if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL)
145  {
146    std::list<BaseObject*>::const_iterator stream;
147    for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream)
148      if( static_cast<NetworkStream*>(*stream)->isActive())
149        static_cast<NetworkStream*>(*stream)->processData();
150  }
151}
152
153
154
155/**
156 * debug output
157 */
158 void NetworkManager::debug()
159{
160  PRINT(0)("=================Network::debug()=========\n");
161  this->defaultSyncStream->debug();
162  PRINT(0)("===========================================\n");
163}
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