Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/lib/network/network_manager.cc @ 8896

Last change on this file since 8896 was 8708, checked in by bensch, 18 years ago

merged network back
merged with command:
svn merge -r8625:HEAD https://svn.orxonox.net/orxonox/branches/network .
no conflicts

File size: 3.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22#include "class_list.h"
23#include "debug.h"
24#include "shell_command.h"
25
26/* include your own header */
27#include "network_manager.h"
28#include "shared_network_data.h"
29#include "network_stream.h"
30#include "preferences.h"
31#include "network_log.h"
32#include "network_game_manager.h"
33
34
35/* using namespace std is default, this needs to be here */
36using namespace std;
37
38SHELL_COMMAND(debug, NetworkManager, debug);
39
40
41NetworkManager* NetworkManager::singletonRef = NULL;
42
43/**
44 *  standard constructor
45 */
46NetworkManager::NetworkManager()
47{
48  /* set the class id for the base object */
49  this->setClassID(CL_NETWORK_MANAGER, "NetworkManager");
50  PRINTF(0)("START\n");
51
52  /* initialize the references */
53  this->networkStream = NULL;
54  this->sharedNetworkData = SharedNetworkData::getInstance();
55  this->elapsedTime = 0.0f;
56 
57   
58  int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 );
59 
60  if ( port > 0 )
61    NetworkLog::getInstance()->listen( port );
62
63  PRINTF(0)("NetworkManager created\n");
64}
65
66
67/**
68 *  standard deconstructor
69 */
70NetworkManager::~NetworkManager()
71{
72  if ( this->networkStream )
73  {
74    delete this->networkStream;
75    this->networkStream = NULL;
76  }
77}
78
79
80/**
81 *  initializes the network manager
82 */
83void NetworkManager::initialize()
84{
85  PRINTF(0)("NetworkManager initzalized\n");
86}
87
88
89/**
90 *  shutsdown the network manager
91 */
92void NetworkManager::shutdown()
93{
94
95}
96
97
98/**
99 *  creates a connection from one object to a host
100 * @param hostName: the name of the destination host
101 */
102int NetworkManager::establishConnection(const std::string & name, unsigned int port)
103{
104  this->networkStream = new NetworkStream( name, port );
105  this->sharedNetworkData->setDefaultSyncStream(this->networkStream);
106  this->networkStream->startHandshake();
107  return 1;
108}
109
110
111/**
112 *  creates a new NetworkStream of server type
113 * @param port: number of the TCP port
114 */
115int NetworkManager::createServer(unsigned int port)
116{
117  this->sharedNetworkData->setHostID(0);
118  this->sharedNetworkData->setGameServer(true);
119  this->networkStream = new NetworkStream(port);
120  this->sharedNetworkData->setDefaultSyncStream(this->networkStream);
121  this->networkStream->createNetworkGameManager();
122  PRINTF(0)("CREATE SERVER\n");
123  SDL_Delay(20);
124  return 1;
125}
126
127
128void NetworkManager::connectSynchronizeable(Synchronizeable& sync)
129{
130  if( this->networkStream)
131    this->networkStream->connectSynchronizeable(sync);
132}
133
134
135/**
136 *  sync the network
137 *  @param dtS: the seceonds elapsed since the last synchronize call
138 */
139void NetworkManager::synchronize( float dtS)
140{
141  this->elapsedTime += dtS;
142  if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY))
143    return;
144  this->elapsedTime = 0.0f;
145
146//  if ( networkStream->isActive() )
147    networkStream->processData();
148 
149  NetworkGameManager::getInstance()->tick( this->elapsedTime );
150}
151
152
153
154/**
155 * debug output
156 */
157 void NetworkManager::debug()
158{
159  PRINT(0)("=================Network::debug()=========\n");
160  this->networkStream->debug();
161  PRINT(0)("===========================================\n");
162}
Note: See TracBrowser for help on using the repository browser.