1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | #include "class_list.h" |
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23 | #include "debug.h" |
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24 | #include "shell_command.h" |
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25 | |
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26 | /* include your own header */ |
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27 | #include "network_manager.h" |
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28 | #include "shared_network_data.h" |
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29 | #include "network_stream.h" |
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30 | #include "preferences.h" |
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31 | #include "network_log.h" |
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32 | #include "network_game_manager.h" |
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33 | |
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34 | |
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35 | /* using namespace std is default, this needs to be here */ |
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36 | using namespace std; |
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37 | |
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38 | SHELL_COMMAND(debug, NetworkManager, debug); |
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39 | |
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40 | |
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41 | NetworkManager* NetworkManager::singletonRef = NULL; |
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42 | |
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43 | /** |
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44 | * standard constructor |
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45 | */ |
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46 | NetworkManager::NetworkManager() |
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47 | { |
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48 | /* set the class id for the base object */ |
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49 | this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); |
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50 | PRINTF(0)("START\n"); |
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51 | |
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52 | /* initialize the references */ |
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53 | this->networkStream = NULL; |
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54 | this->sharedNetworkData = SharedNetworkData::getInstance(); |
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55 | this->elapsedTime = 0.0f; |
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56 | |
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57 | |
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58 | int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 ); |
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59 | |
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60 | if ( port > 0 ) |
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61 | NetworkLog::getInstance()->listen( port ); |
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62 | |
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63 | PRINTF(0)("NetworkManager created\n"); |
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64 | } |
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65 | |
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66 | |
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67 | /** |
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68 | * standard deconstructor |
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69 | */ |
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70 | NetworkManager::~NetworkManager() |
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71 | { |
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72 | if ( this->networkStream ) |
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73 | { |
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74 | delete this->networkStream; |
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75 | this->networkStream = NULL; |
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76 | } |
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77 | } |
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78 | |
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79 | |
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80 | /** |
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81 | * initializes the network manager |
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82 | */ |
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83 | void NetworkManager::initialize() |
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84 | { |
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85 | PRINTF(0)("NetworkManager initzalized\n"); |
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86 | } |
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87 | |
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88 | |
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89 | /** |
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90 | * shutsdown the network manager |
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91 | */ |
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92 | void NetworkManager::shutdown() |
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93 | { |
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94 | |
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95 | } |
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96 | |
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97 | |
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98 | /** |
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99 | * creates a connection from one object to a host |
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100 | * @param hostName: the name of the destination host |
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101 | */ |
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102 | int NetworkManager::establishConnection(const std::string & name, unsigned int port) |
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103 | { |
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104 | this->networkStream = new NetworkStream( name, port ); |
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105 | this->sharedNetworkData->setDefaultSyncStream(this->networkStream); |
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106 | this->networkStream->startHandshake(); |
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107 | return 1; |
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108 | } |
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109 | |
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110 | |
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111 | /** |
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112 | * creates a new NetworkStream of server type |
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113 | * @param port: number of the TCP port |
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114 | */ |
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115 | int NetworkManager::createServer(unsigned int port) |
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116 | { |
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117 | this->sharedNetworkData->setHostID(0); |
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118 | this->sharedNetworkData->setGameServer(true); |
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119 | this->networkStream = new NetworkStream(port); |
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120 | this->sharedNetworkData->setDefaultSyncStream(this->networkStream); |
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121 | this->networkStream->createNetworkGameManager(); |
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122 | PRINTF(0)("CREATE SERVER\n"); |
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123 | SDL_Delay(20); |
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124 | return 1; |
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125 | } |
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126 | |
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127 | |
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128 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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129 | { |
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130 | if( this->networkStream) |
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131 | this->networkStream->connectSynchronizeable(sync); |
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132 | } |
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133 | |
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134 | |
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135 | /** |
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136 | * sync the network |
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137 | * @param dtS: the seceonds elapsed since the last synchronize call |
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138 | */ |
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139 | void NetworkManager::synchronize( float dtS) |
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140 | { |
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141 | this->elapsedTime += dtS; |
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142 | if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY)) |
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143 | return; |
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144 | this->elapsedTime = 0.0f; |
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145 | |
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146 | // if ( networkStream->isActive() ) |
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147 | networkStream->processData(); |
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148 | |
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149 | NetworkGameManager::getInstance()->tick( this->elapsedTime ); |
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150 | } |
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151 | |
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152 | |
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153 | |
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154 | /** |
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155 | * debug output |
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156 | */ |
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157 | void NetworkManager::debug() |
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158 | { |
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159 | PRINT(0)("=================Network::debug()=========\n"); |
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160 | this->networkStream->debug(); |
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161 | PRINT(0)("===========================================\n"); |
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162 | } |
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