1 | /*! |
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2 | * @file network_manager.h |
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3 | * Main interface for the network module. Manages all the modules |
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4 | */ |
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5 | |
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6 | /* you will want to add such a a line at your header file also, since it will |
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7 | prevent c++ from including your code twice*/ |
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8 | #ifndef _NETWORK_MANGER |
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9 | #define _NETWORK_MANAGER |
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10 | |
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11 | /* include this file, it contains some default definitions */ |
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12 | #include "netdefs.h" |
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13 | |
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14 | /* include base_object.h since all classes are derived from this one */ |
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15 | #include "base_object.h" |
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16 | |
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17 | |
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18 | /* forward declarations for the header file (include the header via #include "bla.h" in the source file) */ |
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19 | class NetworkStream; |
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20 | class Synchronizeable; |
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21 | template<typename> |
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22 | class tList; |
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23 | |
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24 | /* and here is the class itsself*/ |
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25 | class NetworkManager : public BaseObject |
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26 | { |
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27 | |
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28 | public: |
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29 | |
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30 | inline static NetworkManager* getInstance() { if (!NetworkManager::singletonRef) NetworkManager::singletonRef = new NetworkManager(); |
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31 | return NetworkManager::singletonRef; } |
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32 | ~NetworkManager(); |
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33 | |
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34 | void initialize(); |
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35 | void shutdown(); |
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36 | |
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37 | int establishConnection(const char* name, unsigned int port); |
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38 | int createServer(unsigned int port); |
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39 | |
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40 | NetworkStream& establishConnection(IPaddress& address, Synchronizeable& sync); |
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41 | NetworkStream& createServer(Synchronizeable& sync, unsigned int port); |
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42 | void shutdownConnection(); |
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43 | |
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44 | |
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45 | void setHostID(int id); |
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46 | /** Returns the hostID @return The hostID of the object */ |
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47 | inline int getHostID() { return this->hostID; } |
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48 | inline bool isGameServer() { return this->bGameServer; } |
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49 | |
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50 | |
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51 | void connectSynchronizeable(Synchronizeable& sync); |
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52 | void synchronize(); |
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53 | |
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54 | private: |
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55 | NetworkManager(); |
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56 | |
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57 | |
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58 | private: |
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59 | const std::list<BaseObject*>* netStreamList; // list with refs to all network streams |
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60 | const std::list<BaseObject*>* syncList; // list of synchronizeables |
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61 | static NetworkManager* singletonRef; //!< Pointer to the only instance of this Class |
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62 | NetworkStream* tmpStream; //!< FIXME: this is only for testing purposes |
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63 | int hostID; //!< The Host-ID of the Manager |
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64 | bool bGameServer; //!< true if it is a server |
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65 | |
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66 | }; |
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67 | |
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68 | |
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69 | |
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70 | #endif /* _NETWORK_MANAGER */ |
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