| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christoph Renner, David Hasenfratz |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | |
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| 18 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 19 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 20 | */ |
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| 21 | #define DEBUG_MODULE_NETWORK |
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| 22 | |
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| 23 | |
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| 24 | /* include your own header */ |
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| 25 | #include "network_socket.h" |
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| 26 | |
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| 27 | /* header for debug output */ |
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| 28 | #include "debug.h" |
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| 29 | |
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| 30 | /** |
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| 31 | * Default constructor |
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| 32 | */ |
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| 33 | NetworkSocket::NetworkSocket() |
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| 34 | { |
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| 35 | this->init(); |
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| 36 | } |
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| 37 | |
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| 38 | /** |
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| 39 | * Constructor to connect directly |
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| 40 | */ |
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| 41 | NetworkSocket::NetworkSocket(IPaddress ip) |
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| 42 | { |
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| 43 | this->init(); |
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| 44 | connectToServer(ip); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | NetworkSocket::NetworkSocket( TCPsocket sock ) |
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| 49 | { |
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| 50 | this->init(); |
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| 51 | this->tcpSocket = sock; |
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| 52 | |
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| 53 | readThread = SDL_CreateThread(thread_read, (void*)this); |
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| 54 | writeThread = SDL_CreateThread(thread_write, (void*)this); |
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| 55 | } |
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| 56 | |
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| 57 | void NetworkSocket::init() |
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| 58 | { |
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| 59 | /* set the class id for the base object */ |
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| 60 | this->setClassID(CL_NETWORK_SOCKET, "NetworkSocket"); |
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| 61 | |
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| 62 | tcpSocket = NULL; |
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| 63 | incomingBufferLength = 0; |
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| 64 | outgoingBufferLength = 0; |
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| 65 | |
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| 66 | readThread = NULL; |
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| 67 | writeThread = NULL; |
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| 68 | |
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| 69 | |
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| 70 | thread_write_running = false; |
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| 71 | thread_read_running = false; |
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| 72 | |
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| 73 | incomingBufferMutex = SDL_CreateMutex(); |
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| 74 | outgoingBufferMutex = SDL_CreateMutex(); |
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| 75 | |
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| 76 | |
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| 77 | socketMutex = SDL_CreateMutex(); |
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| 78 | terminateThread = false; |
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| 79 | |
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| 80 | /* Init SDL_net */ |
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| 81 | //NOTE: do we need to call SDLNet_Init for all instances? |
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| 82 | if(SDLNet_Init()==-1) |
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| 83 | { |
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| 84 | PRINTF(1)("SDLNet_Init: %s\n", SDLNet_GetError()); |
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| 85 | return; |
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| 86 | } |
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| 87 | else |
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| 88 | PRINTF(5)("SDL_net initialized\n"); |
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| 89 | |
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| 90 | PRINTF(0)("NetworkSocket created\n"); |
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| 91 | |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | |
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| 96 | /** |
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| 97 | * Default destructor |
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| 98 | */ |
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| 99 | NetworkSocket::~NetworkSocket( ) |
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| 100 | { |
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| 101 | this->terminateThread = true; |
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| 102 | /* Quit SDL_net */ |
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| 103 | // NOTE: what if other instances of NetworkSocket running? |
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| 104 | SDLNet_Quit(); |
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| 105 | PRINTF(5)("SDL_net shutdown\n"); |
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| 106 | |
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| 107 | SDL_DestroyMutex(incomingBufferMutex); |
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| 108 | SDL_DestroyMutex(outgoingBufferMutex); |
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| 109 | SDL_DestroyMutex(socketMutex); |
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| 110 | SDL_DestroyMutex(threadTerminationMutex); |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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| 114 | * This function establishes a TCP/UDP connection to a given server (function argument). |
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| 115 | * It is called by the NetworkStream. It creates a TCP/UDP socket for the connection. |
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| 116 | * @param ip |
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| 117 | */ |
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| 118 | void NetworkSocket::connectToServer(IPaddress ip) |
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| 119 | { |
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| 120 | //check if not already connected or listening |
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| 121 | if (tcpSocket) |
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| 122 | { |
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| 123 | PRINTF(1)("NetworkSocket::listen: tcpSocket!=NULL! maybe you already called listen or connectToServer or did not call disconnectServer()!"); |
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| 124 | } |
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| 125 | |
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| 126 | /* Connect to the host and port contained in ip using a TCP connection. */ |
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| 127 | tcpSocket = SDLNet_TCP_Open(&ip); |
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| 128 | if(!tcpSocket) |
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| 129 | { |
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| 130 | PRINTF(1)("SDLNet_TCP_Open: %s\n", SDLNet_GetError()); |
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| 131 | return; |
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| 132 | } |
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| 133 | |
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| 134 | readThread = SDL_CreateThread(thread_read, (void*)this); |
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| 135 | writeThread = SDL_CreateThread(thread_write, (void*)this); |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | * DTears down a TCP/UDP connection. |
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| 141 | */ |
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| 142 | void NetworkSocket::disconnectServer( ) |
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| 143 | { |
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| 144 | terminateThread = true; |
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| 145 | /* Close the connection */ |
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| 146 | |
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| 147 | SDL_mutexP(socketMutex); |
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| 148 | SDLNet_TCP_Close(tcpSocket); |
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| 149 | tcpSocket = NULL; |
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| 150 | SDL_mutexV(socketMutex); |
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| 151 | } |
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| 152 | |
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| 153 | |
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| 154 | /** |
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| 155 | * This function writes some bytes (data) to the network connection (if the connection is already |
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| 156 | * estabilhed) otherwise it just does nothing (silently discarding the data). And writes some |
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| 157 | * warnings |
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| 158 | * @param data: pointer to the data to send |
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| 159 | * @param length: n bytes to send |
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| 160 | * @return the number successfully written bytes |
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| 161 | */ |
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| 162 | int NetworkSocket::writeBytes(byte * data, int length) |
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| 163 | { |
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| 164 | PRINTF(5)("NetworkSocket::writeBytes()\n"); |
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| 165 | #ifdef _USE_OUTGOING_BUFFER |
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| 166 | |
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| 167 | #define min(a,b) (a<b)?a:b |
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| 168 | int nbytes = min(_OUTGOING_BUFFER_SIZE - outgoingBufferLength, length); |
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| 169 | #undef min |
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| 170 | |
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| 171 | if (!tcpSocket || data==NULL || nbytes<=0) |
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| 172 | return 0; |
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| 173 | |
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| 174 | SDL_mutexP(outgoingBufferMutex); |
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| 175 | |
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| 176 | memcpy(outgoingBuffer + outgoingBufferLength, data, nbytes); |
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| 177 | outgoingBufferLength += nbytes; |
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| 178 | |
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| 179 | SDL_mutexV(outgoingBufferMutex); |
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| 180 | |
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| 181 | |
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| 182 | return nbytes; |
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| 183 | #else |
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| 184 | SDL_mutexP(socketMutex); |
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| 185 | |
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| 186 | if (!tcpSocket || data==NULL) |
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| 187 | return 0; |
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| 188 | |
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| 189 | int res = SDLNet_TCP_Send(tcpSocket, data, length); |
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| 190 | |
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| 191 | SDL_mutexV(socketMutex); |
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| 192 | |
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| 193 | if (res<length) |
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| 194 | PRINTF(1)("SDLNet_TCP_Send: %s\n", SDLNet_GetError()); |
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| 195 | |
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| 196 | return res; |
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| 197 | #endif |
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| 198 | } |
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| 199 | |
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| 200 | /** |
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| 201 | * Reads in the bytes from the network interface and passes it to the NetworkStream. |
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| 202 | * This function must internaly be implemented/connected as a thread, since the read |
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| 203 | * functions of many network libraries are blocking an would therefore block the whole |
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| 204 | * program. |
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| 205 | * From outside, the thread shouldn't be accessible at all. |
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| 206 | * @param data: pointer to memory, big enough to store length bytes |
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| 207 | * @param length: n bytes to read |
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| 208 | * @return the number successfully read bytes. -1 on error. may be less than length! |
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| 209 | */ |
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| 210 | int NetworkSocket::readBytes(byte * data, int length) |
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| 211 | { |
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| 212 | PRINTF(5)("NetworkSocket::readBytes()\n"); |
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| 213 | if (data==NULL) |
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| 214 | return 0; |
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| 215 | |
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| 216 | int nbytes = (length<incomingBufferLength) ? length : incomingBufferLength; |
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| 217 | |
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| 218 | |
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| 219 | //printf("readBytes: nbytes = %d; length=%d; incomingBufferLength=%d\n", nbytes, length, incomingBufferLength); |
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| 220 | |
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| 221 | // just in case ... |
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| 222 | if (nbytes<0) |
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| 223 | return -1; |
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| 224 | |
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| 225 | if (nbytes==0) |
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| 226 | return 0; |
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| 227 | |
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| 228 | SDL_mutexP(incomingBufferMutex); |
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| 229 | |
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| 230 | memcpy(data, incomingBuffer, nbytes); |
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| 231 | |
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| 232 | //important: use memmove because the memory areas may overlap |
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| 233 | memmove(incomingBuffer, incomingBuffer+nbytes, incomingBufferLength-nbytes); |
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| 234 | incomingBufferLength -= nbytes; |
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| 235 | |
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| 236 | SDL_mutexV(incomingBufferMutex); |
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| 237 | |
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| 238 | return nbytes; |
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| 239 | } |
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| 240 | |
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| 241 | /** |
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| 242 | * Reads in the bytes form the network interface and passes it to the NetworkStream. |
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| 243 | * It only reads the bytes if there are enough bytes in our buffer. |
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| 244 | * @param data: pointer to memory, big enough to store length bytes |
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| 245 | * @param length: n bytes to read |
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| 246 | * @return the number successfully read bytes. -1 on error. 0 if there are not enough bytes in our buffer. |
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| 247 | */ |
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| 248 | int NetworkSocket::readBlock(byte * data, int length) |
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| 249 | { |
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| 250 | printf("NetworkSocket: got %i bytes, NetworkStream requested %i bytes\n", this->incomingBufferLength, length); |
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| 251 | if (incomingBufferLength >= length) |
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| 252 | return readBytes(data, length); |
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| 253 | else return 0; |
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| 254 | } |
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| 255 | |
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| 256 | |
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| 257 | /** |
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| 258 | * used to create a thread to read from socket |
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| 259 | * @param data: pointer to NetworkSocket |
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| 260 | */ |
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| 261 | int NetworkSocket::thread_read( void * data ) |
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| 262 | { |
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| 263 | int nbytesread = 0; |
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| 264 | int nbytestoread = 0; |
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| 265 | char buffer[_LOCAL_BUFFER_SIZE]; |
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| 266 | NetworkSocket * self = (NetworkSocket*)data; |
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| 267 | |
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| 268 | self->thread_read_running = true; |
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| 269 | |
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| 270 | while (!self->terminateThread) |
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| 271 | { |
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| 272 | #define min(a,b) (a<b)?a:b |
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| 273 | nbytestoread = min(_INCOMING_BUFFER_SIZE - self->incomingBufferLength, _LOCAL_BUFFER_SIZE); |
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| 274 | #undef min |
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| 275 | |
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| 276 | //if buffer is full |
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| 277 | if (nbytestoread<=0 || !self->tcpSocket) |
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| 278 | { |
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| 279 | SDL_Delay(_MSECONDS_SLEEP_FULL_BUFFER); |
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| 280 | continue; |
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| 281 | } |
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| 282 | |
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| 283 | nbytesread = SDLNet_TCP_Recv(self->tcpSocket, buffer, nbytestoread); |
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| 284 | |
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| 285 | SDL_mutexP(self->incomingBufferMutex); |
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| 286 | |
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| 287 | if (nbytesread<=0) |
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| 288 | { |
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| 289 | if (nbytesread<0) |
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| 290 | printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError()); |
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| 291 | |
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| 292 | SDL_mutexP(self->socketMutex); |
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| 293 | |
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| 294 | SDLNet_TCP_Close(self->tcpSocket); |
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| 295 | self->tcpSocket = NULL; |
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| 296 | |
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| 297 | SDL_mutexV(self->socketMutex); |
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| 298 | SDL_mutexV(self->incomingBufferMutex); |
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| 299 | continue; |
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| 300 | } |
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| 301 | |
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| 302 | //printf("thread_read: nbytesread=%d\n", nbytesread); |
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| 303 | |
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| 304 | memcpy(self->incomingBuffer+self->incomingBufferLength, buffer, nbytesread); |
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| 305 | self->incomingBufferLength += nbytesread; |
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| 306 | |
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| 307 | SDL_mutexV(self->incomingBufferMutex); |
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| 308 | } |
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| 309 | |
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| 310 | SDL_mutexP(self->threadTerminationMutex); |
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| 311 | self->thread_read_running = false; |
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| 312 | |
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| 313 | if ( !self->thread_write_running ) |
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| 314 | { |
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| 315 | //delete self; |
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| 316 | SDL_mutexV(self->threadTerminationMutex); |
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| 317 | } |
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| 318 | else |
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| 319 | { |
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| 320 | SDL_mutexV(self->threadTerminationMutex); |
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| 321 | } |
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| 322 | |
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| 323 | |
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| 324 | PRINTF(0)("QUIT READ THREAD\n"); |
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| 325 | return 0; |
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| 326 | } |
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| 327 | |
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| 328 | int NetworkSocket::thread_write( void * data ) |
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| 329 | { |
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| 330 | int nbyteswrite = 0; |
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| 331 | int nbytestowrite = 0; |
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| 332 | char buffer[_LOCAL_BUFFER_SIZE]; |
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| 333 | NetworkSocket * self = (NetworkSocket*)data; |
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| 334 | |
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| 335 | self->thread_write_running = true; |
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| 336 | |
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| 337 | while (!self->terminateThread) |
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| 338 | { |
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| 339 | #define min(a,b) (a<b)?a:b |
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| 340 | nbytestowrite = min(self->outgoingBufferLength, _LOCAL_BUFFER_SIZE); |
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| 341 | #undef min |
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| 342 | |
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| 343 | // printf("thread_write nbytes=%d listening=%d\n", nbytestowrite, (int)self->_isListening); |
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| 344 | |
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| 345 | //if buffer is full |
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| 346 | if (nbytestowrite<=0 || !self->tcpSocket) |
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| 347 | { |
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| 348 | SDL_Delay(_MSECONDS_SLEEP_EMPTY_BUFFER); |
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| 349 | continue; |
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| 350 | } |
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| 351 | |
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| 352 | SDL_mutexP(self->outgoingBufferMutex); |
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| 353 | |
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| 354 | //printf("a\n"); |
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| 355 | |
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| 356 | memcpy(buffer, self->outgoingBuffer, nbytestowrite); |
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| 357 | self->outgoingBufferLength -= nbytestowrite; |
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| 358 | memmove(self->outgoingBuffer, self->outgoingBuffer+nbytestowrite, self->outgoingBufferLength); |
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| 359 | |
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| 360 | SDL_mutexV(self->outgoingBufferMutex); |
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| 361 | |
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| 362 | nbyteswrite = SDLNet_TCP_Send(self->tcpSocket, buffer, nbytestowrite); |
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| 363 | |
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| 364 | if (nbyteswrite<=0) |
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| 365 | { |
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| 366 | printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError()); |
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| 367 | |
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| 368 | SDL_mutexP(self->socketMutex); |
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| 369 | |
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| 370 | SDLNet_TCP_Close(self->tcpSocket); |
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| 371 | self->tcpSocket = NULL; |
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| 372 | |
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| 373 | SDL_mutexV(self->socketMutex); |
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| 374 | continue; |
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| 375 | } |
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| 376 | |
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| 377 | } |
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| 378 | |
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| 379 | SDL_mutexP(self->threadTerminationMutex); |
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| 380 | self->thread_write_running = false; |
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| 381 | |
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| 382 | if ( !self->thread_read_running ) |
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| 383 | { |
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| 384 | //delete self; |
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| 385 | SDL_mutexV(self->threadTerminationMutex); |
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| 386 | } |
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| 387 | else |
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| 388 | { |
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| 389 | SDL_mutexV(self->threadTerminationMutex); |
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| 390 | } |
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| 391 | |
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| 392 | |
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| 393 | PRINTF(0)("QUIT WRITE THREAD\n"); |
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| 394 | return 0; |
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| 395 | } |
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| 396 | |
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| 397 | bool NetworkSocket::writePacket( byte * data, int length ) |
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| 398 | { |
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| 399 | PRINTF(5)("NetworkSocket::writePacket()\n"); |
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| 400 | if (length>255) |
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| 401 | { |
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| 402 | PRINTF(1)("Packet length > 255!\n"); |
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| 403 | return false; |
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| 404 | } |
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| 405 | |
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| 406 | byte blen = length; |
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| 407 | |
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| 408 | writeBytes(&blen, 1); |
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| 409 | writeBytes(data, length); |
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| 410 | } |
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| 411 | |
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| 412 | int NetworkSocket::readPacket( byte * data, int maxLength ) |
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| 413 | { |
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| 414 | PRINTF(5)("NetworkSocket::readPacket()\n"); |
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| 415 | if (incomingBufferLength<1) |
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| 416 | { |
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| 417 | return 0; |
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| 418 | } |
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| 419 | |
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| 420 | byte blen = incomingBuffer[0]; |
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| 421 | |
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| 422 | if (blen>maxLength) |
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| 423 | { |
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| 424 | PRINTF(1)("Buffersize is too small (%d) for packet (%d)\n", maxLength, blen); |
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| 425 | return 0; |
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| 426 | } |
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| 427 | |
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| 428 | if (blen>incomingBufferLength) |
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| 429 | { |
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| 430 | return 0; |
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| 431 | } |
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| 432 | |
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| 433 | readBytes(&blen, 1); |
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| 434 | int res = readBytes(data, blen); |
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| 435 | |
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| 436 | if (res!=blen) |
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| 437 | return -1; |
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| 438 | else |
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| 439 | return blen; |
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| 440 | |
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| 441 | } |
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| 442 | |
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| 443 | |
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