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source: orxonox.OLD/trunk/src/lib/network/network_stream.cc @ 8361

Last change on this file since 8361 was 8228, checked in by patrick, 18 years ago

trunk: merged the network branche back to trunk with command: svn merge branches/network trunk -r8150:HEAD

File size: 21.3 KB
RevLine 
[5566]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[5601]12   main-programmer: claudio
[5800]13   co-programmer:
[5566]14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
[5747]22
[5647]23#include "base_object.h"
[5731]24#include "network_protocol.h"
[7954]25#include "udp_socket.h"
26#include "udp_server_socket.h"
[5647]27#include "connection_monitor.h"
28#include "synchronizeable.h"
[6341]29#include "network_game_manager.h"
[6959]30#include "shared_network_data.h"
[7954]31#include "message_manager.h"
32#include "preferences.h"
33#include "zip.h"
[6341]34
[7954]35#include "src/lib/util/loading/resource_manager.h"
36
37#include "network_log.h"
38
39
40#include "lib/util/loading/factory.h"
41
[5649]42#include "debug.h"
[6139]43#include "class_list.h"
[6144]44#include <algorithm>
[5647]45
[5566]46/* include your own header */
47#include "network_stream.h"
48
[5595]49/* probably unnecessary */
[5594]50using namespace std;
51
[5595]52
[5747]53#define PACKAGE_SIZE  256
[5647]54
[5747]55
[5800]56NetworkStream::NetworkStream()
[5996]57    : DataStream()
[5647]58{
59  this->init();
[5648]60  /* initialize the references */
[5996]61  this->type = NET_CLIENT;
[5647]62}
63
[6695]64
[7954]65NetworkStream::NetworkStream( std::string host, int port )
[5996]66{
[6139]67  this->type = NET_CLIENT;
[5996]68  this->init();
[7954]69  this->peers[0].socket = new UdpSocket( host, port );
70  this->peers[0].userId = 0;
71  this->peers[0].isServer = true;
72  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
[5996]73}
74
75
[7954]76NetworkStream::NetworkStream( int port )
[5647]77{
[6139]78  this->type = NET_SERVER;
[5647]79  this->init();
[7954]80  this->serverSocket = new UdpServerSocket(port);
[5996]81  this->bActive = true;
[5649]82}
83
84
[5647]85void NetworkStream::init()
86{
87  /* set the class id for the base object */
88  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
[5996]89  this->bActive = false;
[6139]90  this->serverSocket = NULL;
[6341]91  this->networkGameManager = NULL;
[6139]92  myHostId = 0;
[7954]93  currentState = 0;
94 
95  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
96 
97  assert( Zip::getInstance()->loadDictionary( "testdict" ) );
[5594]98}
99
[5647]100
[5566]101NetworkStream::~NetworkStream()
[5598]102{
[6139]103  if ( this->serverSocket )
104  {
105    serverSocket->close();
106    delete serverSocket;
[8228]107    serverSocket = NULL;
[6139]108  }
[5723]109
[7954]110  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
[6139]111  {
[7954]112    if ( i->second.socket )
[6139]113    {
[7954]114      i->second.socket->disconnectServer();
115      delete i->second.socket;
116      i->second.socket = NULL;
[6139]117    }
[7954]118   
119    if ( i->second.handshake )
[6139]120    {
[7954]121      delete i->second.handshake;
122      i->second.handshake = NULL;
[6139]123    }
124  }
[7954]125 
[8228]126  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
127    (*it)->setNetworkStream( NULL );
[5598]128}
129
[5996]130
[6695]131void NetworkStream::createNetworkGameManager()
132{
133  this->networkGameManager = NetworkGameManager::getInstance();
134  // setUniqueID( maxCon+2 ) because we need one id for every handshake
135  // and one for handshake to reject client maxCon+1
[7954]136  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
137  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
[6695]138}
139
140
141void NetworkStream::startHandshake()
142{
143  Handshake* hs = new Handshake(false);
144  hs->setUniqueID( 0 );
[7954]145  assert( peers[0].handshake == NULL );
146  peers[0].handshake = hs;
147//   peers[0].handshake->setSynchronized( true );
[6695]148  //this->connectSynchronizeable(*hs);
[7954]149  //this->connectSynchronizeable(*hs);
150  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
[6695]151}
152
153
[5996]154void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
155{
[6139]156  this->synchronizeables.push_back(&sync);
157  sync.setNetworkStream( this );
158
[7954]159  this->bActive = true;
[5996]160}
161
[6695]162
[6139]163void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
164{
[6144]165  // removing the Synchronizeable from the List.
166  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
167  if (disconnectSynchro != this->synchronizeables.end())
168    this->synchronizeables.erase(disconnectSynchro);
[7954]169 
170  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
[6139]171}
172
173
[5604]174void NetworkStream::processData()
175{
[8068]176  int tick = SDL_GetTicks();
177 
[7954]178  currentState++;
179 
[6139]180  if ( this->type == NET_SERVER )
[7954]181  {
182    if ( serverSocket )
183      serverSocket->update();
184   
[6139]185    this->updateConnectionList();
[7954]186  }
[6139]187  else
188  {
[7954]189    if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) )
[6139]190    {
191      PRINTF(1)("lost connection to server\n");
[5741]192
[7954]193      peers[0].socket->disconnectServer();
194      delete peers[0].socket;
195      peers[0].socket = NULL;
[6498]196
[7954]197      if ( peers[0].handshake )
198        delete peers[0].handshake;
199      peers[0].handshake = NULL;
[6139]200    }
201  }
202
[7954]203  cleanUpOldSyncList();
204  handleHandshakes();
205 
206  // order of up/downstream is important!!!!
207  // don't change it
[8068]208  handleDownstream( tick );
209  handleUpstream( tick );
[7954]210
211}
212
213void NetworkStream::updateConnectionList( )
214{
215  //check for new connections
216
217  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
218
219  if ( tempNetworkSocket )
[6139]220  {
[7954]221    int clientId;
222    if ( freeSocketSlots.size() >0 )
[6139]223    {
[7954]224      clientId = freeSocketSlots.back();
225      freeSocketSlots.pop_back();
226      peers[clientId].socket = tempNetworkSocket;
227      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
228      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
229      peers[clientId].handshake->setUniqueID(clientId);
230      peers[clientId].userId = clientId;
231      peers[clientId].isServer = false;
232    } else
233    {
234      clientId = 1;
235     
236      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
237        if ( it->first >= clientId )
238          clientId = it->first + 1;
239     
240      peers[clientId].socket = tempNetworkSocket;
241      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
242      peers[clientId].handshake->setUniqueID(clientId);
243      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
244      peers[clientId].userId = clientId;
245      peers[clientId].isServer = false;
246     
247      PRINTF(0)("num sync: %d\n", synchronizeables.size());
248    }
[6341]249
[7954]250    if ( clientId > MAX_CONNECTIONS )
251    {
252      peers[clientId].handshake->doReject( "too many connections" );
253      PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
254    }
255    else
[6498]256
[7954]257    PRINTF(0)("New Client: %d\n", clientId);
[6341]258
[7954]259    //this->connectSynchronizeable(*handshakes[clientId]);
260  }
[6341]261
[7954]262  //check if connections are ok else remove them
[8228]263  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
[7954]264  {
265    if ( 
266          it->second.socket &&
267          ( 
268            !it->second.socket->isOk()  ||
269            it->second.connectionMonitor->hasTimedOut()
270          )
271       )
272    {
273      std::string reason = "disconnected";
274      if ( it->second.connectionMonitor->hasTimedOut() )
275        reason = "timeout";
276      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
277     
[8068]278      //assert(false);
[7954]279
280      it->second.socket->disconnectServer();
281      delete it->second.socket;
282      it->second.socket = NULL;
283
284      if ( it->second.handshake )
285        delete it->second.handshake;
286      it->second.handshake = NULL;
287     
288      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
289      {
290        (*it2)->cleanUpUser( it->second.userId );
[6139]291      }
[7954]292
293      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
294
295      freeSocketSlots.push_back( it->second.userId );
[8228]296     
297      PeerList::iterator delit = it;
298      it++;
299     
300      peers.erase( delit );
301     
302      continue;
[6139]303    }
[8228]304   
305    it++;
[6139]306  }
307
308
[7954]309}
[5800]310
[7954]311void NetworkStream::debug()
312{
313  if( this->isServer())
314    PRINT(0)(" Host ist Server with ID: %i\n", this->myHostId);
315  else
316    PRINT(0)(" Host ist Client with ID: %i\n", this->myHostId);
[6695]317
[7954]318  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
[6139]319  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
[5996]320  {
[7954]321    if( (*it)->beSynchronized() == true)
322      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
323               (*it)->getUniqueID(), (*it)->beSynchronized());
324  }
325  PRINT(0)(" Maximal Connections: %i\n", MAX_CONNECTIONS );
[6959]326
[7954]327}
[6959]328
329
[7954]330int NetworkStream::getSyncCount()
331{
332  int n = 0;
333  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
334    if( (*it)->beSynchronized() == true)
335      ++n;
[5730]336
[7954]337  //return synchronizeables.size();
338  return n;
339}
[6139]340
[7954]341/**
342 * check if handshakes completed
343 */
344void NetworkStream::handleHandshakes( )
345{
346  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
347  {
348    if ( it->second.handshake )
349    {
350      if ( it->second.handshake->completed() )
351      {
352        if ( it->second.handshake->ok() )
[6341]353        {
[7954]354          if ( !it->second.handshake->allowDel() )
[6139]355          {
[7954]356            if ( type != NET_SERVER )
[6868]357            {
[7954]358              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
359              myHostId = SharedNetworkData::getInstance()->getHostID();
360
361              this->networkGameManager = NetworkGameManager::getInstance();
362              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
363              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
[6868]364            }
[7954]365             
366
367            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
368
369            it->second.handshake->del();
[6139]370          }
371          else
372          {
[7954]373            if ( it->second.handshake->canDel() )
[6868]374            {
[7954]375              if ( type == NET_SERVER )
376              {
377                handleNewClient( it->second.userId );
378              }
379             
380              PRINT(0)("handshake finished delete it\n");
381              delete it->second.handshake;
382              it->second.handshake = NULL;
[6868]383            }
[6139]384          }
[7954]385
[6139]386        }
387        else
388        {
[7954]389          PRINT(1)("handshake failed!\n");
390          it->second.socket->disconnectServer();
[6139]391        }
[7954]392      }
[6139]393    }
[5996]394  }
[7954]395}
[5741]396
[7954]397/**
398 * handle upstream network traffic
399 */
[8068]400void NetworkStream::handleUpstream( int tick )
[7954]401{
402  int offset;
403  int n;
404 
[8068]405  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
[5802]406  {
[7954]407    offset = INTSIZE; //make already space for length
408   
409    if ( !peer->second.socket )
410      continue;
411   
412    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
413    assert( n == INTSIZE );
414    offset += n;
415   
416    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
417    assert( n == INTSIZE );
418    offset += n;
419   
420    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
421    assert( n == INTSIZE );
422    offset += n;
423   
424    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[5810]425    {
[7954]426      int oldOffset = offset;
427      Synchronizeable & sync = **it;
428     
429      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
430        continue;
[5730]431
[7954]432      //if handshake not finished only sync handshake
433      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
434        continue;
435     
436      if ( isServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
437        continue;
438     
439      //do not sync null parent
440      if ( sync.getLeafClassID() == CL_NULL_PARENT )
441        continue;
[6139]442
[7954]443      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
444     
445      //server fakes uniqueid=0 for handshake
446      if ( this->isServer() && sync.getUniqueID() < MAX_CONNECTIONS - 1 )
447        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
448      else
449        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
450      assert( n == INTSIZE );
451      offset += n;
452     
453      //make space for size
454      offset += INTSIZE;
[6139]455
[7954]456      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
457      offset += n;
458      //NETPRINTF(0)("GGGGGEEEEETTTTT: %s (%d) %d\n",sync.getClassName(), sync.getUniqueID(), n);
459     
460      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
461     
462      //check if all bytes == 0 -> remove data
463      //TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
464      bool allZero = true; 
465      for ( int i = 0; i < n; i++ ) 
466      { 
467         if ( buf[i+oldOffset+2*INTSIZE] != 0 ) 
468           allZero = false; 
469      } 
[6341]470
[7954]471      if ( allZero ) 
472      { 
473        //NETPRINTF(n)("REMOVE ZERO DIFF: %s (%d)\n", sync.getClassName(), sync.getUniqueID());
474        offset = oldOffset; 
475      } 
[6139]476
[7954]477     
[5810]478    }
[7954]479   
480    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
481    {
482      Synchronizeable & sync = **it;
483     
484      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
485        continue;
486     
487      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
488    }
489   
490    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
491   
492    int compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE );
493   
494    if ( compLength < 0 )
495    {
496      PRINTF(1)("compression failed!\n");
497      continue;
498    }
499   
500    assert( peer->second.socket->writePacket( compBuf, compLength ) );
501   
502    if ( this->remainingBytesToWriteToDict > 0 )
503      writeToNewDict( buf, offset );
504   
[8068]505    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
506    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
[7954]507   
508    //NETPRINTF(n)("send packet: %d userId = %d\n", offset, peer->second.userId);
[5810]509  }
[6139]510}
511
[7954]512/**
513 * handle downstream network traffic
514 */
[8068]515void NetworkStream::handleDownstream( int tick )
[6139]516{
[7954]517  int offset = 0;
518 
519  int length = 0;
520  int packetLength = 0;
521  int compLength = 0;
522  int uniqueId = 0;
523  int state = 0;
524  int ackedState = 0;
525  int fromState = 0;
526  int syncDataLength = 0;
527 
528  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
[5810]529  {
[7954]530   
531    if ( !peer->second.socket )
532      continue;
[5730]533
[7954]534    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
[6139]535    {
[8068]536      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
537     
[7954]538      //PRINTF(0)("GGGGGOOOOOOOOOOTTTTTTTT: %d\n", compLength);
539      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
540     
541      if ( packetLength < 4*INTSIZE )
542      {
543        if ( packetLength != 0 )
544          PRINTF(1)("got too small packet: %d\n", packetLength);
545        continue;
546      }
547     
548      if ( this->remainingBytesToWriteToDict > 0 )
549        writeToNewDict( buf, packetLength );
550   
551      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
552      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
553      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
554      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
555      //NETPRINTF(n)("ackedstate: %d\n", ackedState);
556      offset = 4*INTSIZE;
[8068]557     
558      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, offset, state, ackedState );
[6139]559
[7954]560      //NETPRINTF(n)("got packet: %d, %d\n", length, packetLength);
561   
562    //if this is an old state drop it
563      if ( state <= peer->second.lastRecvedState )
564        continue;
565   
566      if ( packetLength != length )
567      {
568        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
569        peer->second.socket->disconnectServer();
570        continue;
571      }
572     
573      while ( offset + 2*INTSIZE < length )
574      {
575        assert( offset > 0 );
576        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
577        offset += INTSIZE;
578     
579        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
580        offset += INTSIZE;
581       
582        assert( syncDataLength > 0 );
583        assert( syncDataLength < 10000 );
584     
585        Synchronizeable * sync = NULL;
586       
587        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
588        { 
589        //                                        client thinks his handshake has id 0!!!!!
590          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
591          {
592            sync = *it;
593            break;
594          }
595        }
596       
597        if ( sync == NULL )
598        {
599          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
600          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
601          {
602            offset += syncDataLength;
603            continue;
604          }
605         
606          if ( !peers[peer->second.userId].isServer )
607          {
608            offset += syncDataLength;
609            continue;
610          }
611         
612          int leafClassId;
613          if ( INTSIZE > length - offset )
614          {
615            offset += syncDataLength;
616            continue;
617          }
[6139]618
[7954]619          Converter::byteArrayToInt( buf + offset, &leafClassId );
620         
621          assert( leafClassId != 0 );
622       
623          BaseObject * b = NULL;
624          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
625          /* Exception 1: NullParent */
626          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
627          {
628            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
629            offset += syncDataLength;
630            continue;
631          }
632          else
633            b = Factory::fabricate( (ClassID)leafClassId );
[5800]634
[7954]635          if ( !b )
636          {
637            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
638            offset += syncDataLength;
639            continue;
640          }
[5809]641
[7954]642          if ( b->isA(CL_SYNCHRONIZEABLE) )
643          {
644            sync = dynamic_cast<Synchronizeable*>(b);
645            sync->setUniqueID( uniqueId );
646            sync->setSynchronized(true);
647 
648            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
649          }
650          else
651          {
652            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
653            delete b;
654            offset += syncDataLength;
655            continue;
656          }
657        }
[8228]658       
[6139]659
[7954]660        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState ); 
661        offset += n;
662        //NETPRINTF(0)("SSSSSEEEEETTTTT: %s %d\n",sync->getClassName(), n);
[6498]663
[7954]664      }
665     
666      if ( offset != length )
[6139]667      {
[7954]668        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
669        peer->second.socket->disconnectServer();
[6139]670      }
[7954]671     
672     
673      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[6139]674      {
[7954]675        Synchronizeable & sync = **it;
676     
677        if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
678          continue;
679     
680        sync.handleRecvState( peer->second.userId, state, fromState );
[6139]681      }
[7954]682     
683      assert( peer->second.lastAckedState <= ackedState );
684      peer->second.lastAckedState = ackedState;
685     
686      assert( peer->second.lastRecvedState < state );
687      peer->second.lastRecvedState = state;
[8228]688
[6139]689    }
[7954]690 
[6139]691  }
[7954]692 
693}
[6139]694
[7954]695/**
696 * is executed when a handshake has finished
697 * @todo create playable for new user
698 */
699void NetworkStream::handleNewClient( int userId )
700{
701  MessageManager::getInstance()->initUser( userId );
702 
703  networkGameManager->signalNewPlayer( userId );
[5604]704}
[6139]705
[7954]706/**
707 * removes old items from oldSynchronizeables
708 */
709void NetworkStream::cleanUpOldSyncList( )
[6139]710{
[7954]711  int now = SDL_GetTicks();
712 
713  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
[6139]714  {
[7954]715    if ( it->second < now - 10*1000 )
716    {
717      std::map<int,int>::iterator delIt = it;
718      it++;
719      oldSynchronizeables.erase( delIt );
720      continue;
721    }
722    it++;
[6139]723  }
[7954]724}
725
726/**
727 * writes data to DATA/dicts/newdict
728 * @param data pointer to data
729 * @param length length
730 */
731void NetworkStream::writeToNewDict( byte * data, int length )
732{
733  if ( remainingBytesToWriteToDict <= 0 )
734    return;
735 
736  if ( length > remainingBytesToWriteToDict )
737    length = remainingBytesToWriteToDict;
738 
739  std::string fileName = ResourceManager::getInstance()->getDataDir();
740  fileName += "/dicts/newdict";
741 
742  FILE * f = fopen( fileName.c_str(), "a" );
743 
744  if ( !f )
[6139]745  {
[7954]746    PRINTF(2)("could not open %s\n", fileName.c_str());
747    remainingBytesToWriteToDict = 0;
[6139]748    return;
749  }
[7954]750 
751  if ( fwrite( data, 1, length, f ) != length )
[6341]752  {
[7954]753    PRINTF(2)("could not write to file\n");
754    fclose( f );
[6341]755    return;
756  }
[7954]757 
758  fclose( f );
759 
760  remainingBytesToWriteToDict -= length; 
[6139]761}
762
763
[6695]764
765
766
767
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