1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: claudio |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | |
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23 | #include "base_object.h" |
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24 | #include "network_protocol.h" |
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25 | #include "network_socket.h" |
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26 | #include "connection_monitor.h" |
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27 | #include "synchronizeable.h" |
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28 | #include "network_manager.h" |
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29 | #include "list.h" |
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30 | #include "debug.h" |
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31 | #include "class_list.h" |
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32 | |
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33 | /* include your own header */ |
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34 | #include "network_stream.h" |
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35 | |
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36 | /* probably unnecessary */ |
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37 | using namespace std; |
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38 | |
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39 | |
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40 | #define PACKAGE_SIZE 256 |
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41 | |
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42 | |
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43 | NetworkStream::NetworkStream() |
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44 | : DataStream() |
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45 | { |
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46 | this->init(); |
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47 | /* initialize the references */ |
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48 | this->type = NET_CLIENT; |
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49 | this->networkProtocol = new NetworkProtocol(); |
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50 | this->connectionMonitor = new ConnectionMonitor(); |
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51 | } |
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52 | |
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53 | NetworkStream::NetworkStream(IPaddress& address) |
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54 | { |
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55 | this->type = NET_CLIENT; |
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56 | this->init(); |
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57 | this->networkSockets.push_back(new NetworkSocket(address)); |
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58 | this->networkProtocol = new NetworkProtocol(); |
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59 | this->connectionMonitor = new ConnectionMonitor(); |
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60 | |
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61 | Handshake* hs = new Handshake(false); |
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62 | hs->setUniqueID( 0 ); |
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63 | this->handshakes.push_back(hs); |
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64 | this->connectSynchronizeable(*hs); |
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65 | PRINTF(0)("NetworkStream: %s\n", hs->getName()); |
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66 | } |
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67 | |
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68 | |
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69 | NetworkStream::NetworkStream(unsigned int port) |
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70 | { |
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71 | this->type = NET_SERVER; |
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72 | this->init(); |
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73 | this->serverSocket = new ServerSocket(port); |
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74 | this->networkProtocol = new NetworkProtocol(); |
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75 | this->connectionMonitor = new ConnectionMonitor(); |
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76 | this->networkSockets.push_back( NULL ); |
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77 | this->handshakes.push_back( NULL ); |
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78 | this->bActive = true; |
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79 | |
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80 | this->setMaxConnections( 10 ); |
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81 | } |
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82 | |
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83 | |
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84 | void NetworkStream::init() |
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85 | { |
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86 | /* set the class id for the base object */ |
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87 | this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); |
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88 | this->bActive = false; |
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89 | this->serverSocket = NULL; |
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90 | myHostId = 0; |
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91 | } |
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92 | |
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93 | |
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94 | NetworkStream::~NetworkStream() |
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95 | { |
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96 | if ( this->serverSocket ) |
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97 | { |
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98 | serverSocket->close(); |
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99 | delete serverSocket; |
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100 | } |
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101 | |
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102 | for (NetworkSocketVector::iterator i = networkSockets.begin(); i!=networkSockets.end(); i++) |
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103 | { |
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104 | if ( *i ) |
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105 | { |
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106 | (*i)->disconnectServer(); |
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107 | (*i)->destroy(); |
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108 | } |
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109 | } |
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110 | |
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111 | for (HandshakeVector::iterator i = handshakes.begin(); i!=handshakes.end(); i++) |
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112 | { |
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113 | if ( *i ) |
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114 | { |
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115 | delete (*i); |
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116 | } |
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117 | } |
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118 | |
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119 | delete connectionMonitor; |
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120 | delete networkProtocol; |
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121 | } |
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122 | |
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123 | |
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124 | void NetworkStream::connectSynchronizeable(Synchronizeable& sync) |
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125 | { |
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126 | this->synchronizeables.push_back(&sync); |
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127 | sync.setNetworkStream( this ); |
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128 | |
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129 | if( this->networkSockets.size()>0 ) |
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130 | this->bActive = true; |
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131 | } |
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132 | |
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133 | void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync) |
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134 | { |
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135 | this->synchronizeables.remove(&sync); |
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136 | |
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137 | if( this->networkSockets.size()<=0 ) |
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138 | this->bActive = false; |
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139 | } |
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140 | |
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141 | |
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142 | void NetworkStream::processData() |
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143 | { |
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144 | if ( this->type == NET_SERVER ) |
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145 | this->updateConnectionList(); |
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146 | else |
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147 | { |
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148 | if ( networkSockets[0] && !networkSockets[0]->isOk() ) |
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149 | { |
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150 | PRINTF(1)("lost connection to server\n"); |
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151 | |
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152 | //delete networkSockets[i]; |
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153 | networkSockets[0]->disconnectServer(); |
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154 | networkSockets[0]->destroy(); |
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155 | networkSockets[0] = NULL; |
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156 | //TODO: delete handshake from synchronizeable list so i can delete it |
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157 | if ( handshakes[0] ) |
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158 | delete handshakes[0]; |
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159 | handshakes[0] = NULL; |
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160 | } |
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161 | } |
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162 | |
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163 | for (int i = 0; i<handshakes.size(); i++) |
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164 | { |
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165 | if ( handshakes[i] ) |
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166 | { |
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167 | if ( handshakes[i]->completed() ) |
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168 | { |
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169 | if ( handshakes[i]->ok() ) |
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170 | { |
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171 | if ( type != NET_SERVER ) |
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172 | { |
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173 | NetworkManager::getInstance()->setHostID( handshakes[i]->getHostId() ); |
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174 | myHostId = NetworkManager::getInstance()->getHostID(); |
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175 | } |
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176 | PRINT(0)("handshake finished\n"); |
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177 | delete handshakes[i]; |
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178 | handshakes[i] = NULL; |
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179 | //TODO: replace handshake by entitymanager |
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180 | } |
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181 | else |
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182 | { |
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183 | PRINT(1)("handshake failed!\n"); |
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184 | networkSockets[i]->disconnectServer(); |
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185 | delete handshakes[i]; |
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186 | handshakes[i] = NULL; |
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187 | //TODO: handle error |
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188 | } |
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189 | } |
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190 | } |
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191 | } |
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192 | |
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193 | |
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194 | /* DOWNSTREAM */ |
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195 | |
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196 | int dataLength; |
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197 | int reciever; |
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198 | Header header; |
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199 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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200 | { |
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201 | //TODO: remove items from synchronizeables if they dont exist |
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202 | if ( (*it)!=NULL && (*it)->getOwner() == myHostId ) |
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203 | { |
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204 | do { |
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205 | reciever = 0; |
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206 | dataLength = (*it)->readBytes(downBuffer, DATA_STREAM_BUFFER_SIZE, &reciever); |
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207 | |
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208 | |
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209 | if ( dataLength<=0 ){ |
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210 | reciever = 0; |
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211 | continue; |
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212 | } |
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213 | |
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214 | dataLength = networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE, static_cast<const Synchronizeable&>(*(*it))); |
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215 | |
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216 | //FIXME: this is a hack, find a better way |
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217 | Header* header = (Header*)downBuffer; |
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218 | if ( header->synchronizeableID<100 ) |
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219 | header->synchronizeableID = 0; |
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220 | |
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221 | if ( dataLength<=0 ) |
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222 | continue; |
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223 | |
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224 | if ( reciever!=0 ) |
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225 | { |
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226 | if ( networkSockets[reciever] != NULL ) |
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227 | { |
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228 | PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever); |
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229 | networkSockets[reciever]->writePacket(downBuffer, dataLength); |
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230 | } |
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231 | else |
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232 | { |
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233 | PRINTF(1)("networkSockets[reciever] == NULL\n"); |
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234 | } |
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235 | } |
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236 | else |
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237 | { |
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238 | for ( int i = 0; i<networkSockets.size(); i++) |
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239 | { |
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240 | if ( networkSockets[i] != NULL ) |
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241 | { |
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242 | PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever); |
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243 | networkSockets[i]->writePacket(downBuffer, dataLength); |
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244 | } |
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245 | } |
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246 | } |
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247 | |
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248 | } while( reciever!=0 ); |
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249 | } |
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250 | else |
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251 | { |
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252 | PRINTF(0)("synchronizeables == NULL"); |
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253 | } |
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254 | } |
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255 | |
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256 | /* UPSTREAM */ |
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257 | |
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258 | for ( int i = 0; i<networkSockets.size(); i++) |
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259 | { |
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260 | if ( networkSockets[i] ) |
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261 | { |
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262 | do { |
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263 | dataLength = networkSockets[i]->readPacket(upBuffer, DATA_STREAM_BUFFER_SIZE); |
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264 | |
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265 | if ( dataLength<=0 ) |
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266 | continue; |
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267 | |
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268 | PRINTF(5)("read %d bytes from socket\n", dataLength); |
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269 | header = networkProtocol->extractHeader(upBuffer, dataLength); |
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270 | dataLength -= sizeof(header); |
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271 | |
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272 | if ( dataLength != header.length ) |
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273 | { |
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274 | PRINTF(1)("packetsize in header and real packetsize do not match! %d:%d\n", dataLength, header.length); |
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275 | continue; |
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276 | } |
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277 | |
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278 | if ( header.synchronizeableID == 0 ) |
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279 | { |
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280 | header.synchronizeableID = i; |
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281 | } |
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282 | |
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283 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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284 | { |
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285 | if ( *it && (*it)->getUniqueID()==header.synchronizeableID ) |
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286 | (*it)->writeBytes(upBuffer+sizeof(header), dataLength); |
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287 | } |
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288 | |
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289 | } while ( dataLength>0 ); |
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290 | } |
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291 | } |
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292 | } |
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293 | |
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294 | void NetworkStream::updateConnectionList( ) |
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295 | { |
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296 | //check for new connections |
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297 | |
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298 | NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket(); |
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299 | |
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300 | if ( tempNetworkSocket ) |
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301 | { |
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302 | int clientId; |
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303 | if ( freeSocketSlots.size() >0 ) |
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304 | { |
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305 | clientId = freeSocketSlots.back(); |
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306 | freeSocketSlots.pop_back(); |
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307 | networkSockets[clientId] = tempNetworkSocket; |
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308 | handshakes[clientId] = new Handshake(true, clientId); |
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309 | handshakes[clientId]->setUniqueID(clientId); |
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310 | } else |
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311 | { |
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312 | clientId = networkSockets.size(); |
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313 | networkSockets.push_back(tempNetworkSocket); |
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314 | Handshake* tHs = new Handshake(true, clientId); |
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315 | tHs->setUniqueID(clientId); |
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316 | handshakes.push_back(tHs); |
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317 | } |
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318 | |
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319 | if ( clientId > this->maxConnections ) |
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320 | { |
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321 | handshakes[clientId]->doReject(); |
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322 | PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId); |
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323 | } |
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324 | else |
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325 | |
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326 | PRINTF(0)("New Client: %d\n", clientId); |
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327 | |
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328 | this->connectSynchronizeable(*handshakes[clientId]); |
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329 | } |
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330 | |
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331 | |
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332 | //check if connections are ok else remove them |
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333 | for ( int i = 1; i<networkSockets.size(); i++) |
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334 | { |
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335 | if ( networkSockets[i] && !networkSockets[i]->isOk() ) |
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336 | { |
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337 | //TODO: tell EntityManager that this player left the game |
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338 | PRINTF(0)("Client is gone: %d\n", i); |
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339 | |
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340 | //delete networkSockets[i]; |
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341 | networkSockets[i]->disconnectServer(); |
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342 | networkSockets[i]->destroy(); |
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343 | networkSockets[i] = NULL; |
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344 | //TODO: delete handshake from synchronizeable list so i can delete it |
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345 | if ( handshakes[i] ) |
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346 | delete handshakes[i]; |
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347 | handshakes[i] = NULL; |
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348 | |
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349 | if ( i == networkSockets.size()-1 ) |
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350 | { |
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351 | networkSockets.pop_back(); |
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352 | handshakes.pop_back(); |
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353 | } |
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354 | else |
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355 | { |
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356 | freeSocketSlots.push_back(i); |
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357 | } |
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358 | } |
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359 | } |
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360 | |
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361 | |
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362 | } |
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363 | |
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364 | void NetworkStream::setMaxConnections( int n ) |
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365 | { |
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366 | if ( !this->isServer() ) |
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367 | { |
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368 | PRINTF(1)("Cannot set maxConnections because I am no server.\n"); |
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369 | } |
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370 | if ( this->networkSockets.size() > 1 ) |
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371 | { |
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372 | PRINTF(1)("Cannot set maxConnections because there are already %d connections.\n", this->networkSockets.size()); |
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373 | return; |
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374 | } |
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375 | this->maxConnections = n; |
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376 | } |
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377 | |
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378 | |
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