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source: orxonox.OLD/trunk/src/lib/network/network_stream.cc @ 6140

Last change on this file since 6140 was 6139, checked in by patrick, 19 years ago

trunk: merged branche network with trunk using command: svn merge -r5999:HEAD, conflicts resolved in favor of the trunk bla

File size: 9.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: claudio
13   co-programmer:
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "network_socket.h"
26#include "connection_monitor.h"
27#include "synchronizeable.h"
28#include "network_manager.h"
29#include "list.h"
30#include "debug.h"
31#include "class_list.h"
32
33/* include your own header */
34#include "network_stream.h"
35
36/* probably unnecessary */
37using namespace std;
38
39
40#define PACKAGE_SIZE  256
41
42
43NetworkStream::NetworkStream()
44    : DataStream()
45{
46  this->init();
47  /* initialize the references */
48  this->type = NET_CLIENT;
49  this->networkProtocol = new NetworkProtocol();
50  this->connectionMonitor = new ConnectionMonitor();
51}
52
53NetworkStream::NetworkStream(IPaddress& address)
54{
55  this->type = NET_CLIENT;
56  this->init();
57  this->networkSockets.push_back(new NetworkSocket(address));
58  this->networkProtocol = new NetworkProtocol();
59  this->connectionMonitor = new ConnectionMonitor();
60
61  Handshake* hs = new Handshake(false);
62  hs->setUniqueID( 0 );
63  this->handshakes.push_back(hs);
64  this->connectSynchronizeable(*hs);
65  PRINTF(0)("NetworkStream: %s\n", hs->getName());
66}
67
68
69NetworkStream::NetworkStream(unsigned int port)
70{
71  this->type = NET_SERVER;
72  this->init();
73  this->serverSocket = new ServerSocket(port);
74  this->networkProtocol = new NetworkProtocol();
75  this->connectionMonitor = new ConnectionMonitor();
76  this->networkSockets.push_back( NULL );
77  this->handshakes.push_back( NULL );
78  this->bActive = true;
79
80  this->setMaxConnections( 10 );
81}
82
83
84void NetworkStream::init()
85{
86  /* set the class id for the base object */
87  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
88  this->bActive = false;
89  this->serverSocket = NULL;
90  myHostId = 0;
91}
92
93
94NetworkStream::~NetworkStream()
95{
96  if ( this->serverSocket )
97  {
98    serverSocket->close();
99    delete serverSocket;
100  }
101
102  for (NetworkSocketVector::iterator i = networkSockets.begin(); i!=networkSockets.end(); i++)
103  {
104    if ( *i )
105    {
106      (*i)->disconnectServer();
107      (*i)->destroy();
108    }
109  }
110
111  for (HandshakeVector::iterator i = handshakes.begin(); i!=handshakes.end(); i++)
112  {
113    if ( *i )
114    {
115      delete (*i);
116    }
117  }
118
119  delete connectionMonitor;
120  delete networkProtocol;
121}
122
123
124void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
125{
126  this->synchronizeables.push_back(&sync);
127  sync.setNetworkStream( this );
128
129  if( this->networkSockets.size()>0 )
130    this->bActive = true;
131}
132
133void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
134{
135  this->synchronizeables.remove(&sync);
136
137  if( this->networkSockets.size()<=0 )
138    this->bActive = false;
139}
140
141
142void NetworkStream::processData()
143{
144  if ( this->type == NET_SERVER )
145    this->updateConnectionList();
146  else
147  {
148    if ( networkSockets[0] && !networkSockets[0]->isOk() )
149    {
150      PRINTF(1)("lost connection to server\n");
151
152      //delete networkSockets[i];
153      networkSockets[0]->disconnectServer();
154      networkSockets[0]->destroy();
155      networkSockets[0] = NULL;
156      //TODO: delete handshake from synchronizeable list so i can delete it
157      if ( handshakes[0] )
158        delete handshakes[0];
159      handshakes[0] = NULL;
160    }
161  }
162
163  for (int i = 0; i<handshakes.size(); i++)
164  {
165    if ( handshakes[i] )
166    {
167      if ( handshakes[i]->completed() )
168      {
169        if ( handshakes[i]->ok() )
170        {
171          if ( type != NET_SERVER )
172          {
173            NetworkManager::getInstance()->setHostID( handshakes[i]->getHostId() );
174            myHostId = NetworkManager::getInstance()->getHostID();
175          }
176          PRINT(0)("handshake finished\n");
177          delete handshakes[i];
178          handshakes[i] = NULL;
179          //TODO: replace handshake by entitymanager
180        }
181        else
182        {
183          PRINT(1)("handshake failed!\n");
184          networkSockets[i]->disconnectServer();
185          delete handshakes[i];
186          handshakes[i] = NULL;
187          //TODO: handle error
188        }
189      }
190    }
191  }
192
193
194  /* DOWNSTREAM */
195
196  int dataLength;
197  int reciever;
198  Header header;
199  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
200  {
201    //TODO: remove items from synchronizeables if they dont exist
202    if ( (*it)!=NULL && (*it)->getOwner() == myHostId )
203    {
204      do {
205        reciever = 0;
206        dataLength = (*it)->readBytes(downBuffer, DATA_STREAM_BUFFER_SIZE, &reciever);
207
208
209        if ( dataLength<=0 ){
210          reciever = 0;
211          continue;
212        }
213
214        dataLength = networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE, static_cast<const Synchronizeable&>(*(*it)));
215
216        //FIXME: this is a hack, find a better way
217        Header* header = (Header*)downBuffer;
218        if ( header->synchronizeableID<100 )
219          header->synchronizeableID = 0;
220
221        if ( dataLength<=0 )
222          continue;
223
224        if ( reciever!=0 )
225        {
226          if ( networkSockets[reciever] != NULL )
227          {
228            PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever);
229            networkSockets[reciever]->writePacket(downBuffer, dataLength);
230          }
231          else
232          {
233            PRINTF(1)("networkSockets[reciever] == NULL\n");
234          }
235        }
236        else
237        {
238          for ( int i = 0; i<networkSockets.size(); i++)
239          {
240            if ( networkSockets[i] != NULL )
241            {
242              PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever);
243              networkSockets[i]->writePacket(downBuffer, dataLength);
244            }
245          }
246        }
247
248      } while( reciever!=0 );
249    }
250    else
251    {
252      PRINTF(0)("synchronizeables == NULL");
253    }
254  }
255
256  /* UPSTREAM */
257
258  for ( int i = 0; i<networkSockets.size(); i++)
259  {
260    if ( networkSockets[i] )
261    {
262      do {
263        dataLength = networkSockets[i]->readPacket(upBuffer, DATA_STREAM_BUFFER_SIZE);
264
265        if ( dataLength<=0 )
266          continue;
267
268        PRINTF(5)("read %d bytes from socket\n", dataLength);
269        header = networkProtocol->extractHeader(upBuffer, dataLength);
270        dataLength -= sizeof(header);
271
272        if ( dataLength != header.length )
273        {
274          PRINTF(1)("packetsize in header and real packetsize do not match! %d:%d\n", dataLength, header.length);
275          continue;
276        }
277
278        if ( header.synchronizeableID == 0 )
279        {
280          header.synchronizeableID = i;
281        }
282
283        for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
284        {
285          if ( *it && (*it)->getUniqueID()==header.synchronizeableID )
286            (*it)->writeBytes(upBuffer+sizeof(header), dataLength);
287        }
288
289      } while ( dataLength>0 );
290    }
291  }
292}
293
294void NetworkStream::updateConnectionList( )
295{
296  //check for new connections
297
298  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
299
300  if ( tempNetworkSocket )
301  {
302    int clientId;
303    if ( freeSocketSlots.size() >0 )
304    {
305      clientId = freeSocketSlots.back();
306      freeSocketSlots.pop_back();
307      networkSockets[clientId] = tempNetworkSocket;
308      handshakes[clientId] = new Handshake(true, clientId);
309      handshakes[clientId]->setUniqueID(clientId);
310    } else
311    {
312      clientId = networkSockets.size();
313      networkSockets.push_back(tempNetworkSocket);
314      Handshake* tHs = new Handshake(true, clientId);
315      tHs->setUniqueID(clientId);
316      handshakes.push_back(tHs);
317    }
318
319    if ( clientId > this->maxConnections )
320    {
321      handshakes[clientId]->doReject();
322      PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
323    }
324    else
325
326    PRINTF(0)("New Client: %d\n", clientId);
327
328    this->connectSynchronizeable(*handshakes[clientId]);
329  }
330
331
332  //check if connections are ok else remove them
333  for ( int i = 1; i<networkSockets.size(); i++)
334  {
335    if ( networkSockets[i] && !networkSockets[i]->isOk() )
336    {
337      //TODO: tell EntityManager that this player left the game
338      PRINTF(0)("Client is gone: %d\n", i);
339
340      //delete networkSockets[i];
341      networkSockets[i]->disconnectServer();
342      networkSockets[i]->destroy();
343      networkSockets[i] = NULL;
344      //TODO: delete handshake from synchronizeable list so i can delete it
345      if ( handshakes[i] )
346        delete handshakes[i];
347      handshakes[i] = NULL;
348
349      if ( i == networkSockets.size()-1 )
350      {
351        networkSockets.pop_back();
352        handshakes.pop_back();
353      }
354      else
355      {
356        freeSocketSlots.push_back(i);
357      }
358    }
359  }
360
361
362}
363
364void NetworkStream::setMaxConnections( int n )
365{
366  if ( !this->isServer() )
367  {
368    PRINTF(1)("Cannot set maxConnections because I am no server.\n");
369  }
370  if ( this->networkSockets.size() > 1 )
371  {
372    PRINTF(1)("Cannot set maxConnections because there are already %d connections.\n", this->networkSockets.size());
373    return;
374  }
375  this->maxConnections = n;
376}
377
378
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