| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: claudio | 
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| 13 | co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module | 
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput | 
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| 19 | */ | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 |  | 
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| 23 | #include "base_object.h" | 
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| 24 | #include "network_protocol.h" | 
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| 25 | #include "network_socket.h" | 
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| 26 | #include "connection_monitor.h" | 
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| 27 | #include "synchronizeable.h" | 
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| 28 | #include "network_manager.h" | 
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| 29 | #include "network_game_manager.h" | 
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| 30 |  | 
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| 31 | #include "debug.h" | 
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| 32 | #include "class_list.h" | 
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| 33 | #include <algorithm> | 
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| 34 |  | 
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| 35 | /* include your own header */ | 
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| 36 | #include "network_stream.h" | 
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| 37 |  | 
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| 38 | /* probably unnecessary */ | 
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| 39 | using namespace std; | 
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| 40 |  | 
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| 41 |  | 
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| 42 | #define PACKAGE_SIZE  256 | 
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| 43 |  | 
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| 44 |  | 
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| 45 | NetworkStream::NetworkStream() | 
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| 46 | : DataStream() | 
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| 47 | { | 
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| 48 | this->init(); | 
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| 49 | /* initialize the references */ | 
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| 50 | this->type = NET_CLIENT; | 
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| 51 | this->networkProtocol = new NetworkProtocol(); | 
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| 52 | this->connectionMonitor = new ConnectionMonitor(); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | NetworkStream::NetworkStream(IPaddress& address) | 
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| 56 | { | 
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| 57 | this->type = NET_CLIENT; | 
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| 58 | this->init(); | 
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| 59 | this->networkSockets.push_back(new NetworkSocket(address)); | 
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| 60 | this->networkProtocol = new NetworkProtocol(); | 
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| 61 | this->connectionMonitor = new ConnectionMonitor(); | 
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| 62 |  | 
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| 63 | Handshake* hs = new Handshake(false); | 
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| 64 | hs->setUniqueID( 0 ); | 
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| 65 | this->handshakes.push_back(hs); | 
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| 66 | this->connectSynchronizeable(*hs); | 
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| 67 | PRINTF(0)("NetworkStream: %s\n", hs->getName()); | 
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| 68 | this->maxConnections = 1; | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | NetworkStream::NetworkStream(unsigned int port) | 
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| 73 | { | 
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| 74 | this->type = NET_SERVER; | 
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| 75 | this->init(); | 
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| 76 | this->serverSocket = new ServerSocket(port); | 
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| 77 | this->networkProtocol = new NetworkProtocol(); | 
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| 78 | this->connectionMonitor = new ConnectionMonitor(); | 
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| 79 | this->networkSockets.push_back( NULL ); | 
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| 80 | this->handshakes.push_back( NULL ); | 
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| 81 | this->bActive = true; | 
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| 82 | this->networkGameManager = NetworkGameManager::getInstance(); | 
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| 83 | // setUniqueID( maxCon+2 ) because we need one id for every handshake | 
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| 84 | // and one for handshake to reject client maxCon+1 | 
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| 85 | this->networkGameManager->setUniqueID( this->maxConnections+2 ); | 
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| 86 | this->connectSynchronizeable( *(this->networkGameManager) ); | 
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| 87 |  | 
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| 88 | this->setMaxConnections( 10 ); | 
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| 89 | } | 
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| 90 |  | 
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| 91 |  | 
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| 92 | void NetworkStream::init() | 
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| 93 | { | 
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| 94 | /* set the class id for the base object */ | 
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| 95 | this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); | 
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| 96 | this->bActive = false; | 
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| 97 | this->serverSocket = NULL; | 
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| 98 | this->networkGameManager = NULL; | 
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| 99 | myHostId = 0; | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | NetworkStream::~NetworkStream() | 
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| 104 | { | 
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| 105 | if ( this->serverSocket ) | 
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| 106 | { | 
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| 107 | serverSocket->close(); | 
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| 108 | delete serverSocket; | 
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| 109 | } | 
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| 110 |  | 
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| 111 | for (NetworkSocketVector::iterator i = networkSockets.begin(); i!=networkSockets.end(); i++) | 
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| 112 | { | 
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| 113 | if ( *i ) | 
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| 114 | { | 
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| 115 | (*i)->disconnectServer(); | 
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| 116 | (*i)->destroy(); | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | for (HandshakeVector::iterator i = handshakes.begin(); i!=handshakes.end(); i++) | 
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| 121 | { | 
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| 122 | if ( *i ) | 
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| 123 | { | 
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| 124 | delete (*i); | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | delete connectionMonitor; | 
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| 129 | delete networkProtocol; | 
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| 130 | } | 
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| 131 |  | 
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| 132 |  | 
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| 133 | void NetworkStream::connectSynchronizeable(Synchronizeable& sync) | 
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| 134 | { | 
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| 135 | this->synchronizeables.push_back(&sync); | 
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| 136 | sync.setNetworkStream( this ); | 
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| 137 |  | 
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| 138 | if( this->networkSockets.size()>0 ) | 
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| 139 | this->bActive = true; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync) | 
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| 143 | { | 
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| 144 | // removing the Synchronizeable from the List. | 
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| 145 | std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync); | 
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| 146 | if (disconnectSynchro != this->synchronizeables.end()) | 
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| 147 | this->synchronizeables.erase(disconnectSynchro); | 
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| 148 |  | 
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| 149 | if( this->networkSockets.size()<=0 ) | 
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| 150 | this->bActive = false; | 
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| 151 | } | 
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| 152 |  | 
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| 153 |  | 
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| 154 | void NetworkStream::processData() | 
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| 155 | { | 
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| 156 | if ( this->type == NET_SERVER ) | 
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| 157 | this->updateConnectionList(); | 
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| 158 | else | 
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| 159 | { | 
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| 160 | if ( networkSockets[0] && !networkSockets[0]->isOk() ) | 
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| 161 | { | 
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| 162 | PRINTF(1)("lost connection to server\n"); | 
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| 163 |  | 
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| 164 | //delete networkSockets[i]; | 
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| 165 | networkSockets[0]->disconnectServer(); | 
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| 166 | networkSockets[0]->destroy(); | 
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| 167 | networkSockets[0] = NULL; | 
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| 168 | //TODO: delete handshake from synchronizeable list so i can delete it | 
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| 169 | if ( handshakes[0] ) | 
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| 170 | delete handshakes[0]; | 
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| 171 | handshakes[0] = NULL; | 
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| 172 | } | 
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| 173 | } | 
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| 174 |  | 
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| 175 | for (int i = 0; i<handshakes.size(); i++) | 
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| 176 | { | 
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| 177 | if ( handshakes[i] ) | 
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| 178 | { | 
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| 179 | if ( handshakes[i]->completed() ) | 
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| 180 | { | 
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| 181 | if ( handshakes[i]->ok() ) | 
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| 182 | { | 
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| 183 | if ( type != NET_SERVER ) | 
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| 184 | { | 
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| 185 | NetworkManager::getInstance()->setHostID( handshakes[i]->getHostId() ); | 
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| 186 | myHostId = NetworkManager::getInstance()->getHostID(); | 
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| 187 |  | 
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| 188 | this->networkGameManager = NetworkGameManager::getInstance(); | 
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| 189 | this->networkGameManager->setUniqueID( handshakes[i]->getNetworkGameManagerId() ); | 
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| 190 | this->connectSynchronizeable( *(this->networkGameManager) ); | 
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| 191 | } | 
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| 192 | else | 
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| 193 | { | 
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| 194 | //this->networkGameManager->sendEntityList( i ); | 
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| 195 | } | 
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| 196 | PRINT(0)("handshake finished id=%d\n", handshakes[i]->getNetworkGameManagerId()); | 
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| 197 |  | 
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| 198 |  | 
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| 199 | delete handshakes[i]; | 
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| 200 | handshakes[i] = NULL; | 
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| 201 | } | 
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| 202 | else | 
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| 203 | { | 
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| 204 | PRINT(1)("handshake failed!\n"); | 
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| 205 | networkSockets[i]->disconnectServer(); | 
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| 206 | delete handshakes[i]; | 
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| 207 | handshakes[i] = NULL; | 
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| 208 | //TODO: handle error | 
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| 209 | } | 
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| 210 | } | 
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| 211 | } | 
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| 212 | } | 
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| 213 |  | 
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| 214 |  | 
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| 215 | /* DOWNSTREAM */ | 
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| 216 |  | 
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| 217 | int dataLength; | 
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| 218 | int reciever; | 
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| 219 | Header header; | 
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| 220 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) | 
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| 221 | { | 
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| 222 | if ( (*it)!=NULL /*&& (*it)->getOwner() == myHostId*/ ) | 
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| 223 | { | 
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| 224 | do { | 
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| 225 | reciever = 0; | 
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| 226 | dataLength = (*it)->readBytes(downBuffer, DATA_STREAM_BUFFER_SIZE, &reciever); | 
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| 227 |  | 
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| 228 |  | 
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| 229 | if ( dataLength<=0 ){ | 
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| 230 | reciever = 0; | 
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| 231 | continue; | 
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| 232 | } | 
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| 233 |  | 
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| 234 | dataLength = networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE, static_cast<const Synchronizeable&>(*(*it))); | 
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| 235 |  | 
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| 236 | Header* header = (Header*)downBuffer; | 
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| 237 | if ( header->synchronizeableID < this->maxConnections+2 ) | 
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| 238 | { | 
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| 239 | //if ( !isServer() ) PRINTF(0)("RESET UNIQUEID FROM %d TO 0 maxCon=%d\n", header->synchronizeableID, this->maxConnections); | 
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| 240 | header->synchronizeableID = 0; | 
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| 241 | } | 
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| 242 | else | 
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| 243 | { | 
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| 244 | //if ( !isServer() ) PRINTF(0)("UNIQUEID=%d\n", header->synchronizeableID); | 
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| 245 | } | 
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| 246 |  | 
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| 247 | if ( dataLength<=0 ) | 
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| 248 | continue; | 
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| 249 |  | 
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| 250 | if ( reciever!=0 ) | 
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| 251 | { | 
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| 252 | if ( networkSockets[reciever] != NULL ) | 
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| 253 | { | 
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| 254 | PRINTF(0)("write %d bytes to socket %d\n", dataLength, reciever); | 
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| 255 | networkSockets[reciever]->writePacket(downBuffer, dataLength); | 
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| 256 | } | 
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| 257 | else | 
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| 258 | { | 
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| 259 | PRINTF(1)("networkSockets[reciever] == NULL\n"); | 
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| 260 | } | 
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| 261 | } | 
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| 262 | else | 
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| 263 | { | 
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| 264 | for ( int i = 0; i<networkSockets.size(); i++) | 
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| 265 | { | 
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| 266 | if ( networkSockets[i] != NULL ) | 
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| 267 | { | 
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| 268 | PRINTF(0)("write %d bytes to socket %d\n", dataLength, reciever); | 
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| 269 | networkSockets[i]->writePacket(downBuffer, dataLength); | 
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| 270 | } | 
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| 271 | } | 
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| 272 | } | 
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| 273 |  | 
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| 274 | } while( reciever!=0 ); | 
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| 275 | } | 
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| 276 | } | 
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| 277 |  | 
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| 278 | /* UPSTREAM */ | 
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| 279 |  | 
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| 280 | for ( int i = 0; i<networkSockets.size(); i++) | 
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| 281 | { | 
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| 282 | if ( networkSockets[i] ) | 
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| 283 | { | 
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| 284 | do { | 
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| 285 | dataLength = networkSockets[i]->readPacket(upBuffer, DATA_STREAM_BUFFER_SIZE); | 
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| 286 |  | 
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| 287 | if ( dataLength<=0 ) | 
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| 288 | continue; | 
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| 289 |  | 
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| 290 | header = networkProtocol->extractHeader(upBuffer, dataLength); | 
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| 291 | dataLength -= sizeof(header); | 
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| 292 |  | 
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| 293 | PRINTF(0)("read %d bytes from socket uniqueID = %d\n", dataLength, header.synchronizeableID); | 
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| 294 |  | 
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| 295 | if ( dataLength != header.length ) | 
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| 296 | { | 
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| 297 | PRINTF(1)("packetsize in header and real packetsize do not match! %d:%d\n", dataLength, header.length); | 
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| 298 | continue; | 
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| 299 | } | 
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| 300 |  | 
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| 301 | if ( header.synchronizeableID == 0 ) | 
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| 302 | { | 
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| 303 | header.synchronizeableID = i; | 
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| 304 | } | 
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| 305 |  | 
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| 306 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) | 
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| 307 | { | 
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| 308 | if ( *it && (*it)->getUniqueID()==header.synchronizeableID ) | 
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| 309 | { | 
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| 310 | if ( (*it)->writeBytes(upBuffer+sizeof(header), dataLength, i) != header.length ) | 
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| 311 | { | 
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| 312 | PRINTF(1)("%s did not read all the data!\n", (*it)->getClassName()); | 
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| 313 | break; | 
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| 314 | } | 
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| 315 | continue; | 
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| 316 | } | 
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| 317 | } | 
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| 318 |  | 
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| 319 | } while ( dataLength>0 ); | 
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| 320 | } | 
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| 321 | } | 
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| 322 | } | 
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| 323 |  | 
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| 324 | void NetworkStream::updateConnectionList( ) | 
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| 325 | { | 
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| 326 | //check for new connections | 
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| 327 |  | 
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| 328 | NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket(); | 
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| 329 |  | 
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| 330 | if ( tempNetworkSocket ) | 
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| 331 | { | 
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| 332 | int clientId; | 
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| 333 | if ( freeSocketSlots.size() >0 ) | 
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| 334 | { | 
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| 335 | clientId = freeSocketSlots.back(); | 
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| 336 | freeSocketSlots.pop_back(); | 
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| 337 | networkSockets[clientId] = tempNetworkSocket; | 
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| 338 | handshakes[clientId] = new Handshake(true, clientId, this->networkGameManager->getUniqueID()); | 
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| 339 | handshakes[clientId]->setUniqueID(clientId); | 
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| 340 | } else | 
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| 341 | { | 
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| 342 | clientId = networkSockets.size(); | 
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| 343 | networkSockets.push_back(tempNetworkSocket); | 
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| 344 | Handshake* tHs = new Handshake(true, clientId, this->networkGameManager->getUniqueID()); | 
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| 345 | tHs->setUniqueID(clientId); | 
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| 346 | handshakes.push_back(tHs); | 
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| 347 | } | 
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| 348 |  | 
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| 349 | if ( clientId > this->maxConnections ) | 
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| 350 | { | 
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| 351 | handshakes[clientId]->doReject(); | 
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| 352 | PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId); | 
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| 353 | } | 
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| 354 | else | 
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| 355 |  | 
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| 356 | PRINTF(0)("New Client: %d\n", clientId); | 
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| 357 |  | 
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| 358 | this->connectSynchronizeable(*handshakes[clientId]); | 
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| 359 | } | 
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| 360 |  | 
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| 361 |  | 
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| 362 | //check if connections are ok else remove them | 
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| 363 | for ( int i = 1; i<networkSockets.size(); i++) | 
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| 364 | { | 
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| 365 | if ( networkSockets[i] && !networkSockets[i]->isOk() ) | 
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| 366 | { | 
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| 367 | //TODO: tell EntityManager that this player left the game | 
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| 368 | PRINTF(0)("Client is gone: %d\n", i); | 
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| 369 |  | 
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| 370 | //delete networkSockets[i]; | 
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| 371 | networkSockets[i]->disconnectServer(); | 
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| 372 | networkSockets[i]->destroy(); | 
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| 373 | networkSockets[i] = NULL; | 
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| 374 | //TODO: delete handshake from synchronizeable list so i can delete it | 
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| 375 | if ( handshakes[i] ) | 
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| 376 | delete handshakes[i]; | 
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| 377 | handshakes[i] = NULL; | 
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| 378 |  | 
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| 379 | if ( i == networkSockets.size()-1 ) | 
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| 380 | { | 
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| 381 | networkSockets.pop_back(); | 
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| 382 | handshakes.pop_back(); | 
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| 383 | } | 
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| 384 | else | 
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| 385 | { | 
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| 386 | freeSocketSlots.push_back(i); | 
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| 387 | } | 
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| 388 | } | 
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| 389 | } | 
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| 390 |  | 
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| 391 |  | 
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| 392 | } | 
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| 393 |  | 
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| 394 | void NetworkStream::setMaxConnections( int n ) | 
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| 395 | { | 
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| 396 | if ( !this->isServer() ) | 
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| 397 | { | 
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| 398 | PRINTF(1)("Cannot set maxConnections because I am no server.\n"); | 
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| 399 | } | 
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| 400 | if ( this->networkSockets.size() > 1 ) | 
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| 401 | { | 
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| 402 | PRINTF(1)("Cannot set maxConnections because there are already %d connections.\n", this->networkSockets.size()); | 
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| 403 | return; | 
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| 404 | } | 
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| 405 |  | 
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| 406 | if ( n > MAX_CONNECTIONS ) | 
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| 407 | { | 
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| 408 | PRINTF(1)("Cannot set maxConnectiosn to %d because of hardcoded limit %d\n", n, MAX_CONNECTIONS); | 
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| 409 | return; | 
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| 410 | } | 
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| 411 |  | 
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| 412 | this->maxConnections = n; | 
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| 413 | this->networkGameManager->setUniqueID( n+2 ); | 
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| 414 | } | 
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| 415 |  | 
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| 416 |  | 
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