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source: orxonox.OLD/trunk/src/lib/network/network_stream.cc @ 7997

Last change on this file since 7997 was 7954, checked in by patrick, 19 years ago

trunk: merged the network branche back to trunk.

File size: 21.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: claudio
13   co-programmer:
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "connection_monitor.h"
28#include "synchronizeable.h"
29#include "network_game_manager.h"
30#include "shared_network_data.h"
31#include "message_manager.h"
32#include "preferences.h"
33#include "zip.h"
34
35#include "src/lib/util/loading/resource_manager.h"
36
37#include "network_log.h"
38
39
40#include "lib/util/loading/factory.h"
41
42#include "debug.h"
43#include "class_list.h"
44#include <algorithm>
45
46/* include your own header */
47#include "network_stream.h"
48
49/* probably unnecessary */
50using namespace std;
51
52
53#define PACKAGE_SIZE  256
54
55
56NetworkStream::NetworkStream()
57    : DataStream()
58{
59  this->init();
60  /* initialize the references */
61  this->type = NET_CLIENT;
62}
63
64
65NetworkStream::NetworkStream( std::string host, int port )
66{
67  this->type = NET_CLIENT;
68  this->init();
69  this->peers[0].socket = new UdpSocket( host, port );
70  this->peers[0].userId = 0;
71  this->peers[0].isServer = true;
72  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
73}
74
75
76NetworkStream::NetworkStream( int port )
77{
78  this->type = NET_SERVER;
79  this->init();
80  this->serverSocket = new UdpServerSocket(port);
81  this->bActive = true;
82}
83
84
85void NetworkStream::init()
86{
87  /* set the class id for the base object */
88  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
89  this->bActive = false;
90  this->serverSocket = NULL;
91  this->networkGameManager = NULL;
92  myHostId = 0;
93  currentState = 0;
94 
95  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
96 
97  assert( Zip::getInstance()->loadDictionary( "testdict" ) );
98}
99
100
101NetworkStream::~NetworkStream()
102{
103  if ( this->serverSocket )
104  {
105    serverSocket->close();
106    delete serverSocket;
107  }
108
109  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
110  {
111    if ( i->second.socket )
112    {
113      i->second.socket->disconnectServer();
114      delete i->second.socket;
115      i->second.socket = NULL;
116    }
117   
118    if ( i->second.handshake )
119    {
120      delete i->second.handshake;
121      i->second.handshake = NULL;
122    }
123  }
124 
125  if ( serverSocket )
126  {
127    delete serverSocket;
128    serverSocket = NULL;
129  }
130
131}
132
133
134void NetworkStream::createNetworkGameManager()
135{
136  this->networkGameManager = NetworkGameManager::getInstance();
137  // setUniqueID( maxCon+2 ) because we need one id for every handshake
138  // and one for handshake to reject client maxCon+1
139  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
140  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
141}
142
143
144void NetworkStream::startHandshake()
145{
146  Handshake* hs = new Handshake(false);
147  hs->setUniqueID( 0 );
148  assert( peers[0].handshake == NULL );
149  peers[0].handshake = hs;
150//   peers[0].handshake->setSynchronized( true );
151  //this->connectSynchronizeable(*hs);
152  //this->connectSynchronizeable(*hs);
153  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
154}
155
156
157void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
158{
159  this->synchronizeables.push_back(&sync);
160  sync.setNetworkStream( this );
161
162  this->bActive = true;
163}
164
165
166void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
167{
168  // removing the Synchronizeable from the List.
169  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
170  if (disconnectSynchro != this->synchronizeables.end())
171    this->synchronizeables.erase(disconnectSynchro);
172 
173  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
174}
175
176
177void NetworkStream::processData()
178{
179  currentState++;
180 
181  if ( this->type == NET_SERVER )
182  {
183    if ( serverSocket )
184      serverSocket->update();
185   
186    this->updateConnectionList();
187  }
188  else
189  {
190    if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) )
191    {
192      PRINTF(1)("lost connection to server\n");
193
194      peers[0].socket->disconnectServer();
195      delete peers[0].socket;
196      peers[0].socket = NULL;
197
198      if ( peers[0].handshake )
199        delete peers[0].handshake;
200      peers[0].handshake = NULL;
201    }
202  }
203
204  cleanUpOldSyncList();
205  handleHandshakes();
206 
207  // order of up/downstream is important!!!!
208  // don't change it
209  handleDownstream();
210  handleUpstream();
211
212}
213
214void NetworkStream::updateConnectionList( )
215{
216  //check for new connections
217
218  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
219
220  if ( tempNetworkSocket )
221  {
222    int clientId;
223    if ( freeSocketSlots.size() >0 )
224    {
225      clientId = freeSocketSlots.back();
226      freeSocketSlots.pop_back();
227      peers[clientId].socket = tempNetworkSocket;
228      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
229      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
230      peers[clientId].handshake->setUniqueID(clientId);
231      peers[clientId].userId = clientId;
232      peers[clientId].isServer = false;
233    } else
234    {
235      clientId = 1;
236     
237      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
238        if ( it->first >= clientId )
239          clientId = it->first + 1;
240     
241      peers[clientId].socket = tempNetworkSocket;
242      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
243      peers[clientId].handshake->setUniqueID(clientId);
244      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
245      peers[clientId].userId = clientId;
246      peers[clientId].isServer = false;
247     
248      PRINTF(0)("num sync: %d\n", synchronizeables.size());
249    }
250
251    if ( clientId > MAX_CONNECTIONS )
252    {
253      peers[clientId].handshake->doReject( "too many connections" );
254      PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
255    }
256    else
257
258    PRINTF(0)("New Client: %d\n", clientId);
259
260    //this->connectSynchronizeable(*handshakes[clientId]);
261  }
262
263  //check if connections are ok else remove them
264  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
265  {
266    if ( 
267          it->second.socket &&
268          ( 
269            !it->second.socket->isOk()  ||
270            it->second.connectionMonitor->hasTimedOut()
271          )
272       )
273    {
274      std::string reason = "disconnected";
275      if ( it->second.connectionMonitor->hasTimedOut() )
276        reason = "timeout";
277      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
278     
279      assert(false);
280
281      it->second.socket->disconnectServer();
282      delete it->second.socket;
283      it->second.socket = NULL;
284
285      if ( it->second.handshake )
286        delete it->second.handshake;
287      it->second.handshake = NULL;
288     
289      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
290      {
291        (*it2)->cleanUpUser( it->second.userId );
292      }
293
294      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
295
296      freeSocketSlots.push_back( it->second.userId );
297
298    }
299  }
300
301
302}
303
304void NetworkStream::debug()
305{
306  if( this->isServer())
307    PRINT(0)(" Host ist Server with ID: %i\n", this->myHostId);
308  else
309    PRINT(0)(" Host ist Client with ID: %i\n", this->myHostId);
310
311  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
312  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
313  {
314    if( (*it)->beSynchronized() == true)
315      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
316               (*it)->getUniqueID(), (*it)->beSynchronized());
317  }
318  PRINT(0)(" Maximal Connections: %i\n", MAX_CONNECTIONS );
319
320}
321
322
323int NetworkStream::getSyncCount()
324{
325  int n = 0;
326  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
327    if( (*it)->beSynchronized() == true)
328      ++n;
329
330  //return synchronizeables.size();
331  return n;
332}
333
334/**
335 * check if handshakes completed
336 */
337void NetworkStream::handleHandshakes( )
338{
339  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
340  {
341    if ( it->second.handshake )
342    {
343      if ( it->second.handshake->completed() )
344      {
345        if ( it->second.handshake->ok() )
346        {
347          if ( !it->second.handshake->allowDel() )
348          {
349            if ( type != NET_SERVER )
350            {
351              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
352              myHostId = SharedNetworkData::getInstance()->getHostID();
353
354              this->networkGameManager = NetworkGameManager::getInstance();
355              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
356              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
357            }
358             
359
360            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
361
362            it->second.handshake->del();
363          }
364          else
365          {
366            if ( it->second.handshake->canDel() )
367            {
368              if ( type == NET_SERVER )
369              {
370                handleNewClient( it->second.userId );
371              }
372             
373              PRINT(0)("handshake finished delete it\n");
374              delete it->second.handshake;
375              it->second.handshake = NULL;
376            }
377          }
378
379        }
380        else
381        {
382          PRINT(1)("handshake failed!\n");
383          it->second.socket->disconnectServer();
384        }
385      }
386    }
387  }
388}
389
390/**
391 * handle upstream network traffic
392 */
393void NetworkStream::handleUpstream( )
394{
395  int offset;
396  int n;
397 
398  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
399  {
400    offset = INTSIZE; //make already space for length
401   
402    if ( !peer->second.socket )
403      continue;
404   
405    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
406    assert( n == INTSIZE );
407    offset += n;
408   
409    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
410    assert( n == INTSIZE );
411    offset += n;
412   
413    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
414    assert( n == INTSIZE );
415    offset += n;
416   
417    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
418    {
419      int oldOffset = offset;
420      Synchronizeable & sync = **it;
421     
422      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
423        continue;
424
425      //if handshake not finished only sync handshake
426      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
427        continue;
428     
429      if ( isServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
430        continue;
431     
432      //do not sync null parent
433      if ( sync.getLeafClassID() == CL_NULL_PARENT )
434        continue;
435
436      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
437     
438      //server fakes uniqueid=0 for handshake
439      if ( this->isServer() && sync.getUniqueID() < MAX_CONNECTIONS - 1 )
440        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
441      else
442        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
443      assert( n == INTSIZE );
444      offset += n;
445     
446      //make space for size
447      offset += INTSIZE;
448
449      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
450      offset += n;
451      //NETPRINTF(0)("GGGGGEEEEETTTTT: %s (%d) %d\n",sync.getClassName(), sync.getUniqueID(), n);
452     
453      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
454     
455      //check if all bytes == 0 -> remove data
456      //TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
457      bool allZero = true; 
458      for ( int i = 0; i < n; i++ ) 
459      { 
460         if ( buf[i+oldOffset+2*INTSIZE] != 0 ) 
461           allZero = false; 
462      } 
463
464      if ( allZero ) 
465      { 
466        //NETPRINTF(n)("REMOVE ZERO DIFF: %s (%d)\n", sync.getClassName(), sync.getUniqueID());
467        offset = oldOffset; 
468      } 
469
470     
471    }
472   
473    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
474    {
475      Synchronizeable & sync = **it;
476     
477      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
478        continue;
479     
480      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
481    }
482   
483    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
484   
485    int compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE );
486   
487    if ( compLength < 0 )
488    {
489      PRINTF(1)("compression failed!\n");
490      continue;
491    }
492   
493    assert( peer->second.socket->writePacket( compBuf, compLength ) );
494   
495    if ( this->remainingBytesToWriteToDict > 0 )
496      writeToNewDict( buf, offset );
497   
498    peer->second.connectionMonitor->processUnzippedOutgoingPacket( buf, offset, currentState );
499    peer->second.connectionMonitor->processZippedOutgoingPacket( compBuf, compLength, currentState );
500   
501    //NETPRINTF(n)("send packet: %d userId = %d\n", offset, peer->second.userId);
502  }
503}
504
505/**
506 * handle downstream network traffic
507 */
508void NetworkStream::handleDownstream( )
509{
510  int offset = 0;
511 
512  int length = 0;
513  int packetLength = 0;
514  int compLength = 0;
515  int uniqueId = 0;
516  int state = 0;
517  int ackedState = 0;
518  int fromState = 0;
519  int syncDataLength = 0;
520 
521  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
522  {
523   
524    if ( !peer->second.socket )
525      continue;
526
527    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
528    {
529      //TODO tell monitor about zipped packet. because dropped packets dont count to bandwidth
530      //PRINTF(0)("GGGGGOOOOOOOOOOTTTTTTTT: %d\n", compLength);
531      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
532     
533      if ( packetLength < 4*INTSIZE )
534      {
535        if ( packetLength != 0 )
536          PRINTF(1)("got too small packet: %d\n", packetLength);
537        continue;
538      }
539     
540      if ( this->remainingBytesToWriteToDict > 0 )
541        writeToNewDict( buf, packetLength );
542   
543      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
544      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
545      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
546      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
547      //NETPRINTF(n)("ackedstate: %d\n", ackedState);
548      offset = 4*INTSIZE;
549
550      //NETPRINTF(n)("got packet: %d, %d\n", length, packetLength);
551   
552    //if this is an old state drop it
553      if ( state <= peer->second.lastRecvedState )
554        continue;
555   
556      if ( packetLength != length )
557      {
558        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
559        peer->second.socket->disconnectServer();
560        continue;
561      }
562     
563      while ( offset + 2*INTSIZE < length )
564      {
565        assert( offset > 0 );
566        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
567        offset += INTSIZE;
568     
569        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
570        offset += INTSIZE;
571       
572        assert( syncDataLength > 0 );
573        assert( syncDataLength < 10000 );
574     
575        Synchronizeable * sync = NULL;
576       
577        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
578        { 
579        //                                        client thinks his handshake has id 0!!!!!
580          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
581          {
582            sync = *it;
583            break;
584          }
585        }
586       
587        if ( sync == NULL )
588        {
589          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
590          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
591          {
592            offset += syncDataLength;
593            continue;
594          }
595         
596          if ( !peers[peer->second.userId].isServer )
597          {
598            offset += syncDataLength;
599            continue;
600          }
601         
602          int leafClassId;
603          if ( INTSIZE > length - offset )
604          {
605            offset += syncDataLength;
606            continue;
607          }
608
609          Converter::byteArrayToInt( buf + offset, &leafClassId );
610         
611          assert( leafClassId != 0 );
612       
613          BaseObject * b = NULL;
614          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
615          /* Exception 1: NullParent */
616          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
617          {
618            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
619            offset += syncDataLength;
620            continue;
621          }
622          else
623            b = Factory::fabricate( (ClassID)leafClassId );
624
625          if ( !b )
626          {
627            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
628            offset += syncDataLength;
629            continue;
630          }
631
632          if ( b->isA(CL_SYNCHRONIZEABLE) )
633          {
634            sync = dynamic_cast<Synchronizeable*>(b);
635            sync->setUniqueID( uniqueId );
636            sync->setSynchronized(true);
637 
638            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
639          }
640          else
641          {
642            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
643            delete b;
644            offset += syncDataLength;
645            continue;
646          }
647        }
648
649        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState ); 
650        offset += n;
651        //NETPRINTF(0)("SSSSSEEEEETTTTT: %s %d\n",sync->getClassName(), n);
652
653      }
654     
655      if ( offset != length )
656      {
657        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
658        peer->second.socket->disconnectServer();
659      }
660     
661      //TODO REMOVE THIS
662      int saveOffset = offset;
663     
664      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
665      {
666        Synchronizeable & sync = **it;
667     
668        if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
669          continue;
670     
671        sync.handleRecvState( peer->second.userId, state, fromState );
672      }
673     
674      peer->second.connectionMonitor->processZippedIncomingPacket( compBuf, compLength, state, ackedState );
675      peer->second.connectionMonitor->processUnzippedIncomingPacket( buf, offset, state, ackedState );
676   
677      assert( peer->second.lastAckedState <= ackedState );
678      peer->second.lastAckedState = ackedState;
679     
680      assert( peer->second.lastRecvedState < state );
681      peer->second.lastRecvedState = state;
682     
683      assert( saveOffset == offset );
684     
685    }
686 
687  }
688 
689}
690
691/**
692 * is executed when a handshake has finished
693 * @todo create playable for new user
694 */
695void NetworkStream::handleNewClient( int userId )
696{
697  MessageManager::getInstance()->initUser( userId );
698 
699  networkGameManager->signalNewPlayer( userId );
700}
701
702/**
703 * removes old items from oldSynchronizeables
704 */
705void NetworkStream::cleanUpOldSyncList( )
706{
707  int now = SDL_GetTicks();
708 
709  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
710  {
711    if ( it->second < now - 10*1000 )
712    {
713      std::map<int,int>::iterator delIt = it;
714      it++;
715      oldSynchronizeables.erase( delIt );
716      continue;
717    }
718    it++;
719  }
720}
721
722/**
723 * writes data to DATA/dicts/newdict
724 * @param data pointer to data
725 * @param length length
726 */
727void NetworkStream::writeToNewDict( byte * data, int length )
728{
729  if ( remainingBytesToWriteToDict <= 0 )
730    return;
731 
732  if ( length > remainingBytesToWriteToDict )
733    length = remainingBytesToWriteToDict;
734 
735  std::string fileName = ResourceManager::getInstance()->getDataDir();
736  fileName += "/dicts/newdict";
737 
738  FILE * f = fopen( fileName.c_str(), "a" );
739 
740  if ( !f )
741  {
742    PRINTF(2)("could not open %s\n", fileName.c_str());
743    remainingBytesToWriteToDict = 0;
744    return;
745  }
746 
747  if ( fwrite( data, 1, length, f ) != length )
748  {
749    PRINTF(2)("could not write to file\n");
750    fclose( f );
751    return;
752  }
753 
754  fclose( f );
755 
756  remainingBytesToWriteToDict -= length; 
757}
758
759
760
761
762
763
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