1 | /*! |
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2 | * @file network_stream.h |
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3 | * implementation of a network pipe |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_STREAM |
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7 | #define _NETWORK_STREAM |
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8 | |
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9 | #include <vector> |
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10 | #include <list> |
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11 | |
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12 | #include "data_stream.h" |
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13 | #include "network_protocol.h" |
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14 | #include "server_socket.h" |
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15 | #include "handshake.h" |
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16 | |
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17 | #define MAX_CONNECTIONS 1000 |
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18 | |
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19 | class Synchronizeable; |
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20 | class NetworkSocket; |
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21 | class ServerSocket; |
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22 | class ConnectionMonitor; |
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23 | class NetworkProtocol; |
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24 | class NetworkGameManager; |
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25 | |
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26 | typedef std::list<Synchronizeable*> SynchronizeableList; |
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27 | typedef std::vector<NetworkSocket*> NetworkSocketVector; |
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28 | typedef std::vector<Handshake*> HandshakeVector; |
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29 | |
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30 | |
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31 | class NetworkStream : public DataStream |
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32 | { |
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33 | |
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34 | public: |
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35 | NetworkStream(); |
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36 | NetworkStream(IPaddress& address); |
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37 | NetworkStream(unsigned int port); |
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38 | |
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39 | ~NetworkStream(); |
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40 | void init(); |
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41 | |
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42 | void connectSynchronizeable(Synchronizeable& sync); |
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43 | void disconnectSynchronizeable(Synchronizeable& sync); |
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44 | |
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45 | inline bool isServer() const { return (this->type == NET_SERVER)? true:false; } |
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46 | inline bool isActive() const { return this->bActive; } |
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47 | |
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48 | inline int getMaxConnections(){ return maxConnections; } |
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49 | void setMaxConnections( int n ); |
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50 | |
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51 | virtual void processData(); |
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52 | |
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53 | inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); } |
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54 | inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); } |
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55 | inline int getSyncCount(){ return synchronizeables.size(); } |
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56 | |
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57 | inline bool isUserIdActive( int userID ) { if (userID>=networkSockets.size()) return false; else return networkSockets[userID]!=NULL; } |
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58 | |
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59 | private: |
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60 | NetworkProtocol* networkProtocol; |
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61 | ConnectionMonitor* connectionMonitor; |
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62 | SynchronizeableList synchronizeables; |
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63 | NetworkSocketVector networkSockets; |
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64 | HandshakeVector handshakes; |
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65 | ServerSocket* serverSocket; |
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66 | int type; |
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67 | Header packetHeader; |
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68 | bool bActive; |
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69 | std::list<int> freeSocketSlots; |
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70 | |
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71 | int myHostId; |
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72 | int maxConnections; |
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73 | |
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74 | NetworkGameManager* networkGameManager; |
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75 | |
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76 | void updateConnectionList(); |
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77 | }; |
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78 | #endif /* _NETWORK_STREAM */ |
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