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source: orxonox.OLD/trunk/src/lib/network/network_stream.h @ 9523

Last change on this file since 9523 was 9494, checked in by bensch, 18 years ago

merged the proxy back

File size: 4.8 KB
Line 
1/*!
2 * @file network_stream.h
3 *  implementation of a network pipe
4 */
5
6#ifndef _NETWORK_STREAM
7#define _NETWORK_STREAM
8
9#include <vector>
10#include <list>
11#include <map>
12
13#include "data_stream.h"
14#include "server_socket.h"
15#include "handshake.h"
16#include "monitor/connection_monitor.h"
17#include "udp_server_socket.h"
18#include "peer_info.h"
19
20#include "shared_network_data.h"
21
22class Synchronizeable;
23class NetworkSocket;
24class ServerSocket;
25class NetworkGameManager;
26class NetworkMonitor;
27
28
29typedef std::list<Synchronizeable*>  SynchronizeableList;
30typedef std::map<int,PeerInfo>       PeerList;
31
32
33class NetworkStream : public DataStream
34{
35
36  public:
37    NetworkStream();
38    NetworkStream(int nodeType);
39    virtual ~NetworkStream();
40
41    void init();
42
43    void connectToMasterServer(std::string host, int port);
44    void connectToProxyServer(int proxyId, std::string host, int port);
45    void createServer(int clientPort, int proxyPort);
46
47    void createNetworkGameManager();
48    void startHandshake(int userId = NET_ID_MASTER_SERVER);
49
50    /* synchronizeable interface */
51    void connectSynchronizeable(Synchronizeable& sync);
52    void disconnectSynchronizeable(Synchronizeable& sync);
53
54    inline int getMaxConnections(){ return SharedNetworkData::getInstance()->getMaxPlayer(); }
55
56    /* functions for the peerInfo information retreival */
57    /** @returns true if this userId is activated at this client false if not*/
58    inline bool isUserIdActive( int userID ) { return (peers.find(userID) != peers.end()); }
59    /** @returns true if this userId is a local client */
60    inline bool isUserLocal( int userID) { return this->isUserIdActive(userID); }
61    /** @returns true if this user is a master server */
62    inline bool isUserMasterServer( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isMasterServer(); }
63    /** @returns true if this user is a proxy server */
64    inline bool isUserProxyServerActive( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isProxyServerActive(); }
65    /** @returns true if this user is a client */
66    inline bool isUserClient( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isClient(); }
67
68    /* peering interface */
69    inline PeerInfo & getPeerInfo( int userId ) { return peers[userId]; }
70    inline PeerInfo* getPeerInfo() { return this->pInfo; }
71    inline PeerList getPeerInfoList() { return this->peers; }
72
73    /* data processing*/
74    virtual void processData();
75
76    /* debugging */
77    void debug();
78
79
80  private:
81
82    inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); }
83    inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); }
84    void cleanUpOldSyncList();
85    int getSyncCount();
86
87    void updateConnectionList();
88
89    /* handle processes */
90    void handleHandshakes();
91    void handleUpstream( int tick );
92    void handleDownstream(int tick );
93
94    /* handle events*/
95    void handleNewClient( int userId );
96
97    void handleConnect( int userId);
98    void handleReconnect( int userId );
99    void handleDisconnect( int userId );
100
101    void writeToNewDict( byte * data, int length, bool upstream );
102
103
104  private:
105    PeerList                   peers;                       //!< list of the network node informations
106
107    PeerInfo*                  pInfo;                       //!< the info about the local peer node (not in the PeerList)
108
109    std::list<int>             freeSocketSlots;             //!< list of free sockets (to ensure not to resycle sockets)
110    int                        currentState;                //!< current state id
111
112    NetworkMonitor*            networkMonitor;              //!< the network monitor
113    NetworkGameManager*        networkGameManager;          //!< reference to the network game manager
114    ServerSocket*              clientSocket;                //!< the listening socket of the server
115    ServerSocket*              proxySocket;                 //!< socket for proxy connections
116
117    std::map<int,int>          oldSynchronizeables;         //!< used to save recently deleted sync ids to not recreate them
118    SynchronizeableList        synchronizeables;            //!< list of the synchronizeables
119
120    byte                       buf[UDP_PACKET_SIZE];        //!< used by handleUp/Downstream
121    byte                       compBuf[UDP_PACKET_SIZE];    //!< used by handleUp/Downstream
122    int                        remainingBytesToWriteToDict; //!< if > 0 NetworkStream will write packets to DATA/dicts/newdict
123
124    int                        dictServer;                  //!< the zip dict for the server
125    int                        dictClient;                  //!< the zip dict for the client
126
127    bool                       bRedirect;                   //!< true if the master server sent a redirect command
128};
129#endif /* _NETWORK_STREAM */
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