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1 | /*! |
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2 | * @file peer_info.h |
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3 | * implementation a peer info |
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4 | */ |
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5 | |
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6 | #ifndef _PEER_INFO_H |
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7 | #define _PEER_INFO_H |
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8 | |
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9 | #include "server_socket.h" |
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10 | #include "handshake.h" |
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11 | #include "monitor/connection_monitor.h" |
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12 | |
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13 | #include <string> |
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14 | |
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15 | //!< this structure contains informations about the network node |
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16 | class PeerInfo |
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17 | { |
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18 | public: |
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19 | PeerInfo(); |
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20 | |
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21 | void clear(); |
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22 | |
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23 | |
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24 | inline bool isMasterServer() const { return this->nodeType == NET_MASTER_SERVER; } |
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25 | inline bool isProxyServerActive() const { return this->nodeType == NET_PROXY_SERVER_ACTIVE; } |
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26 | inline bool isProxyServerActivePassive() const { return this->nodeType == NET_PROXY_SERVER_PASSIVE; } |
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27 | inline bool isClient() const { return this->nodeType == NET_CLIENT; } |
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28 | |
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29 | const std::string& getNodeTypeString() const; |
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30 | static const std::string& nodeTypeToString(unsigned int type); |
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31 | |
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32 | |
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33 | |
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34 | public: |
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35 | int userId; //!< id of this network node |
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36 | int nodeType; //!< type of this network node |
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37 | IP ip; //!> the ip address of this network node |
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38 | |
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39 | NetworkSocket * socket; //!< socket connecting to this node |
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40 | Handshake * handshake; //!< the handshake object, active on connection setup |
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41 | ConnectionMonitor * connectionMonitor; //!< ConnectionMonitor monitoring the current network traffic |
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42 | |
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43 | int lastAckedState; //!< last acked state synchronized state |
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44 | int lastRecvedState; //!< last received state |
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45 | |
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46 | static const std::string nodeNames[]; |
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47 | |
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48 | }; |
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49 | |
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50 | |
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51 | |
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52 | #endif /* _PEER_INFO_H */ |
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