1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christoph Renner |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "player_stats.h" |
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17 | |
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18 | #include "class_list.h" |
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19 | #include "src/lib/util/loading/factory.h" |
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20 | |
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21 | #include "player.h" |
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22 | #include "state.h" |
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23 | |
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24 | |
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25 | CREATE_FACTORY(PlayerStats, CL_PLAYER_STATS); |
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26 | |
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27 | /** |
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28 | * constructor |
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29 | */ |
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30 | PlayerStats::PlayerStats( int userId ) |
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31 | { |
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32 | init(); |
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33 | |
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34 | this->userId = userId; |
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35 | } |
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36 | |
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37 | /** |
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38 | * constructor |
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39 | */ |
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40 | PlayerStats::PlayerStats( const TiXmlElement* root ) |
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41 | { |
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42 | init(); |
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43 | } |
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44 | |
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45 | void PlayerStats::init( ) |
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46 | { |
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47 | this->setClassID( CL_PLAYER_STATS, "PlayerStats" ); |
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48 | |
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49 | this->userId = 0; |
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50 | this->teamId = TEAM_NOTEAM; |
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51 | this->preferedTeamId = TEAM_NOTEAM; |
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52 | this->score = 0; |
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53 | this->playableClassId = 0; |
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54 | this->modelFileName = ""; |
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55 | |
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56 | userId_handle = registerVarId( new SynchronizeableInt( &userId, &userId, "userId" ) ); |
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57 | teamId_handle = registerVarId( new SynchronizeableInt( &teamId, &teamId, "teamId" ) ); |
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58 | preferedTeamId_handle = registerVarId( new SynchronizeableInt( &preferedTeamId, &preferedTeamId, "preferedUserId" ) ); |
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59 | score_handle = registerVarId( new SynchronizeableInt( &score, &score, "score" ) ); |
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60 | playableClassId_handle = registerVarId( new SynchronizeableInt( &playableClassId, &playableClassId, "playableClassId") ); |
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61 | playableUniqueId_handle = registerVarId( new SynchronizeableInt( &playableUniqueId, &playableUniqueId, "playableUniqueId" ) ); |
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62 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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63 | |
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64 | PRINTF(0)("PlayerStats created\n"); |
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65 | } |
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66 | |
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67 | |
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68 | /** |
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69 | * standard deconstructor |
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70 | */ |
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71 | PlayerStats::~PlayerStats() |
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72 | { |
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73 | } |
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74 | |
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75 | |
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76 | /** |
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77 | * override this function to be notified on change |
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78 | * of your registred variables. |
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79 | * @param id id's which have changed |
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80 | */ |
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81 | void PlayerStats::varChangeHandler( std::list< int > & id ) |
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82 | { |
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83 | if ( std::find( id.begin(), id.end(), playableUniqueId_handle ) != id.end() ) |
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84 | { |
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85 | this->setPlayableUniqueId( this->playableUniqueId ); |
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86 | |
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87 | PRINTF(0)("uniqueID changed %d %d\n", userId, getHostID()); |
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88 | |
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89 | if ( userId == getHostID() ) |
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90 | State::getPlayer()->setPlayable( getPlayable() ); |
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91 | } |
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92 | } |
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93 | |
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94 | /** |
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95 | * get stats for user userId |
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96 | * @param userId user's id |
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97 | * @return stats assigned to user |
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98 | */ |
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99 | PlayerStats * PlayerStats::getStats( int userId ) |
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100 | { |
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101 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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102 | |
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103 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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104 | { |
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105 | if ( dynamic_cast<PlayerStats*>(*it)->getUserId() == userId ) |
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106 | { |
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107 | return dynamic_cast<PlayerStats*>(*it); |
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108 | } |
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109 | } |
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110 | |
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111 | //TODO maybe we should create an object here |
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112 | |
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113 | return NULL; |
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114 | } |
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115 | |
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116 | /** |
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117 | * set playable class id and set playable |
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118 | */ |
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119 | void PlayerStats::setPlayableUniqueId( int uniqueId ) |
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120 | { |
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121 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYABLE ); |
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122 | |
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123 | this->playable = NULL; |
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124 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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125 | { |
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126 | if ( dynamic_cast<Playable*>(*it)->getUniqueID() == uniqueId ) |
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127 | { |
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128 | this->playable = dynamic_cast<Playable*>(*it); |
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129 | break; |
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130 | } |
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131 | } |
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132 | |
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133 | this->playableUniqueId = uniqueId; |
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134 | } |
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135 | |
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136 | /** |
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137 | * get playable associated to player |
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138 | * @return playable associated to player |
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139 | */ |
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140 | Playable * PlayerStats::getPlayable() |
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141 | { |
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142 | if ( playable ) |
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143 | return playable; |
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144 | |
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145 | assert( playableUniqueId > 0 ); |
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146 | |
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147 | setPlayableUniqueId( playableUniqueId ); |
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148 | |
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149 | assert( playable ); |
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150 | |
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151 | return playable; |
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152 | } |
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153 | |
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154 | |
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