1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christoph Renner |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "player_stats.h" |
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17 | |
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18 | #include "src/lib/util/loading/factory.h" |
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19 | |
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20 | #include "player.h" |
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21 | #include "playable.h" |
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22 | #include "state.h" |
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23 | #include "shared_network_data.h" |
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24 | |
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25 | #include "converter.h" |
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26 | |
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27 | #include "parser/preferences/preferences.h" |
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28 | |
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29 | #include "debug.h" |
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30 | #include "shell_command.h" |
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31 | |
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32 | |
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33 | |
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34 | ObjectListDefinition(PlayerStats); |
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35 | CREATE_FACTORY(PlayerStats); |
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36 | |
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37 | /** |
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38 | * constructor |
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39 | */ |
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40 | PlayerStats::PlayerStats( int userId ) |
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41 | { |
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42 | init(); |
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43 | |
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44 | this->assignedUserId = userId; |
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45 | } |
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46 | |
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47 | /** |
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48 | * constructor |
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49 | */ |
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50 | PlayerStats::PlayerStats( const TiXmlElement* root ) |
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51 | { |
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52 | init(); |
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53 | } |
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54 | |
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55 | void PlayerStats::init( ) |
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56 | { |
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57 | this->registerObject(this, PlayerStats::_objectList); |
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58 | |
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59 | this->assignedUserId = 0; |
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60 | this->teamId = TEAM_NOTEAM; |
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61 | this->preferedTeamId = TEAM_NOTEAM; |
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62 | this->score = 0; |
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63 | this->playableClassId = 0; |
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64 | this->modelFileName = ""; |
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65 | this->nickName = "Player"; |
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66 | this->oldNickName = "Player"; |
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67 | |
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68 | userId_handle = registerVarId( new SynchronizeableInt( &assignedUserId, &assignedUserId, "userId", PERMISSION_MASTER_SERVER ) ); |
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69 | teamId_handle = registerVarId( new SynchronizeableInt( &teamId, &teamId, "teamId", PERMISSION_MASTER_SERVER ) ); |
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70 | preferedTeamId_handle = registerVarId( new SynchronizeableInt( &preferedTeamId, &preferedTeamId, "preferedUserId", PERMISSION_MASTER_SERVER ) ); |
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71 | score_handle = registerVarId( new SynchronizeableInt( &score, &score, "score", PERMISSION_MASTER_SERVER ) ); |
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72 | playableClassId_handle = registerVarId( new SynchronizeableInt( &playableClassId, &playableClassId, "playableClassId", PERMISSION_MASTER_SERVER) ); |
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73 | playableUniqueId_handle = registerVarId( new SynchronizeableInt( &playableUniqueId, &playableUniqueId, "playableUniqueId", PERMISSION_MASTER_SERVER ) ); |
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74 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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75 | nickName_handler = registerVarId( new SynchronizeableString( &nickName, &nickName, "nickName", PERMISSION_MASTER_SERVER ) ); |
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76 | |
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77 | MessageManager::getInstance()->registerMessageHandler( MSGID_CHANGENICKNAME, changeNickHandler, NULL ); |
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78 | |
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79 | PRINTF(5)("PlayerStats created\n"); |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | * standard deconstructor |
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85 | */ |
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86 | PlayerStats::~PlayerStats() |
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87 | {} |
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88 | |
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89 | |
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90 | /** |
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91 | * override this function to be notified on change |
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92 | * of your registred variables. |
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93 | * @param id id's which have changed |
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94 | */ |
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95 | void PlayerStats::varChangeHandler( std::list< int > & id ) |
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96 | { |
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97 | if ( std::find( id.begin(), id.end(), playableUniqueId_handle ) != id.end() ) |
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98 | { |
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99 | this->setPlayableUniqueId( this->playableUniqueId ); |
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100 | |
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101 | PRINTF(4)("uniqueID changed %d %d %d\n", assignedUserId, SharedNetworkData::getInstance()->getHostID(), getUniqueID()); |
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102 | } |
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103 | |
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104 | if ( std::find( id.begin(), id.end(), nickName_handler ) != id.end() ) |
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105 | { |
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106 | PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str()); |
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107 | this->oldNickName = nickName; |
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108 | } |
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109 | |
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110 | if ( std::find( id.begin(), id.end(), preferedTeamId_handle) != id.end() ) |
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111 | { |
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112 | PRINTF(0)("user %s has changed team to %i\n", nickName.c_str(), this->teamId); |
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113 | } |
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114 | } |
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115 | |
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116 | |
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117 | |
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118 | /** |
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119 | * get stats for user userId |
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120 | * @param userId user's id |
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121 | * @return stats assigned to user |
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122 | */ |
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123 | PlayerStats * PlayerStats::getStats( int userId ) |
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124 | { |
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125 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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126 | it != PlayerStats::objectList().end(); |
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127 | ++it) |
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128 | { |
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129 | if ( (*it)->getAssignedUserId() == userId ) |
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130 | { |
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131 | return (*it); |
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132 | } |
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133 | } |
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134 | |
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135 | return NULL; |
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136 | } |
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137 | |
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138 | /** |
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139 | * set playable class id and set playable |
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140 | */ |
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141 | void PlayerStats::setPlayableUniqueId( int uniqueId ) |
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142 | { |
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143 | this->playable = NULL; |
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144 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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145 | it != Playable::objectList().end(); |
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146 | ++it) |
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147 | { |
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148 | if ( (*it)->getUniqueID() == uniqueId ) |
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149 | { |
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150 | this->playable = (*it); |
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151 | //TODO when OM_PLAYERS is ticked add line: |
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152 | //this->playable->toList( OM_PLAYERS ); |
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153 | break; |
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154 | } |
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155 | } |
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156 | |
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157 | if ( this->playable && this->assignedUserId == SharedNetworkData::getInstance()->getHostID() ) |
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158 | { |
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159 | State::getPlayer()->setPlayable( this->playable ); |
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160 | // also set the team id |
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161 | } |
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162 | |
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163 | this->playableUniqueId = uniqueId; |
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164 | } |
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165 | |
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166 | /** |
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167 | * get playable associated to player |
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168 | * @return playable associated to player |
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169 | */ |
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170 | Playable * PlayerStats::getPlayable() |
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171 | { |
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172 | if ( playable ) |
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173 | return playable; |
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174 | |
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175 | assert( playableUniqueId > 0 ); |
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176 | |
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177 | setPlayableUniqueId( playableUniqueId ); |
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178 | |
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179 | assert( playable ); |
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180 | |
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181 | return playable; |
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182 | } |
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183 | |
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184 | /** |
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185 | * client sends server a message to change nick and server changes nick directly |
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186 | * @param nick new nickname |
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187 | */ |
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188 | void PlayerStats::setNickName( std::string nick ) |
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189 | { |
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190 | if ( SharedNetworkData::getInstance()->isMasterServer()) |
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191 | { |
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192 | this->nickName = nick; |
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193 | PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str()); |
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194 | oldNickName = nickName; |
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195 | return; |
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196 | } |
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197 | else |
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198 | { |
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199 | byte * data = new byte[nick.length()+INTSIZE]; |
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200 | |
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201 | assert( Converter::stringToByteArray( nick, data, nick.length()+INTSIZE) == nick.length()+INTSIZE ); |
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202 | |
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203 | MessageManager::getInstance()->sendMessage( MSGID_CHANGENICKNAME, data, nick.length()+INTSIZE, RT_SERVER, NET_MASTER_SERVER, MP_HIGHBANDWIDTH ); |
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204 | return; |
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205 | } |
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206 | } |
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207 | |
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208 | /** |
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209 | * handler for the nick name |
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210 | * @param messageType type of the message |
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211 | * @param data data of the message |
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212 | * @param dataLength length of the data |
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213 | * @param someData some additional data |
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214 | * @param senderId userId of the sender |
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215 | * @param destinationId userId of the rec |
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216 | * @return true if handled correctly |
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217 | */ |
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218 | bool PlayerStats::changeNickHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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219 | { |
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220 | std::string newNick; |
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221 | int res = Converter::byteArrayToString( data, newNick, dataLength ); |
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222 | |
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223 | if ( res != dataLength ) |
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224 | { |
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225 | PRINTF(2)("invalid message size from user %d\n", senderId); |
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226 | newNick = "invalid"; |
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227 | } |
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228 | |
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229 | if ( PlayerStats::getStats( senderId) ) |
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230 | PlayerStats::getStats( senderId )->setNickName( newNick ); |
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231 | |
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232 | return true; |
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233 | } |
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234 | |
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235 | /** |
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236 | * sets the nick name from the shell |
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237 | * @param newNick new prefered nick name |
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238 | */ |
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239 | void PlayerStats::shellNick( const std::string& newNick ) |
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240 | { |
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241 | if ( getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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242 | getStats( SharedNetworkData::getInstance()->getHostID() )->setNickName( newNick ); |
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243 | |
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244 | Preferences::getInstance()->setString( "multiplayer", "nickname", newNick ); |
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245 | } |
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246 | |
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247 | |
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248 | |
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249 | /** |
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250 | * removes and delets all player stats |
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251 | */ |
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252 | void PlayerStats::deleteAllPlayerStats( ) |
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253 | { |
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254 | |
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255 | while(!PlayerStats::objectList().empty()) |
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256 | delete PlayerStats::objectList().front(); |
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257 | } |
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258 | |
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259 | |
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260 | |
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261 | /** |
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262 | * @return the score list of this player stat |
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263 | */ |
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264 | ScoreList PlayerStats::getScoreList( ) |
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265 | { |
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266 | ScoreList result; |
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267 | |
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268 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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269 | it != PlayerStats::objectList().end(); |
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270 | ++it) |
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271 | { |
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272 | PlayerStats& stats = *(*it); |
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273 | |
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274 | TeamScoreList::iterator it = result[stats.getTeamId()].begin(); |
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275 | |
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276 | while ( it != result[stats.getTeamId()].end() && stats.score > it->score ) |
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277 | { |
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278 | it++; |
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279 | } |
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280 | |
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281 | PlayerScore score; |
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282 | score.name = stats.getNickName(); |
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283 | score.score = stats.getScore(); |
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284 | |
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285 | result[stats.getTeamId()].insert(it, score); |
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286 | } |
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287 | |
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288 | return result; |
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289 | } |
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