[7974] | 1 | /*! |
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| 2 | * @file player_stats.h |
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| 3 | * @brief Definition of PlayerStats |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PLAYER_STATS_H |
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| 7 | #define _PLAYER_STATS_H |
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| 8 | |
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| 9 | #include "synchronizeable.h" |
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| 10 | #include "playable.h" |
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[8623] | 11 | #include "message_manager.h" |
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[7974] | 12 | |
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| 13 | #include <string> |
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| 14 | #include <list> |
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| 15 | |
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[8067] | 16 | enum |
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| 17 | { |
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| 18 | TEAM_NOTEAM = -3, |
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| 19 | TEAM_RANDOM = -2, |
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| 20 | TEAM_SPECTATOR = -1 |
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| 21 | }; |
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| 22 | |
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[9110] | 23 | struct PlayerScore |
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| 24 | { |
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| 25 | std::string name; |
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| 26 | int score; |
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| 27 | }; |
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| 28 | typedef std::list<PlayerScore> TeamScoreList; |
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| 29 | typedef std::map<int,TeamScoreList> ScoreList; |
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| 30 | |
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[7974] | 31 | //! A class for storing player information |
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| 32 | class PlayerStats : public Synchronizeable |
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| 33 | { |
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| 34 | |
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| 35 | public: |
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| 36 | PlayerStats( const TiXmlElement* root = NULL ); |
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| 37 | PlayerStats( int userId ); |
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| 38 | virtual ~PlayerStats(); |
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| 39 | |
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| 40 | virtual void varChangeHandler( std::list<int> & id ); |
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| 41 | |
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[8014] | 42 | static PlayerStats * getStats( int userId ); |
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[7974] | 43 | |
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| 44 | inline int getUserId(){ return userId; } |
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| 45 | |
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[7984] | 46 | inline int getTeamId(){ return teamId; } |
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| 47 | inline void setTeamId( int teamId ){ this->teamId = teamId; } |
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[7974] | 48 | |
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[8067] | 49 | inline int getPreferedTeamId(){ return preferedTeamId; } |
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| 50 | inline void setPreferedTeamId( int preferedTeamId ){ this->preferedTeamId = preferedTeamId; } |
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| 51 | |
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[7974] | 52 | inline int getScore(){ return score; } |
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| 53 | inline void setScore( int score ){ this->score = score; } |
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| 54 | |
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| 55 | inline int getPlayableClassId(){ return playableClassId; } |
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| 56 | void setPlayableClassId( int classId ){ this->playableClassId = classId; }; |
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| 57 | |
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| 58 | inline int getPlayableUniqueId(){ return playableUniqueId; } |
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| 59 | void setPlayableUniqueId( int uniqueId ); |
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| 60 | |
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[7979] | 61 | inline std::string getModelFileName(){ return modelFileName; } |
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| 62 | inline void setModelFileName( std::string filename ){ modelFileName = filename; } |
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| 63 | |
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[7974] | 64 | Playable * getPlayable(); |
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[8623] | 65 | |
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| 66 | inline std::string getNickName(){ return this->nickName; } |
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| 67 | void setNickName( std::string nick ); |
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| 68 | static bool changeNickHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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| 69 | void shellNick( const std::string& newNick ); |
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| 70 | |
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| 71 | static void deleteAllPlayerStats(); |
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[9110] | 72 | |
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| 73 | static ScoreList getScoreList(); |
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[7974] | 74 | |
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| 75 | private: |
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| 76 | int userId; //!< userId |
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[7984] | 77 | int teamId; //!< teamId |
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[8067] | 78 | int preferedTeamId; //!< preferedTeamId |
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[7974] | 79 | |
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[8623] | 80 | std::string nickName; //!< players nickname |
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| 81 | std::string oldNickName; //!< nickname player had before |
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| 82 | |
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[7974] | 83 | int score; //!< users score points |
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| 84 | int playableClassId; //!< players playable class id |
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| 85 | int playableUniqueId; //!< playable's uniqueId |
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| 86 | std::string modelFileName; //!< model filename |
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| 87 | |
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| 88 | Playable * playable; //!< pointer to players playable |
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| 89 | |
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| 90 | // handles for SynchronizeableVars |
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| 91 | int userId_handle; |
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[8067] | 92 | int teamId_handle; |
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| 93 | int preferedTeamId_handle; |
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[7974] | 94 | int score_handle; |
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| 95 | int playableClassId_handle; |
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| 96 | int playableUniqueId_handle; |
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| 97 | int modelFileName_handle; |
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[8623] | 98 | int nickName_handler; |
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[7974] | 99 | |
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| 100 | void init(); |
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| 101 | }; |
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| 102 | |
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| 103 | #endif /* _PLAYER_STATS_H */ |
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