1 | /*! |
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2 | * @file proxy_settings.h |
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3 | * some shared data from the proxy settings |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_SETTINGS_H |
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7 | #define _NETWORK_SETTINGS_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "netdefs.h" |
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11 | |
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12 | #include "debug.h" |
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13 | #include "ip.h" |
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14 | |
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15 | #include <vector> |
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16 | |
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17 | |
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18 | class NetworkStream; |
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19 | class Synchronizeable; |
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20 | class TiXmlElement; |
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21 | |
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22 | |
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23 | /* and here is the class itsself*/ |
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24 | class NetworkSettings : public BaseObject |
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25 | { |
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26 | |
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27 | public: |
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28 | inline static NetworkSettings* getInstance() { if (!NetworkSettings::singletonRef) NetworkSettings::singletonRef = new NetworkSettings(); |
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29 | return NetworkSettings::singletonRef; } |
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30 | virtual ~NetworkSettings(); |
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31 | |
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32 | void loadData(); |
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33 | |
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34 | void loadNetworkSettings(const TiXmlElement* root); |
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35 | |
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36 | /** @param number: sets the max number of players */ |
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37 | inline void setMaxPlayer(int number) { this->maxPlayer = number; } |
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38 | /** @returns teh max number of players */ |
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39 | int getMaxPlayer() { return this->maxPlayer; } |
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40 | |
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41 | void setMasterAddr(const std::string& masterAddr); |
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42 | /** @returns the address of the master server read from the network config file */ |
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43 | inline IP getMasterAddr() { return this->masterServer; } |
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44 | |
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45 | void setProxyAddr(const std::string& proxyAddr); |
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46 | /** @returns the list of proxy servers from the init file */ |
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47 | inline std::vector<IPaddress*>* getProxyList() { return &this->proxies; } |
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48 | |
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49 | |
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50 | private: |
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51 | NetworkSettings(); |
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52 | |
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53 | |
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54 | private: |
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55 | static NetworkSettings* singletonRef; //!< Pointer to the only instance of this Class |
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56 | int maxPlayer; //!< maximal number of players |
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57 | std::vector<IPaddress*> proxies; //!< all registered proxies |
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58 | IP masterServer; //!< master server ip address |
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59 | |
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60 | }; |
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61 | |
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62 | |
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63 | |
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64 | #endif /* _NETWORK_SETTINGS_H */ |
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