1 | /*! |
---|
2 | * @file player_stats.h |
---|
3 | * @brief Definition of ProxyControl |
---|
4 | * |
---|
5 | * manages the clients on the proxies (connect/disconnect) |
---|
6 | */ |
---|
7 | |
---|
8 | #ifndef _PROXY_SETTINGS_H |
---|
9 | #define _PROXY_SETTINGS_H |
---|
10 | |
---|
11 | #include "synchronizeable.h" |
---|
12 | #include "message_manager.h" |
---|
13 | |
---|
14 | #include <string> |
---|
15 | #include <list> |
---|
16 | |
---|
17 | |
---|
18 | typedef enum proxyCommand { |
---|
19 | PXY_RECONNECT = 0, //!< forces a reconnection of the node |
---|
20 | |
---|
21 | PXY_WEAKUP, //!< signal to weakup a sleeping proxy server (not impl. yet) |
---|
22 | PXY_SLEEP, //!< signal to sleep and disconnect clients |
---|
23 | |
---|
24 | PXY_NUMBER |
---|
25 | }; |
---|
26 | |
---|
27 | |
---|
28 | |
---|
29 | //! A class for storing player information |
---|
30 | class ProxyControl : public Synchronizeable |
---|
31 | { |
---|
32 | |
---|
33 | public: |
---|
34 | inline static ProxyControl* getInstance() { if (!ProxyControl::singletonRef) ProxyControl::singletonRef = new ProxyControl(); |
---|
35 | return ProxyControl::singletonRef; } |
---|
36 | virtual ~ProxyControl(); |
---|
37 | |
---|
38 | virtual void varChangeHandler( std::list<int> & id ); |
---|
39 | |
---|
40 | /* connection signal handling */ |
---|
41 | void signalNewClient(int userId); |
---|
42 | static bool messageHandlerNewClient( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
---|
43 | |
---|
44 | void signalLeaveClient(int userId); |
---|
45 | static bool messageHandlerLeaveClient( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
---|
46 | |
---|
47 | /* proxy server network control */ |
---|
48 | void forceReconnectionShellThumb(); |
---|
49 | void forceReconnectionShell(int userId, int serverId); |
---|
50 | void forceReconnection(int userId, int serverId); |
---|
51 | void forceReconnection(int userId, int serverId, IP newAddress); |
---|
52 | void forceReconnection(int userId, const std::string& newAddress); |
---|
53 | static bool messageHandlerCommand( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
---|
54 | |
---|
55 | private: |
---|
56 | ProxyControl(); |
---|
57 | |
---|
58 | |
---|
59 | private: |
---|
60 | static ProxyControl* singletonRef; //!< Pointer to the only instance of this Class |
---|
61 | |
---|
62 | |
---|
63 | }; |
---|
64 | |
---|
65 | #endif /* _PROXY_SETTINGS_H */ |
---|