[6678] | 1 | /*! |
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| 2 | * @file shared_network_data.h |
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| 3 | * some shared data from the NetworkManager |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SHARED_NETWORK_DATA |
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| 7 | #define _SHARED_NETWORK_DATA |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | |
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| 11 | |
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| 12 | class NetworkStream; |
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| 13 | class Synchronizeable; |
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| 14 | template<typename> |
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| 15 | class tList; |
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| 16 | |
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| 17 | /* and here is the class itsself*/ |
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| 18 | class SharedNetworkData : public BaseObject |
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| 19 | { |
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| 20 | |
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| 21 | public: |
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| 22 | inline static SharedNetworkData* getInstance() { if (!SharedNetworkData::singletonRef) SharedNetworkData::singletonRef = new SharedNetworkData(); |
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| 23 | return SharedNetworkData::singletonRef; } |
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| 24 | virtual ~SharedNetworkData(); |
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| 25 | |
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| 26 | /** @returns the next uniqueID free for an object */ |
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| 27 | inline int getNewUniqueID() { return ( this->bGameServer)?this->newUniqueID++:-1; } |
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| 28 | |
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| 29 | /** @returns true is this node is a game server */ |
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| 30 | inline bool isGameServer() { return this->bGameServer; } |
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| 31 | /** sets the game server flag @param bGameServer true if it is a game server */ |
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| 32 | inline void setGameServer(bool bGameServer) { this->bGameServer = bGameServer; } |
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| 33 | |
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| 34 | /** @returns the hostID of the node */ |
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| 35 | inline int getHostID() { return this->hostID; } |
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| 36 | /** sets the hostID of this node @param hostID of the node */ |
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| 37 | inline void setHostID(int hostID) { this->hostID = hostID; } |
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| 38 | |
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| 39 | /** @returns the default synchronize stream */ |
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| 40 | inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; } |
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| 41 | /** sets the default sync stream @param defaultSyncStream the default sync stream */ |
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| 42 | inline void setDefaultSyncStream(NetworkStream* defaultSyncStream) { this->defaultSyncStream = defaultSyncStream; } |
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| 43 | |
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| 44 | |
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| 45 | private: |
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| 46 | SharedNetworkData(); |
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| 47 | |
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| 48 | |
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| 49 | private: |
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| 50 | int newUniqueID; //!< next uniqueID |
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| 51 | bool bGameServer; //!< true if it is a server |
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| 52 | int hostID; //!< The Host-ID of the Manager |
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| 53 | NetworkStream* defaultSyncStream; //!< default synchronize NetworkStream |
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| 54 | |
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| 55 | static SharedNetworkData* singletonRef; //!< Pointer to the only instance of this Class |
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| 56 | |
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| 57 | }; |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | #endif /* _SHARED_NETWORK_DATA */ |
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