1 | /*! |
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2 | * @file shared_network_data.h |
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3 | * some shared data from the NetworkManager |
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4 | */ |
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5 | |
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6 | #ifndef _SHARED_NETWORK_DATA |
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7 | #define _SHARED_NETWORK_DATA |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "netdefs.h" |
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11 | #include "proxy/network_settings.h" |
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12 | |
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13 | //!< maximal connectinons for the server |
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14 | #define NET_MAX_CONNECTIONS 2 |
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15 | |
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16 | |
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17 | class Synchronizeable; |
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18 | class NetworkMonitor; |
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19 | |
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20 | |
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21 | /* and here is the class itsself*/ |
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22 | class SharedNetworkData : public BaseObject |
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23 | { |
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24 | ObjectListDeclaration(SharedNetworkData); |
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25 | public: |
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26 | inline static SharedNetworkData* getInstance() { if (!SharedNetworkData::singletonRef) SharedNetworkData::singletonRef = new SharedNetworkData(); |
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27 | return SharedNetworkData::singletonRef; } |
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28 | virtual ~SharedNetworkData(); |
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29 | |
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30 | /** @returns the next uniqueID free for an object */ |
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31 | inline int getNewUniqueID() { return ( isMasterServer())?this->newUniqueID++:-1; } |
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32 | /** sets the @param newUniqueID: the new offset for the next unique id */ |
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33 | inline void setNewUniqueID(int newUniqueID) { this->newUniqueID = newUniqueID; } |
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34 | |
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35 | /** sets the game server flag @param bGameServer true if it is a game server */ |
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36 | inline void setNodeType(int nodeType) { this->nodeType = nodeType; } |
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37 | /** @returns true is this node is a master server */ |
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38 | inline bool isMasterServer() { return this->nodeType == NET_MASTER_SERVER; } |
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39 | /** @returns true is this node is a proxy server */ |
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40 | inline bool isProxyServerActive() { return this->nodeType == NET_PROXY_SERVER_ACTIVE; } |
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41 | /** @returns true is this node is a client*/ |
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42 | inline bool isClient() { return this->nodeType == NET_CLIENT; } |
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43 | |
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44 | /** @return true if this user is connected to the local host */ |
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45 | bool isUserLocal( int userID); |
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46 | /** @returns true if this user is a master server */ |
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47 | bool isUserMasterServer( int userID ); |
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48 | /** @returns true if this user is a proxy server */ |
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49 | bool isUserProxyServerActive( int userID ); |
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50 | /** @returns true if this user is a client */ |
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51 | bool isUserClient( int userID ); |
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52 | |
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53 | |
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54 | /** @returns the maximum number of players for this server */ |
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55 | inline int getMaxPlayer() { return NetworkSettings::getInstance()->getMaxPlayer(); } |
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56 | |
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57 | /** @returns the hostID of the node */ |
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58 | inline int getHostID() { return this->hostID; } |
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59 | /** sets the hostID of this node @param hostID of the node */ |
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60 | inline void setHostID(int hostID) { this->hostID = hostID; } |
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61 | |
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62 | /** @returns the default synchronize stream */ |
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63 | inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; } |
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64 | /** sets the default sync stream @param defaultSyncStream the default sync stream */ |
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65 | inline void setDefaultSyncStream(NetworkStream* defaultSyncStream) { this->defaultSyncStream = defaultSyncStream; } |
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66 | |
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67 | /** @returns the network monitor reference */ |
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68 | inline NetworkMonitor* getNetworkMonitor() { return this->networkMonitor; } |
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69 | /** @param networkMonitor sets the NetworkMonitor reference */ |
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70 | inline void setNetworkMonitor( NetworkMonitor* networkMonitor) { this->networkMonitor = networkMonitor; } |
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71 | |
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72 | |
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73 | private: |
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74 | SharedNetworkData(); |
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75 | |
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76 | |
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77 | private: |
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78 | int newUniqueID; //!< next uniqueID |
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79 | int nodeType; //!< saves the node type here |
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80 | |
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81 | int hostID; //!< The Host-ID of the Manager |
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82 | NetworkStream* defaultSyncStream; //!< default synchronize NetworkStream |
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83 | NetworkMonitor* networkMonitor; //!< reference to the NetworkMonitor |
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84 | |
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85 | static SharedNetworkData* singletonRef; //!< Pointer to the only instance of this Class |
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86 | |
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87 | }; |
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88 | |
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89 | |
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90 | |
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91 | #endif /* _SHARED_NETWORK_DATA */ |
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