1 | /*! |
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2 | * @file shared_network_data.h |
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3 | * some shared data from the NetworkManager |
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4 | */ |
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5 | |
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6 | #ifndef _SHARED_NETWORK_DATA |
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7 | #define _SHARED_NETWORK_DATA |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | |
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12 | class NetworkStream; |
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13 | class Synchronizeable; |
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14 | template<typename> |
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15 | class tList; |
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16 | |
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17 | /* and here is the class itsself*/ |
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18 | class SharedNetworkData : public BaseObject |
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19 | { |
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20 | |
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21 | public: |
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22 | inline static SharedNetworkData* getInstance() { if (!SharedNetworkData::singletonRef) SharedNetworkData::singletonRef = new SharedNetworkData(); |
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23 | return SharedNetworkData::singletonRef; } |
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24 | virtual ~SharedNetworkData(); |
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25 | |
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26 | /** @returns the next uniqueID free for an object */ |
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27 | inline int getNewUniqueID() { return ( this->bGameServer)?this->newUniqueID++:-1; } |
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28 | |
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29 | /** @returns true is this node is a game server */ |
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30 | inline bool isGameServer() { return this->bGameServer; } |
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31 | /** sets the game server flag @param bGameServer true if it is a game server */ |
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32 | inline void setGameServer(bool bGameServer) { this->bGameServer = bGameServer; } |
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33 | |
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34 | /** @returns the hostID of the node */ |
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35 | inline int getHostID() { return this->hostID; } |
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36 | /** sets the hostID of this node @param hostID of the node */ |
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37 | inline void setHostID(int hostID) { this->hostID = hostID; } |
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38 | |
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39 | /** @returns the default synchronize stream */ |
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40 | inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; } |
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41 | /** sets the default sync stream @param defaultSyncStream the default sync stream */ |
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42 | inline void setDefaultSyncStream(NetworkStream* defaultSyncStream) { this->defaultSyncStream = defaultSyncStream; } |
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43 | |
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44 | |
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45 | private: |
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46 | SharedNetworkData(); |
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47 | |
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48 | |
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49 | private: |
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50 | int newUniqueID; //!< next uniqueID |
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51 | bool bGameServer; //!< true if it is a server |
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52 | int hostID; //!< The Host-ID of the Manager |
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53 | NetworkStream* defaultSyncStream; //!< default synchronize NetworkStream |
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54 | |
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55 | static SharedNetworkData* singletonRef; //!< Pointer to the only instance of this Class |
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56 | |
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57 | }; |
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58 | |
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59 | |
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60 | |
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61 | #endif /* _SHARED_NETWORK_DATA */ |
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