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source: orxonox.OLD/trunk/src/lib/network/shared_network_data.h @ 8684

Last change on this file since 8684 was 6695, checked in by patrick, 19 years ago

merged the network branche to the trunk

File size: 2.1 KB
Line 
1/*!
2 * @file shared_network_data.h
3 *  some shared data from the NetworkManager
4 */
5
6#ifndef _SHARED_NETWORK_DATA
7#define _SHARED_NETWORK_DATA
8
9#include "base_object.h"
10
11
12class NetworkStream;
13class Synchronizeable;
14template<typename>
15    class tList;
16
17/* and here is the class itsself*/
18class SharedNetworkData : public BaseObject
19{
20
21  public:
22    inline static SharedNetworkData* getInstance() { if (!SharedNetworkData::singletonRef) SharedNetworkData::singletonRef = new SharedNetworkData();
23      return SharedNetworkData::singletonRef; }
24    virtual ~SharedNetworkData();
25
26    /** @returns the next uniqueID free for an object */
27    inline int getNewUniqueID() { return ( this->bGameServer)?this->newUniqueID++:-1; }
28
29    /** @returns true is this node is a game server */
30    inline bool isGameServer() { return this->bGameServer; }
31    /** sets the game server flag @param bGameServer true if it is a game server */
32    inline void setGameServer(bool bGameServer) { this->bGameServer = bGameServer; }
33
34    /** @returns the hostID of the node */
35    inline int getHostID() { return this->hostID; }
36    /** sets the hostID of this node @param hostID of the node */
37    inline void setHostID(int hostID) { this->hostID = hostID; }
38
39    /** @returns the default synchronize stream */
40    inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; }
41    /** sets the default sync stream @param defaultSyncStream the default sync stream */
42    inline void setDefaultSyncStream(NetworkStream* defaultSyncStream) { this->defaultSyncStream = defaultSyncStream; }
43
44
45  private:
46    SharedNetworkData();
47
48
49  private:
50    int                             newUniqueID;             //!< next uniqueID
51    bool                            bGameServer;             //!< true if it is a server
52    int                             hostID;                  //!< The Host-ID of the Manager
53    NetworkStream*                  defaultSyncStream;       //!< default synchronize NetworkStream
54
55    static SharedNetworkData*       singletonRef;            //!< Pointer to the only instance of this Class
56
57};
58
59
60
61#endif /* _SHARED_NETWORK_DATA */
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